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예제 1 ¶
~cpp
#include <iostream>
using namespace std;
int absi(int value)
{
if(value < 0)
return -value;
else
return value;
}
double absd(double value)
{
if(value < 0)
return -value;
else
return value;
}
float absf(float value)
{
if(value < 0)
return -value;
else
return value;
}
void main()
{
cout << "absi(-10) = " << absi(-10) << endl;
cout << "absd(-10.0) = " << absd(-10.0) << endl;
cout << "absf(-10.0f) = " << absf(-10.0f) << endl;
}
예제 2 ¶
~cpp
#include <iostream>
using namespace std;
int abs(int value)
{
if(value < 0)
return -value;
else
return value;
}
double abs(double value)
{
if(value < 0)
return -value;
else
return value;
}
float abs(float value)
{
if(value < 0)
return -value;
else
return value;
}
void main()
{
cout << "abs(-10) = " << abs(10) << endl;
cout << "abs(-10.0) = " << abs(-10.0) << endl;
cout << "abs(-10.0f) = " << abs(-10.0f) << endl;
}
예제 3 ¶
~cpp
template<typename T>
T abs(T value)
{
if(value < 0)
return -value;
else
return value;
}
예제 4 ¶
~cpp
#include <iostream>
using namespace std;
class Array5
{
private:
int Items[5];
public:
void SetItem(int index, int item);
int GetItem(int index);
};
void Array5::SetItem(int index, int item)
{
if(index >= 0 && index <= 4)
Items[index] = item;
}
int Array5::GetItem(int index)
{
if(index >= 0 && index <= 4)
return Items[index];
else
return 0;
}
void main()
{
Array5 a;
a.SetItem(0, 10);
a.SetItem(1, 20);
cout << a.GetItem(0) << endl;
cout << a.GetItem(1) << endl;
}
예제 5 ¶
~cpp
#include <iostream>
using namespace std;
template<typename T>
class Array5
{
private:
T Items[5];
public:
void SetItem(int index, T item);
T GetItem(int index);
};
template<typename T>
void Array5<T>::SetItem(int index, T item)
{
if(index >= 0 && index <= 4)
Items[index] = item;
}
template<typename T>
T Array5<T>::GetItem(int index)
{
if(index >= 0 && index <= 4)
return Items[index];
else
return 0;
}
void main()
{
Array5<int> a;
a.SetItem(0, 10);
a.SetItem(1, 20);
cout << a.GetItem(0) << endl;
cout << a.GetItem(1) << endl;
}