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데블스캠프2010/다섯째날/Object Craft/미션2/서민관

메인함수

#include <iostream>
#include "zergling.h"

int main(void)
{
	//zergling** z = NULL;
	//z[0] = createZergling();
	//z[1] = createZergling();

	zergling* z1 = createZergling(1);
	zergling* z2 = createZergling(2);

	// fight(z1, z2);
	fightwith(z1, z2);

	return 0;
}

zergling.cpp

#include <iostream>
#include "zergling.h"
#include <time.h>

using namespace std;

zergling* createZergling(int num)
{
	zergling* z1 = (zergling*)malloc(sizeof(zergling));
	z1->atk = 5;
	z1->def = 0;
	z1->HP = 50;
	z1->number = num;

	return z1;
}

void attack(zergling* z1, zergling* z2)
{
	//sleep(1000);
		cout << z1->number << "이 " << z2->number << "에게 데미지 " << z1->atk << "를 입혀 HP가 " << z2->HP << "가 되었다." << endl;
		z2->HP -= z1->atk;
}

void fight(zergling* z1, zergling* z2)
{
	while ( z1->HP != 0 && z2->HP != 0 )
	{
		attack(z1, z2);
		attack(z2, z1);
	}
	which_is_dead(z1, z2);
}

void fightwith(zergling* z1, zergling* z2)
{
	while ( z1->HP != 0 && z2->HP != 0 )
	{
		attack(z1, z2);
		attack(z2, z1);
	}
}

void new_fightwith(zergling* z1, zergling* z2)
{
	int which = rand() % 2;

	if ( which == 0 )
	{
		fight(z1, z2);
	}
	else
	{
		fight(z2, z1);
	}
}

void which_is_dead(zergling* z1, zergling* z2)
{
	if ( z1->HP == 0 )
	{
		cout << z1->number << "이 죽었습니다." << endl;
	}
	else
	{
		cout << z2->number << "가 죽었습니다." << endl;
	}
}

zergling.h

typedef struct zergling
{
	int atk;
	int def;
	int HP;
	int number;
} zergling;

zergling* createZergling(int num);
void attack(zergling* z1, zergling* z2);
void fight(zergling* z1, zergling* z2);
void fightwith(zergling* z1, zergling* z2);
void new_fightwith(zergling* z1, zergling* z2);
void which_is_dead(zergling* z1, zergling* z2);
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