- 소스를 올려주세요
김태진 ¶
<!doctype html> <html> <head> <meta charset="utf-8"/> <script> var flag=false; var element; var ctx; var color=3,drawmethod=1; var dotx,doty; var saveX=new Array(); var saveY=new Array(); var temp,i=0,j=0; var lastImage0,lastImage1,lastImage2,imageN; function draw() { if(ctx && flag){ ctx.beginPath(); drawColor(); if(drawmethod==1) drawLines(); else if(drawmethod==2) drawDotPoint(); } } function hold() { flag=true; element=document.getElementById('drawLine'); ctx=element.getContext('2d'); draw(); } function release() { dotx=undefined; doty=undefined; if(lastImage1!=element.toDataURL()){ lastImage2=lastImage1; } lastImage1=element.toDataURL(); flag=false; j++; } // var draw=new array(); // draw.color=a; // draw.color(); // function undo() { ctx.clearRect(0,0,window.innerWidth-15, window.innerHeight-50); var img = new Image(); img.onload = function(){ ctx.drawImage(img,0,0); } img.src = lastImage2; } function selectColor(temp) { color=temp; } function drawMethod(temp) { drawmethod=temp; } function drawColor() { switch(color){ case 0: ctx.fillStyle="rgb(255, 255, 255)"; ctx.strokeStyle="rgb(255, 255, 255)"; break; case 1: ctx.fillStyle="rgb(5, 5, 230)"; ctx.strokeStyle="rgb(5, 5, 230)"; break; case 2: ctx.fillStyle="rgb(230, 5, 5)"; ctx.strokeStyle="rgb(255, 0, 0)"; break; case 3: ctx.fillStyle="rgb(0, 0, 0)"; ctx.strokeStyle="rgb(0, 0, 0)"; } } function drawDotPoint() { ctx.arc(event.x-7, event.y-7, 3, 0, Math.PI*2, false); ctx.fill(); } function drawLines() { if(ctx && flag){ ctx.beginPath(); ctx.lineWidth=3; ctx.moveTo(dotx-7, doty-7); ctx.lineTo(event.x-7, event.y-7); dotx=event.x; doty=event.y; saveX[i]=event.x; saveY[i]=event.y; i++; ctx.stroke(); return 0; } } </script> </head> <body> <canvas id="drawLine" width="300" height="300" onmousedown="hold();" onmouseup="release();" onmouseout="release();" onmousemove="draw();"></canvas> Choose Color: <select name="colors"onclick="selectColor(this.selectedIndex)"> <option value="White">White(Eraser)</option> <option value="Blue">Blue</option> <option value="Red">Red</option> <option value="Black"selected="selected">Black</option> </select> Choose Style: <button type="button" onclick="drawMethod(1)"> LINE </button> <button type="button" onclick="drawMethod(2)"> DOT </button> <button type="button" onclick="undo()"> UNDO </button> <!-- <form action=""> </form> --> <script> element=document.getElementById("drawLine"); element.setAttribute("width", window.innerWidth-15); element.setAttribute("height", window.innerHeight-50); context=element.getContext('2d'); context.strokeRect(0, 0, window.innerWidth-15, window.innerHeight-50); </script> </body> </html>
박정근 ¶
- CanvasJs.html
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Javascript canvas Page</title> <script language ="Javascript" src ="canvasJS.js"></script> </head> <body> <canvas id="testCanvas" width="900" height="500" style="border: 1px solid black"></canvas> </body> </html>
- canvasJs.js
var canvas, ctx, tool; var dataURL; var canvas1, ctx1; //var img = new Image(); if(window.addEventListener){ window.addEventListener("load", InitEvent, false); } function aldo(){ dataURL = canvas.toDataURL(); } function bldo(){ ctx.clearRect(0,0,500,500); } function cldo(){ // ctx.clearRect(0,0,500,500); var img = new Image(); img.onload = function(){ ctx.drawImage(img,0,0); } img.src = dataURL; } function InitEvent(){ canvas = document.getElementById('testCanvas'); ctx = canvas.getContext('2d'); if(!canvas){ alert("Can't find Canvas Objective!"); return; } // canvas1 = document.getElementById('testCanvas1'); // ctx1.canvas1.getContext('2d'); tool = new tool_line(); canvas.addEventListener("mousedown", ev_canvas, false); canvas.addEventListener('mousemove', ev_canvas, false); canvas.addEventListener('mouseup', ev_canvas, false); } //연필로 그리기 var tool_pencil = function(){ var tool = this; this.started = false; //마우스를 누를때 그리기 시작 this.mousedown = function(e){ ctx.beginPath(); ctx.moveTo(e._x, e._y); tool.started = true; }; //마우스를 이동할때마다 호출. this.mousemove = function(e){ if(tool.started){ ctx.clearRect(0,0,500,500) ctx.lineTo(e._x, e._y); ctx.stroke(); } } //마우스 좌측버튼을 놓았을때 this.mouseup = function(e){ if(tool.started){ tool.mousemove(e); tool.started = false; } }; } //직선 그리기 var tool_line = function(){ var tool = this; this.started = false; var x,y; var check=0; //마우스를 누를때 그리기 시작 this.mousedown = function(e){ if(tool.started==false) dataURL = canvas.toDataURL(); ctx.beginPath(); x = e._x; y = e._y; // ctx.moveTo(x, y); tool.started = true; }; //마우스를 이동할때마다 호출. this.mousemove = function(e){ if(tool.started){ ctx.clearRect(0,0,500,500); ctx.moveTo(x,y); check++; ctx.clearRect(0,0,500,500); ctx.lineTo(e._x, e._y); ctx.clearRect(0,0,500,500); ctx.stroke(); } } //마우스 좌측버튼을 놓았을때 this.mouseup = function(e){ if(tool.started){ //tool.mousemove(e) ctx.clearRect(0,0,500,500) cldo() //ctx.moveTo(x,y) //ctx.lineTo(e._x, e._y) //ctx.stroke() alert(check); tool.started = false; } }; } function ev_canvas(e){ if(e.layerX || e.layerY == 0){ e._x = e.layerX; e._y = e.layerY; } var func = tool[e.type]; if(func){ func(e); }}