~cpp
#include <windows.h>
#include "resource.h"
LRESULT CALLBACK WindowProc(HWND WindowHandle, UINT message, WPARAM WordParam, LPARAM LongParam)
{
static bool click = false;
static x, y;
static HDC dcHandle;
switch(message)
{
case WM_LBUTTONDOWN:
click = true;
dcHandle = GetDC(WindowHandle);
POINT point;
MoveToEx(dcHandle, LOWORD(LongParam), HIWORD(LongParam), &point);
SelectObject(dcHandle, GetStockObject(GRAY_BRUSH));
break;
case WM_LBUTTONUP:
click = false;
ReleaseDC(WindowHandle, dcHandle);
break;
case WM_MOUSEMOVE:
if(click)
LineTo(dcHandle, LOWORD(LongParam), HIWORD(LongParam));
break;
case WM_COMMAND:
switch(LOWORD(WordParam))
{
case ID_NEW:
MessageBox(NULL, "얼굴도 못 생긴 것들이~ n만들긴 뭘 만든다고오~~", "옥동자", MB_ICONERROR | MB_OK);
break;
case ID_CLOSE:
DestroyWindow(WindowHandle);
break;
}
break;
case WM_CLOSE:
DestroyWindow(WindowHandle);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(WindowHandle, message, WordParam, LongParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR IpCmdLine, int nCmdShow)
{
WNDCLASS shot;
shot.cbClsExtra = 0;
shot.cbWndExtra = 0;
shot.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
shot.hCursor = (HCURSOR)LoadCursor(NULL, IDC_CROSS);
shot.hIcon = (HICON)LoadIcon(hInstance, MAKEINTRESOURCE(IDI_PHONE));
shot.hInstance = hInstance;
shot.lpfnWndProc = WindowProc;
shot.lpszClassName = "It's Snow~";
shot.lpszMenuName = NULL;
shot.style = NULL;
if(!RegisterClass(&shot))
return 0;
HWND WindowHandle;
WindowHandle = CreateWindow("It's Snow~", "Wheather", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, LoadMenu(hInstance, MAKEINTRESOURCE(IDR_WITCH)), hInstance, NULL);
if(!WindowHandle)
return 0;
ShowWindow(WindowHandle, nCmdShow);
UpdateWindow(WindowHandle);
MSG msg;
while(GetMessage(&msg, NULL, NULL, NULL))
DispatchMessage(&msg);
return msg.wParam;
}
아고 머리야..ㅡㅡ;;