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1. Recommended Reading ¶
So your appetite for information on C++ remains unsated. Fear not, there's more — much more. In the sections that follow, I put forth my recommendations for further reading on C++. It goes without saying that such recommendations are both subjective and selective, but in view of the litigious age in which we live, it's probably a good idea to say it anyway. ¤ MEC++ Rec Reading, P2
1.1. Books ¶
There are hundreds — possibly thousands — of books on C++, and new contenders join the fray with great frequency. I haven't seen all these books, much less read them, but my experience has been that while some books are very good, some of them, well, some of them aren't. ¤ MEC++ Rec Reading, P4
What follows is the list of books I find myself consulting when I have questions about software development in C++. Other good books are available, I'm sure, but these are the ones I use, the ones I can truly recommend. ¤ MEC++ Rec Reading, P5
A good place to begin is with the books that describe the language itself. Unless you are crucially dependent on the nuances of the °official standards documents, I suggest you do, too. ¤ MEC++ Rec Reading, P6
- The Annotated C++ Reference Manual, Margaret A. Ellis and Bjarne Stroustrup, Addison-Wesley, 1990, ISBN 0-201-51459-1. ¤ MEC++ Rec Reading, P7
- The Design and Evolution of C++, Bjarne Stroustrup, Addison-Wesley, 1994, ISBN 0-201-54330-3. ¤ MEC++ Rec Reading, P8
For a more general reference on the language, the standard library, and how to apply it, there is no better place to look than the book by the man responsible for C++ in the first place: ¤ MEC++ Rec Reading, P10
- The C++ Programming Language (Third Edition), Bjarne Stroustrup, Addison-Wesley, 1997, ISBN 0-201-88954-4. ¤ MEC++ Rec Reading, P11
If you're ready to move beyond the language itself and are interested in how to apply it effectively, you might consider my other book on the subject: ¤ MEC++ Rec Reading, P13
- Effective C++, Second Edition: 50 Specific Ways to Improve Your Programs and Designs, Scott Meyers, Addison-Wesley, 1998, ISBN 0-201-92488-9. ¤ MEC++ Rec Reading, P14
A book pitched at roughly the same level as my Effective C++ books, but covering different topics, is ¤ MEC++ Rec Reading, P16
- C++ Strategies and Tactics, Robert Murray, Addison-Wesley, 1993, ISBN 0-201-56382-7. ¤ MEC++ Rec Reading, P17
If you're the kind of person who likes to learn proper programming technique by reading code, the book for you is ¤ MEC++ Rec Reading, P19
- C++ Programming Style, Tom Cargill, Addison-Wesley, 1992, ISBN 0-201-56365-7. ¤ MEC++ Rec Reading, P20
One topic Cargill does not discuss in C++ Programming Style is exceptions. He turns his critical eye to this language feature in the following article, however, which demonstrates why writing exception-safe code is more difficult than most programmers realize: ¤ MEC++ Rec Reading, P22
"Exception Handling: A False Sense of Security," °C++ Report, Volume 6, Number 9, November-December 1994, pages 21-24. ¤ MEC++ Rec Reading, P23
If you are contemplating the use of exceptions, read this article before you proceed. ¤ MEC++ Rec Reading, P24
If you are contemplating the use of exceptions, read this article before you proceed. ¤ MEC++ Rec Reading, P24
Once you've mastered the basics of C++ and are ready to start pushing the envelope, you must familiarize yourself with ¤ MEC++ Rec Reading, P25
- Advanced C++: Programming Styles and Idioms, James Coplien, Addison-Wesley, 1992, ISBN 0-201-54855-0. ¤ MEC++ Rec Reading, P26
If you have anything to do with the design and implementation of C++ libraries, you would be foolhardy to overlook ¤ MEC++ Rec Reading, P28
- Designing and Coding Reusable C++, Martin D. Carroll and Margaret A. Ellis, Addison-Wesley, 1995, ISBN 0-201-51284-X. ¤ MEC++ Rec Reading, P29
Regardless of whether you write software for scientific and engineering applications, you owe yourself a look at ¤ MEC++ Rec Reading, P31
- Scientific and Engineering C++, John J. Barton and Lee R. Nackman, Addison-Wesley, 1994, ISBN 0-201-53393-6. ¤ MEC++ Rec Reading, P32
Finally, the emerging discipline of patterns in object-oriented software development (see page 123) is described in ¤ MEC++ Rec Reading, P34
- Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, Addison-Wesley, 1995, ISBN 0-201-63361-2. ¤ MEC++ Rec Reading, P35
Design Patterns is also available as a CD-ROM: ¤ MEC++ Rec Reading, P37
- Design Patterns CD: Elements of Reusable Object-Oriented Software, Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, Addison-Wesley, 1998, ISBN 0-201-63498-8. ¤ MEC++ Rec Reading, P38
For hard-core C++ programmers, there's really only one game in town: ¤ MEC++ Rec Reading, P40
- C++ Report, SIGS Publications, New York, NY. ¤ MEC++ Rec Reading, P41
If you're more comfortable with C than with C++, or if you find the C++ Report's material too extreme to be useful, you may find the articles in this magazine more to your taste: ¤ MEC++ Rec Reading, P43
- C/C++ Users Journal, Miller Freeman, Inc., Lawrence, KS. ¤ MEC++ Rec Reading, P44
Usenet Newsgroups ¤ MEC++ Rec Reading, P46
Three Usenet newsgroups are devoted to C++. The general-purpose anything-goes newsgroup is °comp.lang.c++ . The postings there run the gamut from detailed explanations of advanced programming techniques to rants and raves by those who love or hate C++ to undergraduates the world over asking for help with the homework assignments they neglected until too late. Volume in the newsgroup is extremely high. Unless you have hours of free time on your hands, you'll want to employ a filter to help separate the wheat from the chaff. Get a good filter — there's a lot of chaff. ¤ MEC++ Rec Reading, P47
In November 1995, a moderated version of comp.lang.c++ was created. Named °comp.lang.c++.moderated, this newsgroup is also designed for general discussion of C++ and related issues, but the moderators aim to weed out implementation-specific questions and comments, questions covered in the extensive °on-line FAQ ("Frequently Asked Questions" list), flame wars, and other matters of little interest to most C++ practitioners. ¤ MEC++ Rec Reading, P48
A more narrowly focused newsgroup is °comp.std.c++, which is devoted to a discussion of °the C++ standard itself. Language lawyers abound in this group, but it's a good place to turn if your picky questions about C++ go unanswered in the references otherwise available to you. The newsgroup is moderated, so the signal-to-noise ratio is quite good; you won't see any pleas for homework assistance here. ¤ MEC++ Rec Reading, P49
2. An auto_ptr Implementation ¶
Items 9, 10, 26, 31 and 32 attest to the remarkable utility of the auto_ptr template. Unfortunately, few compilers currently ship with a "correct" implementation.1 Items 9 and 28 sketch how you might write one yourself, but it's nice to have more than a sketch when embarking on real-world projects. ¤ MEC++ auto_ptr, P2
Below are two presentations of an implementation for auto_ptr. The first presentation documents the class interface and implements all the member functions outside the class definition. The second implements each member function within the class definition. Stylistically, the second presentation is inferior to the first, because it fails to separate the class interface from its implementation. However, auto_ptr yields simple classes, and the second presentation brings that out much more clearly than does the first. ¤ MEC++ auto_ptr, P3
Here is auto_ptr with its interface documented: ¤ MEC++ auto_ptr, P4
Here is auto_ptr with all the functions defined in the class definition. As you can see, there's no brain surgery going on here: ¤ MEC++ auto_ptr, P5
~cpp template<class T> class auto_ptr { public: explicit auto_ptr(T *p = 0); // see Item 5 for a // description of "explicit" template<class U> // copy constructor member auto_ptr(auto_ptr<U>& rhs); // template (see Item 28): // initialize a new auto_ptr // with any compatible // auto_ptr ~auto_ptr(); template<class U> // assignment operator auto_ptr<T>& // member template (see operator=(auto_ptr<U>& rhs); // Item 28): assign from any // compatible auto_ptr T& operator*() const; // see Item 28 T* operator->() const; // see Item 28 T* get() const; // return value of current // dumb pointer T* release(); // relinquish ownership of // current dumb pointer and // return its value void reset(T *p = 0); // delete owned pointer; // assume ownership of p private: T *pointee; template<class U> // make all auto_ptr classes friend class auto_ptr<U>; // friends of one another }; template<class T> inline auto_ptr<T>::auto_ptr(T *p) : pointee(p) {} template<class T> inline auto_ptr<T>::auto_ptr(auto_ptr<U>& rhs) : pointee(rhs.release()) {} template<class T> inline auto_ptr<T>::~auto_ptr() { delete pointee; } template<class T> template<class U> inline auto_ptr<T>& auto_ptr<T>::operator=(auto_ptr<U>& rhs) { if (this != &rhs) reset(rhs.release()); return *this; } template<class T> inline T& auto_ptr<T>::operator*() const { return *pointee; } template<class T> inline T* auto_ptr<T>::operator->() const { return pointee; } template<class T> inline T* auto_ptr<T>::get() const { return pointee; } template<class T> inline T* auto_ptr<T>::release() { T *oldPointee = pointee; pointee = 0; return oldPointee; } template<class T> inline void auto_ptr<T>::reset(T *p) { if (pointee != p) { delete pointee; pointee = p; } }
~cpp template<class T> class auto_ptr { public: explicit auto_ptr(T *p = 0): pointee(p) {} template<class U> auto_ptr(auto_ptr<U>& rhs): pointee(rhs.release()) {} ~auto_ptr() { delete pointee; } template<class U> auto_ptr<T>& operator=(auto_ptr<U>& rhs) { if (this != &rhs) reset(rhs.release()); return *this; } T& operator*() const { return *pointee; } T* operator->() const { return pointee; } T* get() const { return pointee; } T* release() { T *oldPointee = pointee; pointee = 0; return oldPointee; } void reset(T *p = 0) { if (pointee != p) { delete pointee; pointee = p; } } private: T *pointee; template<class U> friend class auto_ptr<U>; };
~cpp #define explicit
If your compilers lack support for member templates, you can use the non-template auto_ptr copy constructor and assignment operator described in Item 28. This will make your auto_ptrs less convenient to use, but there is, alas, no way to approximate the behavior of member templates. If member templates (or other language features, for that matter) are important to you, let your compiler vendors know. The more customers ask for new language features, the sooner vendors will implement them. ¤ MEC++ auto_ptr, P8