U E D R , A S I H C RSS

Von Neumann Airport/1002

No older revisions available

No older revisions available



페이지를 작성하면서 작성해 나갑니다. TDD 연습중이니 아마 중간 삽질도 예상된다는. ^^;

(5시 즈음부터 시작함)

언어는 C++ 로 할 것이고 중간에 STL 중 vector 를 간단하게 이용할겁니다. (자세한 이용법은 나도 모르는 관계로 -_-;) 일단 저는 이 문제를 한번 풀어본 적이 있습니다. 연습삼아서 새로 풀어봅니다.

문제는 암튼 이해했고 (Input 에 대한 Output 이 머릿속에서 어떻게 해야 할지 연결이 된 상태) 가장 간단하게 테스트할 수 있는 방법에 대해 생각해야 하겠군요.

Sample Input 을 보니 뒤의 것이 간단해 보이는군요.
~cpp 
2
1 1 2 100
2 1 1 200
1
1 2
1 2
2
1 2 
2 1
0
0
이를 Target으로 잡으려니, 더 커보이고, 이를 작은 Test 로 나눠봅니다.
~cpp 
1
1 1 1 1
1
1 
1

여기서 잠시 CppUnit 셋팅을 맞춰놓고.
~cpp 
#include <cppunit/TestCase.h>
#include <cppunit/extensions/HelperMacros.h>
#include <cppunit/Ui/Text/TestRunner.h>

class TestOne : public CppUnit::TestCase {
public:
	CPPUNIT_TEST_SUITE (TestOne);
	CPPUNIT_TEST_SUITE_END();
};

int main ()
{
	CppUnit::TextUi::TestRunner runner;

	runner.run("", false);

	return 0;
}

다시 궁리모드 돌입.
~cpp 
1
1 1 1 1
1
1 
1
에서 테스트 코드에선 인풋 파싱은 일단 미리 생각할 필요가 없으니.
~cpp 
configuration 1,1 로 셋팅
1->1 로 1명 가기
이럴 때, traffic 을 구하면 1명이 나온다.

헉. 30분동안 프린트 하신다고 자리필요하신 분 때문에 지연. -_-; 다시 시작;

~cpp 
class TestOne : public CppUnit::TestCase {
public:
	CPPUNIT_TEST_SUITE (TestOne);
	CPPUNIT_TEST (test1);
	CPPUNIT_TEST_SUITE_END();

	void test1 () {
		Configuration* conf = new Configuration (1,1);
		conf->movePeople (1,1,1);
		CPPUNIT_ASSERT_EQUAL (1, conf->getTraffic ());
	}
};
이에 대한 코드 작성
~cpp 
class Configuration {
	int startCity;
	int endCity;
public:
	Configuration (int startCity, int endCity) {
		this->startCity = startCity;
		this->endCity = endCity;
	}

	void movePeople (int startCity, int endCity, int people) {
		
	}

	int getTraffic () {
		return 1;
	}
};
~cpp 
	void test1 () {
		Configuration* conf = new Configuration (1,1);
		conf->movePeople(1,1,1);
		CPPUNIT_ASSERT_EQUAL (1, conf->getTraffic ());
		conf->movePeople(1,1,1);
		CPPUNIT_ASSERT_EQUAL (2, conf->getTraffic ());
	}
~cpp 
	void movePeople (int startCity, int endCity, int people) {
		traffic += people;		
	}

	int getTraffic () {
		return traffic;		
	}
~cpp 
		conf->movePeople(1,1,100);
		CPPUNIT_ASSERT_EQUAL (102, conf->getTraffic ());
여기까진 통과..~ test code 를 Refactoring 해봅니다.
~cpp 
	void testOneToOneMove () {
		int dataset [3][3] = {{1,1,1}, {1,1,1}, {1,1,100}};
		int expectedSet[3] = {1,2,102};

		Configuration* conf = new Configuration (1,1);

		for (int i=0;i<3;i++) {
			conf->movePeople(dataset[i][0],dataset[i][1],dataset[i][2]);
			CPPUNIT_ASSERT_EQUAL (expectedSet[i], conf->getTraffic ());
		}
		delete conf;
	}
통과한 테스트
~cpp 
configuration 1,1 로 셋팅
1->1 로 1명 가기 : traffic 1.
1->1 로 1명 더 가기 : traffic 2.
1->1 로 100명 더 가기 : traffic 102.
다음 테스트의 생각
~cpp 
configuration {1,2},{1,2} 로 셋팅
1->2 로 1명 가기 : traffic 2.
~cpp 
	void testOneToTwoMove () {
		int arrivalCitys[] = {1,2};
		int departureCitys[] = {1,2};

		Configuration* conf = new Configuration (arrivalCitys, departureCitys);
		
		conf->movePeople(1,2,1);
		CPPUNIT_ASSERT_EQUAL(2, conf->getTraffic());

		delete conf;
	}
에러가 난다. C++ 에서는 터플이 없으므로.. -_- 배열을 넘기는 방법이 있고, vector 를 이용하는 방법이 있습니다. 저번에는 배열로 했기 때문에 이번엔 vector 로 해본다는. ^^;
~cpp 
	void testOneToTwoMove () {
		vector <int> arrivalCitys;
		vector <int> departureCitys;
	
		arrivalCitys.push_back(1);
		arrivalCitys.push_back(2);
		departureCitys.push_back(1);
		departureCitys.push_back(2);

		Configuration* conf = new Configuration (arrivalCitys, departureCitys);
		
		conf->movePeople(1,2,1);
		CPPUNIT_ASSERT_EQUAL(2, conf->getTraffic());

		delete conf;
	}
컴파일 에러.
~cpp 
--------------------Configuration: AirportSec - Win32 Debug--------------------
Compiling...
main.cpp
C:\User\reset\AirportSec\main.cpp(57) : error C2664: '__thiscall Configuration::Configuration(int,int)' : cannot convert parameter 1 from 'class std::vector<int,class std::allocator<int> >' to 'int'
        No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
Error executing cl.exe.

AirportSec.exe - 1 error(s), 0 warning(s)
역시, 메인 코드도 수정 필요를 알려준다.
~cpp 
	Configuration (vector<int> startCity, vector<int> endCity) {
		this->startCity = startCity;
		this->endCity = endCity;
		this->traffic = 0;
	}

	void movePeople (int startCity, int endCity, int people) {
		traffic += people;		
	}

	int getTraffic () {
		return traffic;		
	}
이 경우 testOneToOneMove 가 깨지게 된다. 데이터형이 다르기 때문이다. testOneToOneMove 쪽 테스트 형을 똑같이 작성해준다.
~cpp 
	void testOneToOneMove () {
		int dataset [3][3] = {{1,1,1}, {1,1,1}, {1,1,100}};
		int expectedSet[3] = {1,2,102};

		vector<int> arrivalCitys;
		vector<int> depatureCitys;

		arrivalCitys.push_back(1);
		depatureCitys.push_back(1);

		Configuration* conf = new Configuration (arrivalCitys,depatureCitys);
결과 :

~cpp 
1) test: TestOne::testOneToTwoMove (F) line: 66 C:\User\reset\AirportSec\main.c
p
equality assertion failed
- Expected: 2
- Actual  : 1


Press any key to continue
뒤의 테스트가 깨진다.

movePeople 의 재정의.
~cpp 
	void movePeople (int startCity, int endCity, int people) {
		traffic += getDistance () * people;		
	}
6:46 밥먹으러 감;

7:50 다시 시작 예정. ^^;

getDistance ()의 경우 두 city gate 간의 거리이다. 일단 스텁 코드를 작성해두고,
~cpp 
	int getDistance () {
		return 0;
	}
다음과 같이 테스트를 다시 작성할 수 있다.
~cpp 
	void testGetDistance () {
		vector <int> arrivalCitys;
		vector <int> departureCitys;
	
		arrivalCitys.push_back(1);
		departureCitys.push_back(1);

		Configuration* conf = new Configuration (arrivalCitys, departureCitys);
		CPPUNIT_ASSERT_EQUAL(1, conf->getDistance(1,1));
	}
~cpp 
-------------------Configuration: AirportSec - Win32 Debug--------------------
Compiling...
main.cpp
C:\User\reset\AirportSec\main.cpp(84) : error C2660: 'getDistance' : function does not take 2 parameters
Error executing cl.exe.

AirportSec.exe - 1 error(s), 0 warning(s)
컴파일러가 인자 2개짜리 Interface 이기를 요청한다. 요청대로 해주자.
~cpp 
	int getDistance (int startCity, int endCity) {
		return 0;
	}

그에 따라 다음과 같은 에러가 난다.
~cpp 
--------------------Configuration: AirportSec - Win32 Debug--------------------
Compiling...
main.cpp
C:\User\reset\AirportSec\main.cpp(24) : error C2660: 'getDistance' : function does not take 0 parameters
Error executing cl.exe.

AirportSec.exe - 1 error(s), 0 warning(s)
24 라인은 movePeople.
~cpp 
	void movePeople (int startCity, int endCity, int people) {
		traffic += getDistance () * people;		
	}
이 인터페이스도 수정하길 컴파일러가 바라고 있다. 원하는대로 해주자.
~cpp 
	void movePeople (int startCity, int endCity, int people) {
		traffic += getDistance (startCity, endCity) * people;		
	}
~cpp 
1) test: TestOne::testOneToOneMove (F) line: 54 C:\User\reset\AirportSec\main.cpp equality assertion failed
- Expected: 1
- Actual  : 0


2) test: TestOne::testOneToTwoMove (F) line: 71 C:\User\reset\AirportSec\main.cpp equality assertion failed
- Expected: 2
- Actual  : 0


3) test: TestOne::testGetDistance (F) line: 84 C:\User\reset\AirportSec\main.cpp equality assertion failed
- Expected: 1
- Actual  : 0
기존의 테스트들이 전부 깨졌다. 기존의 테스트는 getTraffic 와 관련한 부분이고, 우리가 수정한 부분은 getDistance 이다. getDistance 에 촛점을 맞추자.
~cpp 
	int getDistance (int startCity, int endCity) {
		return 0;
	}
일단은 다음과 같이. 촛점을 맞춰야 할 부분은 testGetDistance.
~cpp 
	int getDistance (int startCity, int endCity) {
		return 1;
	}
~cpp 
	void testGetDistance2() {
		vector <int> arrivalCitys;
		vector <int> departureCitys;
	
		arrivalCitys.push_back(1);
		arrivalCitys.push_back(2);
		departureCitys.push_back(1);
		departureCitys.push_back(2);

		Configuration* conf = new Configuration (arrivalCitys, departureCitys);
		CPPUNIT_ASSERT_EQUAL(2, conf->getDistance(1,2));
		delete conf;
	}
getDistance 에 대해 refinement 해주자.
~cpp 
	int getDistance (int startCity, int endCity) {
		return abs (getStartGateIndex(startCity) - getEndGateIndex(endCity)) + 1;
	}

	int getStartGateIndex (int startCity) {
		for (int cityIndex=0; cityIndex < this->startCity.size(); cityIndex++) {
			if (this->startCity[cityIndex] == startCity) {
				return cityIndex;
			}
		}
		return -1;
	}

	int getEndGateIndex (int endCity) {
		for (int cityIndex=0; cityIndex < this->endCity.size(); cityIndex++) {
			if (this->endCity[cityIndex] == endCity) {
				return cityIndex;
			}
		}
		return -1;
	}
여기서 Test - Code 의 시간이 꽤 길었다. (9분) 함수 refinement 부분에서 STL 에 있는 find 함수를 함 써먹어 보려고 했다가;; 결국은 평소 하던데로 했다. ^^;

Refactoring - 중복없애기.
~cpp 
	int find (vector<int>& cities, int city) {
		for (int cityIndex=0; cityIndex < cities.size(); cityIndex++) {
			if (cities[cityIndex] == city) {
				return cityIndex;
			}
		}
		return -1;
	}
여기서 지금까지 생각한 test 들을 전부 pass 했다. 앞으로 더 해야 할 일이 생각나지 않아서, 한번 실제 메인테스트에 준하는 테스트를 해 보았다. 즉,
~cpp 
2 
1 1 2 100 
2 1 1 200
1 
1 2 
1 2 
0 
0 
에 대해서 traffic 이 600 이 나오는 것을 확인하는 테스트.
~cpp 
	void testRealOne () {
		vector<int> arrivalCitys;
		vector<int> departureCitys;

		arrivalCitys.push_back(1);
		arrivalCitys.push_back(2);
		departureCitys.push_back(1);
		departureCitys.push_back(2);

		Configuration* conf = new Configuration (arrivalCitys, departureCitys);
		conf->movePeople(1,2, 100);
		conf->movePeople(2,1, 200);
		CPPUNIT_ASSERT_EQUAL(600, conf->getTraffic());
		delete conf;
	}
결과 : ok. Configuration은 실질적인 데이터까지도 트레픽을 계산할 수 있는 수준까지 되었다. 테스트를 좀 더 붙여보자. 좀 더 어려운 경우인 앞단계의 데이터에 대해 해보자.
~cpp 
1 2 2 10 3 15
2 1 3 10
3 2 1 12 2 20
1
1 2 3
2 3 1
0
0
일때 traffic 122 가 나와야 한다.
~cpp 
	void testRealTwo () {
		vector<int> arrivalCitys;
		vector<int> departureCitys;

		arrivalCitys.push_back(1);
		arrivalCitys.push_back(2);
		arrivalCitys.push_back(3);
		departureCitys.push_back(2);
		departureCitys.push_back(3);
		departureCitys.push_back(1);

		Configuration* conf = new Configuration (arrivalCitys, departureCitys);
		conf->movePeople(1,2,10);
		conf->movePeople(1,3,15);
		conf->movePeople(2,3,10);
		conf->movePeople(3,1,12);
		conf->movePeople(3,2,20);

		CPPUNIT_ASSERT_EQUAL(122, conf->getTraffic());
		delete conf;
	}
pass 되었다. 아무래도 한번 미리 짜본 프로그램이여서 그런지 초반에 일반화된 것이 아닐까 하는 생각이 든다.

Refactoring 하기 전 현재 소스.
~cpp 
#include <cppunit/TestCase.h>
#include <cppunit/extensions/HelperMacros.h>
#include <cppunit/Ui/Text/TestRunner.h>

#include <vector>
#include <algorithm>

using namespace std;

class Configuration {
	vector<int> startCity;
	vector<int> endCity;
	int traffic;
public:
	Configuration (vector<int> startCity, vector<int> endCity) {
		this->startCity = startCity;
		this->endCity = endCity;
		this->traffic = 0;
	}

	int find (vector<int>& cities, int city) {
		for (int cityIndex=0; cityIndex < cities.size(); cityIndex++) {
			if (cities[cityIndex] == city) {
				return cityIndex;
			}
		}
		return -1;
	}

	int getStartGateIndex (int startCity) {
		return find (this->startCity, startCity);
	}

	int getEndGateIndex (int endCity) {
		return find (this->endCity, endCity);
	}


	int getDistance (int startCity, int endCity) {
		return abs (getStartGateIndex(startCity) - getEndGateIndex(endCity)) + 1;
	}

	void movePeople (int startCity, int endCity, int people) {
		this->traffic += getDistance (startCity, endCity) * people;		
	}

	int getTraffic () {
		return this->traffic;		
	}
};

class TestOne : public CppUnit::TestCase {
public:
	CPPUNIT_TEST_SUITE (TestOne);
	CPPUNIT_TEST (testOneToOneMove);
	CPPUNIT_TEST (testOneToTwoMove);
	CPPUNIT_TEST (testGetDistance);
	CPPUNIT_TEST (testGetDistance2);
	CPPUNIT_TEST (testRealOne);
	CPPUNIT_TEST (testRealTwo);

	CPPUNIT_TEST_SUITE_END();

	void testOneToOneMove () {
		int dataset [3][3] = {{1,1,1}, {1,1,1}, {1,1,100}};
		int expectedSet[3] = {1,2,102};

		vector<int> arrivalCitys;
		vector<int> depatureCitys;

		arrivalCitys.push_back(1);
		depatureCitys.push_back(1);

		Configuration* conf = new Configuration (arrivalCitys,depatureCitys);

		for (int i=0;i<3;i++) {
			conf->movePeople(dataset[i][0],dataset[i][1],dataset[i][2]);
			CPPUNIT_ASSERT_EQUAL (expectedSet[i], conf->getTraffic ());
		}
		delete conf;
	}

	void testOneToTwoMove () {
		vector <int> arrivalCitys;
		vector <int> departureCitys;
	
		arrivalCitys.push_back(1);
		arrivalCitys.push_back(2);
		departureCitys.push_back(1);
		departureCitys.push_back(2);

		Configuration* conf = new Configuration (arrivalCitys, departureCitys);
		
		conf->movePeople(1,2,1);
		CPPUNIT_ASSERT_EQUAL(2, conf->getTraffic());

		delete conf;
	}

	void testGetDistance () {
		vector <int> arrivalCitys;
		vector <int> departureCitys;
	
		arrivalCitys.push_back(1);
		departureCitys.push_back(1);

		Configuration* conf = new Configuration (arrivalCitys, departureCitys);
		CPPUNIT_ASSERT_EQUAL(1, conf->getDistance(1,1));
		delete conf;
	}
	void testGetDistance2() {
		vector <int> arrivalCitys;
		vector <int> departureCitys;
	
		arrivalCitys.push_back(1);
		arrivalCitys.push_back(2);
		departureCitys.push_back(1);
		departureCitys.push_back(2);

		Configuration* conf = new Configuration (arrivalCitys, departureCitys);
		CPPUNIT_ASSERT_EQUAL(2, conf->getDistance(1,2));
		delete conf;
	}
	void testRealOne () {
		vector<int> arrivalCitys;
		vector<int> departureCitys;

		arrivalCitys.push_back(1);
		arrivalCitys.push_back(2);
		departureCitys.push_back(1);
		departureCitys.push_back(2);

		Configuration* conf = new Configuration (arrivalCitys, departureCitys);
		conf->movePeople(1,2, 100);
		conf->movePeople(2,1, 200);
		CPPUNIT_ASSERT_EQUAL(600, conf->getTraffic());
		delete conf;
	}
	void testRealTwo () {
		vector<int> arrivalCitys;
		vector<int> departureCitys;

		arrivalCitys.push_back(1);
		arrivalCitys.push_back(2);
		arrivalCitys.push_back(3);
		departureCitys.push_back(2);
		departureCitys.push_back(3);
		departureCitys.push_back(1);

		Configuration* conf = new Configuration (arrivalCitys, departureCitys);
		conf->movePeople(1,2,10);
		conf->movePeople(1,3,15);
		conf->movePeople(2,3,10);
		conf->movePeople(3,1,12);
		conf->movePeople(3,2,20);

		CPPUNIT_ASSERT_EQUAL(122, conf->getTraffic());
		delete conf;
	}
};


int main ()
{
	CppUnit::TextUi::TestRunner runner;

	runner.addTest (TestOne::suite());
	runner.run("", false);

	return 0;
}

테스트 코딩 Refactoring - 으.. 여전히 시간이 많이 걸린다. 주로 중복을 없애는 방향으로 접근.
~cpp 
#ifndef _CONFIGURATION_H_
#define _CONFIGURATION_H_

#include <vector>
using namespace std;

class Configuration {
	vector<int> startCity;
	vector<int> endCity;
	int traffic;
public:
	Configuration (vector<int> startCity, vector<int> endCity) {
		this->startCity = startCity;
		this->endCity = endCity;
		this->traffic = 0;
	}

	int find (vector<int>& cities, int city) {
		for (int cityIndex=0; cityIndex < cities.size(); cityIndex++) {
			if (cities[cityIndex] == city) {
				return cityIndex;
			}
		}
		return -1;
	}

	int getStartGateIndex (int startCity) {
		return find (this->startCity, startCity);
	}

	int getEndGateIndex (int endCity) {
		return find (this->endCity, endCity);
	}


	int getDistance (int startCity, int endCity) {
		return abs (getStartGateIndex(startCity) - getEndGateIndex(endCity)) + 1;
	}

	void movePeople (int startCity, int endCity, int people) {
		this->traffic += getDistance (startCity, endCity) * people;		
	}

	int getTraffic () {
		return this->traffic;		
	}
};

#endif
history 를 보니 30분정도 걸렸군요. 흠..

그러다가 보니, 테스트 코드에서 자주 중복이 나타나는 부분이 눈에 띤다.
~cpp 
		int arrivalData[] = {1,2};
		int departureData[] = {1,2};
		conf = new Configuration (arrivalCitys, departureCitys);
식으로 설정되는 Configuration 부분.

setUp 부분 묶어서 Configuration 에 대한 테스트를 두개로 묶기로 했다.
~cpp 
#ifndef _TEST_CONFIGURATION_H_
#define _TEST_CONFIGURATION_H_

#include <cppunit/TestCase.h>
#include <cppunit/extensions/HelperMacros.h>
#include <vector>
using namespace std;

void intVectorInit (vector<int>& vec, int* intList, int count) {
	for (int i=0;i<count;i++) {
		vec.push_back(intList[i]);
	}
}

void movePeople (Configuration* conf, int moveDataSet[][3], int moveCount) {
	for (int i=0;i<moveCount;i++) {
		conf->movePeople(moveDataSet[i][0], moveDataSet[i][1], moveDataSet[i][2]);
	}
}

class TestConfigurationBasic : public CppUnit::TestCase {
	CPPUNIT_TEST_SUITE (TestConfigurationBasic);
	CPPUNIT_TEST (testOneToOneMove);
	CPPUNIT_TEST (testGetDistance);
	CPPUNIT_TEST_SUITE_END();

public:
	Configuration* conf;
	vector<int> arrivalCitys;
	vector<int> departureCitys;

	void setUp () {
		conf = NULL;

	}
	void tearDown () {
		if (conf) delete conf;
		arrivalCitys.clear();
		departureCitys.clear();
	}

	void testOneToOneMove () {
		int moveDataSet [3][3] = {{1,1,1}, {1,1,1}, {1,1,100}};
		int expectedSet[3] = {1,2,102};
		
		arrivalCitys.push_back(1);
		departureCitys.push_back(1);
		
		conf = new Configuration (arrivalCitys,departureCitys);
		
		for (int i=0;i<3;i++) {
			conf->movePeople(moveDataSet[i][0],moveDataSet[i][1],moveDataSet[i][2]);
			CPPUNIT_ASSERT_EQUAL (expectedSet[i], conf->getTraffic ());
		}
	}

	void testGetDistance () {
		vector <int> arrivalCitys;
		vector <int> departureCitys;
		
		arrivalCitys.push_back(1);
		departureCitys.push_back(1);
		
		conf = new Configuration (arrivalCitys, departureCitys);
		CPPUNIT_ASSERT_EQUAL(1, conf->getDistance(1,1));
	}

};

class TestConfigurationCityTwo : public CppUnit::TestCase {
	CPPUNIT_TEST_SUITE (TestConfigurationCityTwo);
	CPPUNIT_TEST (testOneToTwoMove);
	CPPUNIT_TEST (testGetDistance2);
	CPPUNIT_TEST (testRealOne);
	
	CPPUNIT_TEST_SUITE_END();
	
public:
	Configuration* conf;
	vector<int> arrivalCitys;
	vector<int> departureCitys;
	
	void setUp () {
		conf = NULL;
		int arrivalData[] = {1,2};
		int departureData[] = {1,2};
		intVectorInit (arrivalCitys, arrivalData, 2);
		intVectorInit (departureCitys, departureData, 2);

	}
	
	void tearDown() {
		if (conf) delete conf;
		arrivalCitys.clear();
		departureCitys.clear();
	}
	
	void testOneToTwoMove () {
		conf = new Configuration (arrivalCitys, departureCitys);
		conf->movePeople(1,2,1);
		
		CPPUNIT_ASSERT_EQUAL(2, conf->getTraffic());
	}
	
	void testGetDistance2() {
		conf = new Configuration (arrivalCitys, departureCitys);
		CPPUNIT_ASSERT_EQUAL(2, conf->getDistance(1,2));
	}

	void testRealOne () {
		int moveDataSet[2][3] = {{1,2,100}, {2,1,200}};
		
		conf = new Configuration (arrivalCitys, departureCitys);
		movePeople (conf, moveDataSet, 2);
		CPPUNIT_ASSERT_EQUAL(600, conf->getTraffic());
	}
};

class TestConfigurationCityThree : public CppUnit::TestCase {
	CPPUNIT_TEST_SUITE(TestConfigurationCityThree);
	CPPUNIT_TEST (testRealTwo);
	CPPUNIT_TEST_SUITE_END();
	
public:
	Configuration* conf;
	vector<int> arrivalCitys;
	vector<int> departureCitys;

	void setUp () {
		conf = NULL;

	}
	void tearDown () {
		if (conf) delete conf;
		arrivalCitys.clear();
		departureCitys.clear();
	}
	
	void testRealTwo () {
		int arrivalData[] = {1,2,3};
		int departureData[] = {2,3,1};
		int moveDataSet[5][3] = {{1,2,10}, {1,3,15}, {2,3,10}, {3,1,12}, {3,2,20}};
		
		intVectorInit (arrivalCitys, arrivalData, 3);
		intVectorInit (departureCitys, departureData, 3);
		
		conf = new Configuration (arrivalCitys, departureCitys);
		movePeople (conf, moveDataSet, 5);
		
		CPPUNIT_ASSERT_EQUAL(122, conf->getTraffic());
	}
};

#endif
근데, Refactoring 에 대해서만 1시간을 쓴 것 같다. 그것도 메인 코드인 Configuration 클래스 보단, Test 코드에 대한 Refactoring 이 주가 된 것 같다. 실질적인 실용성을 볼때, 메인 코드에 대한 Refactoring 위주로 나가는 것이 좋을 것 같다. (깨진 Test 는 주로 삭제하는 스타일로 가고..)

Configuration 하나에 대해서는 된 것 같고. 또 테스트 들어갈 것이 없을까... 생각하던중, 이제는 여러개의 데이터가 들어가야겠다는 생각을 하게 되었다. 즉, Configuration 이 2개인 경우에 대해서.
Configuration 이 2개인 경우에 대해서. 이 Configuration 을 가지고 있는 것을 Airport 라고 상정짓도록 하겠다. Airport 는 Configuration 을 등록할 수 있으며, 각각의 Configuration 경우에 대한 Traffic 들을 각 Configuration 에게 물어봄으로서 계산된 Traffic 들을 알 수 있다.

간단한 두번째의 경우 예를 먼저 든다면.
~cpp 
1 1 2 100
2 1 1 200
1
1 2
1 2
2 
1 2
2 1
0
0
각 경우에 대해 첫번째 traffic 은 600이, 두번째 traffic 은 300 이 나와야 한다.
~cpp 
class TestAirport : public CppUnit::TestCase {
	CPPUNIT_TEST_SUITE (TestAirport);
	CPPUNIT_TEST (testOne);
	CPPUNIT_TEST_SUITE_END();

public:
	Configuration* conf1;
	Configuration* conf2;
	vector<int> arrivalCitys;
	vector<int> departureCitys;
	vector<int> arrivalCitys2;
	vector<int> departureCitys2;

	void setUp () {
		int arrivalData[] = {1,2};
		int departureData[] = {1,2};
		intVectorInit (arrivalCitys, arrivalData, 2);
		intVectorInit (departureCitys, departureData, 2);
		conf1 = new Configuration (arrivalCitys, departureCitys);

		int arrivalData2[] = {1,2};
		int departureData2[] = {2,1};
		intVectorInit (arrivalCitys2, arrivalData, 2);
		intVectorInit (departureCitys2, departureData, 2);
		conf2 = new Configuration (arrivalCitys2, departureCitys2);
	}
	void tearDown () {
		delete conf1;
		delete conf2;
		arrivalCitys.clear();
		departureCitys.clear();
		arrivalCitys2.clear();
		departureCitys2.clear();
	}

	void testOne () {
		Airport* airport = new Airport();
		airport->registerConfiguration (conf1);
		airport->registerConfiguration (conf2);

		airport->movePeople (1,2,100);
		airport->movePeople (2,1,200);

		CPPUNIT_ASSERT_EQUAL (600, airport->getTraffic(0));
		CPPUNIT_ASSERT_EQUAL (300, airport->getTraffic(1));
	}

};

airport 관련 코드 구현.
~cpp 
	void movePeople (int startCity, int endCity, int people) {
		for (int i=0;i< this->configurations.size();i++) {
			this->configurations[i]->movePeople(startCity, endCity, people);
		}
	}
결과 :
~cpp 
1) test: TestAirport::testOne (F) line: 72 c:\user\reset\airportsec\testairport.h equality assertion failed
- Expected: 300
- Actual  : 600
왜 두번째 configuration 의 경우에 대해서 에러일까? 다시 configuration 으로; 테스트를 더 추가해 보았다.
~cpp 
	void testGetDistance2to1() {
		CPPUNIT_ASSERT_EQUAL(2, conf->getDistance(2,1));
	}
멀쩡하다. 그래서, Configuration 에 대한 테스트를 더 작성하였다.
~cpp 
	void testTwoToOneMove () {
		int arrivalData[] = {1,2};
		int departureData[] = {2,1};
		intVectorInit (arrivalCitys, arrivalData, 2);
		intVectorInit (departureCitys, departureData, 2);

		conf = new Configuration (arrivalCitys, departureCitys);
		conf->movePeople(1,2,100);
		CPPUNIT_ASSERT_EQUAL(100, conf->getTraffic());
	}
~cpp  // 추가된 테스트
		conf->movePeople(2,1,200);
		CPPUNIT_ASSERT_EQUAL(300, conf->getTraffic());
작동을 잘 한다; 문제는 이제 Airport 쪽으로 축소되는 듯 하다.
~cpp  // 문제 발견! - AirportTest::setUp()
		int arrivalData2[] = {1,2};
		int departureData2[] = {2,1};
		intVectorInit (arrivalCitys2, arrivalData, 2);  // <-- arrivalData2 로 초기화되어야 한다.
		intVectorInit (departureCitys2, departureData, 2); // 역시 또한;

~cpp 
.........


OK (9 tests)
다른 테스트에 대해서도 해보자.
~cpp 
	void testGetTraffics2 () {
		int arrivalData[] = {1,2,3};
		int departureData[] = {2,3,1};
		intVectorInit (arrivalCitys, arrivalData, 3);
		intVectorInit (departureCitys, departureData, 3);
		conf1 = new Configuration (arrivalCitys, departureCitys);

		int arrivalData2[] = {2,3,1};
		int departureData2[] = {3,2,1};
		intVectorInit (arrivalCitys2, arrivalData2, 3);
		intVectorInit (departureCitys2, departureData2, 3);
		conf2 = new Configuration (arrivalCitys2, departureCitys2);

		Airport* airport = new Airport();
		airport->registerConfiguration (conf1);
		airport->registerConfiguration (conf2);

		airport->movePeople (1,2,10);
		airport->movePeople (1,3,15);
		airport->movePeople (2,3,10);
		airport->movePeople (3,1,12);
		airport->movePeople (3,2,20);

		CPPUNIT_ASSERT_EQUAL (122, airport->getTraffic(0));
		CPPUNIT_ASSERT_EQUAL (119, airport->getTraffic(1));

		delete airport;
	}
Sort 결과 테스트.
~cpp 
	void testSortedResult () {
		int arrivalData[] = {1,2,3};
		int departureData[] = {2,3,1};
		intVectorInit (arrivalCitys, arrivalData, 3);
		intVectorInit (departureCitys, departureData, 3);
		conf1 = new Configuration (arrivalCitys, departureCitys);

		int arrivalData2[] = {2,3,1};
		int departureData2[] = {3,2,1};
		intVectorInit (arrivalCitys2, arrivalData2, 3);
		intVectorInit (departureCitys2, departureData2, 3);
		conf2 = new Configuration (arrivalCitys2, departureCitys2);

		Airport* airport = new Airport();
		airport->registerConfiguration (conf1);
		airport->registerConfiguration (conf2);

		airport->movePeople (1,2,10);
		airport->movePeople (1,3,15);
		airport->movePeople (2,3,10);
		airport->movePeople (3,1,12);
		airport->movePeople (3,2,20);

		vector<Configuration*> configurations = airport->getSortedResult ();

		CPPUNIT_ASSERT_EQUAL (119, configurations[0]->getTraffic());
		CPPUNIT_ASSERT_EQUAL (122, configurations[1]->getTraffic());

		CPPUNIT_ASSERT_EQUAL (122, airport->getTraffic(0));
		CPPUNIT_ASSERT_EQUAL (119, airport->getTraffic(1));
		delete airport;
	}
Valid XHTML 1.0! Valid CSS! powered by MoniWiki
last modified 2021-02-07 05:28:23
Processing time 0.0486 sec