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3D프로그래밍시작하기

. (한 4 .)
. . -HS


3D Programming ,

1.

VGA . (..)

2.

3 (3d studio max) (화 ) .

3. SDK

DirectX 6 SDK . Immediate mode essential 항

  • D3d retained mode 하 immediate mode retained immediate . 통 immediate . d3d.. --; 확하
retained .. immediate .. .. .. direct graphics .. ..

4.

http://cg.cs.tu-berlin.de/~ki/engines.html , . 3D , ..

.

5. , 행

Direct3D . 3D DirectX (DrawPrimitive) .

6.

, .. . 화 . 형태 OpenGL glut ..

한 큐 .

ASC 포, ASE 포 .

, 확히 해하, , 3D Scene Data . STL . . d3d_renderstate . , 텍 , , 합해

.

( . (, , , ) 해, )

, 화 Rasterization . .. .. ( 화)
.. ( , )

, 한 3 . ..

..

(neolith)

  • asc 포 .. .. --ㅋ .. 트 파 .. 포.
  • ase .. asc .
  • 한 포 . x 3ds . 3ds 핑 키 . binary .
  • .. .. 3d file format .. addison wesley .. --; . .
  • STL standard template library .
  • rasterinzing (transform, lighiting .. ) trasform lighiting .

  • 3D . 학 .. 2.. ..


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