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~cpp
#include <stdio.h>
#include <time.h>
#include <conio.h>
#define MAP_X 5
#define MAP_Y 5
typedef struct ztype {
int row;
int col;
}ztype;
int move(ztype );
void prtpoint();
int map[MAP_X][MAP_Y]={
{0,1,0,0,0},
{1,0,0,0,1},
{0,1,1,0,0},
{1,1,0,1,1},
{1,1,1,0,0}
};
/*
int map[MAP_X][MAP_Y]={
{0,1,0,0,0,1,1,0,0,0,1,1,1,1,1},
{1,0,0,0,1,1,0,1,1,1,0,0,1,1,1},
{0,1,1,0,0,0,0,1,1,1,1,0,0,1,1},
{1,1,0,1,1,1,1,0,1,1,0,1,1,0,0},
{1,1,0,1,0,0,1,0,1,1,1,1,1,1,1},
{0,0,1,1,0,1,1,1,0,1,0,0,1,0,1},
{0,1,1,1,1,0,0,1,1,1,1,1,1,1,1},
{0,0,1,1,0,1,1,0,1,1,1,1,1,0,1},
{1,1,0,0,0,1,1,0,1,1,0,0,0,0,0},
{0,0,1,1,1,1,1,0,0,0,1,1,1,1,0},
{0,1,0,0,1,1,1,1,1,0,1,1,1,1,0}
};
*/
ztype p,go; //ヌ・タァト。
int main()
{
int x,y,run=0;
srand(time(NULL));
//テハア箍ェ;
p.col =0;
p.row =0;
while(1) {
system("cls");
x = (rand()%3)-1;
y = (rand()%3)-1;
if(x==0 && y==0) continue;
go.row = p.row + y;
go.col = p.col + x;
move(go);
run++;
printf("%d ケー スヌヌ狠゚\n",run);
prtpoint();
//クカチキ トュソ。 オオツ゚タサ ー豼・
if(p.col==MAP_X-1 && p.row ==MAP_Y-1) break;
}
printf("%dケクソ。 ナサテ・シコー!\n",run);
return 0;
}
int move(ztype to)
{
//ケ霑ュタヌ ケ・ァクヲ ケセ鋧ッ カァ 、キ、オ、キ;;
if(to.col<0 || to.col > MAP_X-1 || to.row<0 || to.row > MAP_Y-1)
{
return 1;
}
//クハソ。シュ コョ(1)タマカァ
if(map[to.row][to.col]==1){
return 1;
}
p = to;
return 0;
}
void prtpoint()
{
int i,j;
for(i=0;i<MAP_Y;i++)
{
for(j=0;j<MAP_X;j++)
{
if(p.col==j &&p.row ==i)
printf("X ");
else
printf("%d ",map[i][j]);
}
printf("\n");
}
printf("\n");
getch();
}