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~cpp 노 가 다 뱁 새
~cpp
CASE
[1][2][3]
[4][ ][5]
[6][7][8]
~cpp
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
struct mouse_xy
{
int x;
int y;
}mouse;
int main()
{
int map[5][5];
int a;
srand(time(0));
a = rand() % 8 + 1;
mouse.x=1;
mouse.y=1;
/////파일 입출력방법을 김승욱 교수님이
/////안알려주셨으므로 무효!
/////데이터 입력부분
map[0][0]=0;
map[0][1]=1;
map[0][2]=0;
map[0][3]=1;
map[0][4]=1;
map[1][0]=1;
map[1][1]=0;
map[1][2]=1;
map[1][3]=1;
map[1][4]=1;
map[2][0]=0 ;
map[2][1]=0;
map[2][2]=1;
map[2][3]=0;
map[2][4]=1;
map[3][0]=0;
map[3][1]=0 ;
map[3][2]=0;
map[3][3]=1;
map[3][4]=0;
map[4][0]=0;
map[4][1]=1;
map[4][2]=0;
map[4][3]=1;
map[4][4]=0;
////////////////////데이터 입력 끝
while(1)
{
if (mouse.x==5 && mouse.y== 5)
{break;
}
///////마지막 부분에 도달했다면 while문을 나갑니다.
a = rand() % 8 + 1;
////변수 a는 1~8사이의 랜덤값을갖습니다.
switch (a){
case 1:
if (0<mouse.x-1 && mouse.x-1<6 && 0<mouse.y-1 && mouse.y-1<6)
//다음 예상되는 경로가 벽이 아닐경우 이동합니다.
{
if (map[mouse.x-1-1][mouse.y-1-1]==0)
{
//각 좌표에 맞게 이동합니다.
mouse.x -=1;
mouse.y -=1;
printf("(%d,%d)=>(%d,%d)로갓눼\n ",mouse.x+1,mouse.y+1,mouse.x,mouse.y);
break;
}
}
case 2:
if (0<mouse.x && mouse.x<6 && 0<mouse.y-1 && mouse.y-1<6)
{
if (map[mouse.x-1][mouse.y-1-1]==0)
{
mouse.y -=1;
printf("(%d,%d)=>(%d,%d)로갓눼\n ",mouse.x,mouse.y+1,mouse.x,mouse.y);
break;
}
}
case 3:
if (0<mouse.x+1 && mouse.x+1<6 && 0<mouse.y-1 && mouse.y-1<6)
{
if (map[mouse.x+1-1][mouse.y-1-1]==0)
{mouse.x +=1;
mouse.y -=1;
printf("(%d,%d)=>(%d,%d)로갓눼\n ",mouse.x-1,mouse.y+1,mouse.x,mouse.y);
break;
}
}
case 4:
if (0<mouse.x-1 && mouse.x-1<6 && 0<mouse.y && mouse.y<6)
{
if (map[mouse.x-1-1][mouse.y-1]==0)
{mouse.x -=1;
printf("(%d,%d)=>(%d,%d)로갓눼\n ",mouse.x+1,mouse.y,mouse.x,mouse.y);
break;
}
}
case 5:
if (0<mouse.x+1 && mouse.x+1<6 && 0<mouse.y && mouse.y<6)
{
if (map[mouse.x+1-1][mouse.y-1]==0)
{mouse.x +=1;
printf("(%d,%d)=>(%d,%d)로갓눼\n ",mouse.x-1,mouse.y,mouse.x,mouse.y);
break;
}
}
case 6:
if (0<mouse.x-1 && mouse.x-1<6 && 0<mouse.y+1 && mouse.y+1<6)
{
if (map[mouse.x-1-1][mouse.y+1-1]==0)
{mouse.x -=1;
mouse.y +=1;
printf("(%d,%d)=>(%d,%d)로갓눼\n ",mouse.x+1,mouse.y-1,mouse.x,mouse.y);
break;
}
}
case 7:
if (0<mouse.x && mouse.x<6 && 0<mouse.y+1 && mouse.y+1<6)
{
if (map[mouse.x-1][mouse.y+1-1]==0)
{
mouse.y +=1;
printf("(%d,%d)=>(%d,%d)로갓눼\n ",mouse.x,mouse.y-1,mouse.x,mouse.y);
break;
}
}
case 8:
if (0<mouse.x+1 && mouse.x+1<6 && 0<mouse.y+1 && mouse.y+1<6)
{
if (map[mouse.x+1-1][mouse.y+1-1]==0)
{mouse.x +=1;
mouse.y +=1;
printf("(%d,%d)=>(%d,%d)로갓눼\n ",mouse.x-1,mouse.y-1,mouse.x,mouse.y);
break;
}
}
// switch 문의 특징으로 각 case에서 if문안에 break를 넣으므로서
// 다음 경로가 벽일경우 그 아래의 case문을 실행되도록(순차)
// 해놔씀
}
}
return 0;
}