U E D R , A S I H C RSS

Tic Tac Toe/임인택

~cpp 

package TicTacToe;

import java.awt.Graphics;
import java.awt.event.*;

import javax.swing.JFrame;

public class TicTacToe extends JFrame {
    private JFrame frame;
    private int board[][];
    private int x, y;
    private boolean b;
    private static final int __O = 1;
    private static final int __X = -1;
    private static final int __NONE = 0;
    
    
    public TicTacToe() {
        init();
    }
    
    private void init() {
        board = new int[3][3];
        for(int i=0; i<3; ++i) {
            for(int j=0; j<3; ++j) {
                board[i][j] = __NONE;
            }
        }
        
        addMouseListener(new MouseAdapter() {
            public void mouseClicked(MouseEvent e) {
                x = e.getX()/200;
                y = e.getY()/200;
                
                if( board[x][y] != __NONE )
                    return;
                
                if( b )
                    board[x][y] = __O;
                else
                    board[x][y] = __X;
                
                b = !b;
                
                repaint();
                
                int result = someoneWin(x,y);
                if( result != __NONE ) {
	                if( result == -3)
	                    System.out.println("흑 승");
	                else if( result == 3)
	                    System.out.println("백 승");
                    System.exit(1);
                }
            }
        });
        
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setSize(600,600);
        show();
    }
    
    public int someoneWin(int x, int y) {
        int checkPoint = 0;
        for(int i=x,j=y; i<3 && j<3 && i>=0 && j>=0; --i, --j) {
            checkPoint += board[i][j];
            if( winLose(checkPoint) ) return checkPoint;
        }
        
        checkPoint = 0;
        for(int i=x,j=y; i<3 && j<3 && i>=0 && j>=0; --i, ++j) {
            checkPoint += board[i][j];
            if( winLose(checkPoint) ) return checkPoint;
        }
        
        checkPoint = 0;
        for(int i=x,j=y; i<3 && j<3 && i>=0 && j>=0; ++i, --j) {
            checkPoint += board[i][j];
            if( winLose(checkPoint) ) return checkPoint;
        }
        
        checkPoint = 0;
        for(int i=x,j=y; i<3 && j<3 && i>=0 && j>=0; ++i, ++j) {
            checkPoint += board[i][j];
            if( winLose(checkPoint) ) return checkPoint;
        }
        
        checkPoint = 0;
        for(int i=x,j=y; i<3 && j<3 && i>=0 && j>=0; ++i) {
            checkPoint += board[i][j];
            if( winLose(checkPoint) ) return checkPoint;
        }
        
        checkPoint = 0;
        for(int i=x,j=y; i<3 && j<3 && i>=0 && j>=0; --i) {
            checkPoint += board[i][j];
            if( winLose(checkPoint) ) return checkPoint;
        }
        
        checkPoint = 0;
        for(int i=x,j=y; i<3 && j<3 && i>=0 && j>=0; ++j) {
            checkPoint += board[i][j];
            if( winLose(checkPoint) ) return checkPoint;
        }
        
        checkPoint = 0;
        for(int i=x,j=y; i<3 && j<3 && i>=0 && j>=0 ; --j) {
            checkPoint += board[i][j];
            if( winLose(checkPoint) ) return checkPoint;
        }
        
        return __NONE;
    }
    
    private boolean winLose(int cp) {
        return ( cp==-3) || (cp==3);
    }
    
    public void paint(Graphics g) {
        drawGrids(g);
        drawChoices(g);
    }
    
    private void drawChoices(Graphics g) {
        for(int i=0; i<3; ++i) {
            for(int j=0; j<3; ++j) {
                drawCell(g, i,j,board[i][j]);
            }
        }
    }

    private void drawGrids(Graphics g) {
        // horizental
        g.drawLine(0, 200, 600, 200);
        g.drawLine(0, 400, 600, 400);
        
        // vertical
        g.drawLine(200, 0, 200, 600);
        g.drawLine(400, 0, 400, 600);
    }
    
    private void drawCell(Graphics g, int i, int j, int choice) {
        int ptX = i * 200 + 10;
        int ptY = j * 200 + 20;
       
        if( choice == __O ) {
            g.drawOval(ptX, ptY, 180, 180);
            //System.out.println(ptX + " " + ptX2);
        }
        else if( choice == __X ) {
            g.fillOval(ptX, ptY, 180, 180);
        }
    }

    public static void main(String[] args) {
        new TicTacToe();
    }
}
Valid XHTML 1.0! Valid CSS! powered by MoniWiki
last modified 2021-02-07 05:28:15
Processing time 0.0235 sec