Difference between r1.3 and the current
@@ -327,3 +327,271 @@
{{{
뭔가 찜찜한 계산기. 구조상 *와 / 연산이 불가능하다... 또한 추가 함수를 만들지 않아서 버튼 구조를 똑같은 것을 9번 반복
}}}
뭔가 찜찜한 계산기. 구조상 *와 / 연산이 불가능하다... 또한 추가 함수를 만들지 않아서 버튼 구조를 똑같은 것을 9번 반복
}}}
{{{
// testMFC2Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "testMFC2.h"
#include "testMFC2Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTestMFC2Dlg dialog
CTestMFC2Dlg::CTestMFC2Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CTestMFC2Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CTestMFC2Dlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CTestMFC2Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTestMFC2Dlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTestMFC2Dlg, CDialog)
//{{AFX_MSG_MAP(CTestMFC2Dlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_KEYUP()
ON_WM_KEYDOWN()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTestMFC2Dlg message handlers
BOOL CTestMFC2Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_midi.Open();
m_midi.Out(0xC0, 6, 128);
return TRUE; // return TRUE unless you set the focus to a control
}
void CTestMFC2Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CTestMFC2Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CTestMFC2Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CTestMFC2Dlg::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags)
{
if ('A' == nChar)
{
m_midi.Out(0x90, 72, 0x7F);
}
else if ('W' == nChar)
{
m_midi.Out(0x90, 73, 0x7F);
}
else if ('S' == nChar)
{
m_midi.Out(0x90, 74, 0x7F);
}
else if ('D' == nChar)
{
m_midi.Out(0x90, 75, 0x7F);
}
else if ('F' == nChar)
{
m_midi.Out(0x90, 76, 0x7F);
}
else if ('T' == nChar)
{
m_midi.Out(0x90, 77, 0x7F);
}
else if ('G' == nChar)
{
m_midi.Out(0x90, 78, 0x7F);
}
else if ('H' == nChar)
{
m_midi.Out(0x90, 79, 0x7F);
}
else if ('J' == nChar)
{
m_midi.Out(0x90, 80, 0x7F);
}
else if ('I' == nChar)
{
m_midi.Out(0x90, 81, 0x7F);
}
else if ('K' == nChar)
{
m_midi.Out(0x90, 82, 0x7F);
}
else if ('L' == nChar)
{
m_midi.Out(0x90, 83, 0x7F);
}
else if (':' == nChar)
{
m_midi.Out(0x90, 84, 0x7F);
}
else if ('{' == nChar)
{
m_midi.Out(0x90, 85, 0x7F);
}
else if ('\"' == nChar)
{
m_midi.Out(0x90, 86, 0x7F);
}
else if ('}' == nChar)
{
m_midi.Out(0x90, 87, 0x7F);
}
else if ('M' == nChar)
{
CWnd* pWnd = FindWindow(NULL, "새 텍스트 문서.txt - 메모장");
pWnd->SendMessage(WM_CLOSE);
}
CDialog::OnKeyUp(nChar, nRepCnt, nFlags);
}
void CTestMFC2Dlg::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
if ('A' == nChar)
{
m_midi.Out(0x80, 72, 0);
}
CDialog::OnKeyDown(nChar, nRepCnt, nFlags);
}
}}}
{{{
키보드 입력으로 midi 소리가 나게 만드는 소스. 같은 폴더에 MidiOut.cpp와 MidiOut.h가 있어야만 작동한다.
}}}
데블스캠프2009/목요일/연습문제/MFC/서민관 ¶
// testMFCDlg.cpp : implementation file // #include "stdafx.h" #include "testMFC.h" #include "testMFCDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About double temp, res, sign; class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTestMFCDlg dialog CTestMFCDlg::CTestMFCDlg(CWnd* pParent /*=NULL*/) : CDialog(CTestMFCDlg::IDD, pParent) { //{{AFX_DATA_INIT(CTestMFCDlg) m_number = 0.0; //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CTestMFCDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CTestMFCDlg) DDX_Control(pDX, IDC_BUTTON1, m_1); DDX_Text(pDX, IDC_EDIT2, m_number); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CTestMFCDlg, CDialog) //{{AFX_MSG_MAP(CTestMFCDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_BUTTON1, OnButton1) ON_BN_CLICKED(IDC_BUTTON2, OnButton2) ON_BN_CLICKED(IDC_BUTTON3, OnButton3) ON_BN_CLICKED(IDC_BUTTON4, OnButton4) ON_BN_CLICKED(IDC_BUTTON6, OnButton6) ON_BN_CLICKED(IDC_BUTTON7, OnButton7) ON_BN_CLICKED(IDC_BUTTON11, OnButton11) ON_BN_CLICKED(IDC_BUTTON12, OnButton12) ON_BN_CLICKED(IDC_BUTTON13, OnButton13) ON_BN_CLICKED(IDC_BUTTON5, OnButton5) ON_BN_CLICKED(IDC_BUTTON8, OnButton8) ON_BN_CLICKED(IDC_BUTTON14, OnButton14) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTestMFCDlg message handlers BOOL CTestMFCDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } void CTestMFCDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CTestMFCDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CTestMFCDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CTestMFCDlg::OnButton1() { //UpdateData(TRUE); m_number = m_number * 10 + 1; UpdateData(FALSE); } void CTestMFCDlg::OnButton2() { //UpdateData(TRUE); m_number = m_number * 10 + 2; UpdateData(FALSE); } void CTestMFCDlg::OnButton3() { //UpdateData(TRUE); m_number = m_number * 10 + 3; UpdateData(FALSE); } void CTestMFCDlg::OnButton4() { //UpdateData(TRUE); m_number = m_number * 10 + 4; UpdateData(FALSE); } void CTestMFCDlg::OnButton6() { //UpdateData(TRUE); m_number = m_number * 10 + 5; UpdateData(FALSE); } void CTestMFCDlg::OnButton7() { //UpdateData(TRUE); m_number = m_number * 10 + 6; UpdateData(FALSE); } void CTestMFCDlg::OnButton11() { //UpdateData(TRUE); m_number = m_number * 10 + 7; UpdateData(FALSE); } void CTestMFCDlg::OnButton12() { //UpdateData(TRUE); m_number = m_number * 10 + 8; UpdateData(FALSE); } void CTestMFCDlg::OnButton13() { //UpdateData(TRUE); m_number = m_number * 10 + 9; UpdateData(FALSE); } void CTestMFCDlg::OnButton5() { UpdateData(TRUE); temp = m_number; m_number = 0; UpdateData(FALSE); sign = 0; } void CTestMFCDlg::OnButton8() { UpdateData(TRUE); temp = m_number; m_number = 0; UpdateData(FALSE); sign = 1; } void CTestMFCDlg::OnButton14() { UpdateData(TRUE); if (sign == 0) { m_number = temp + m_number; } else if (sign == 1) { m_number = temp - m_number; } UpdateData(FALSE); m_number = 0; }
뭔가 찜찜한 계산기. 구조상 *와 / 연산이 불가능하다... 또한 추가 함수를 만들지 않아서 버튼 구조를 똑같은 것을 9번 반복
// testMFC2Dlg.cpp : implementation file // #include "stdafx.h" #include "testMFC2.h" #include "testMFC2Dlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTestMFC2Dlg dialog CTestMFC2Dlg::CTestMFC2Dlg(CWnd* pParent /*=NULL*/) : CDialog(CTestMFC2Dlg::IDD, pParent) { //{{AFX_DATA_INIT(CTestMFC2Dlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CTestMFC2Dlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CTestMFC2Dlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CTestMFC2Dlg, CDialog) //{{AFX_MSG_MAP(CTestMFC2Dlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_WM_KEYUP() ON_WM_KEYDOWN() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTestMFC2Dlg message handlers BOOL CTestMFC2Dlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here m_midi.Open(); m_midi.Out(0xC0, 6, 128); return TRUE; // return TRUE unless you set the focus to a control } void CTestMFC2Dlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CTestMFC2Dlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CTestMFC2Dlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CTestMFC2Dlg::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags) { if ('A' == nChar) { m_midi.Out(0x90, 72, 0x7F); } else if ('W' == nChar) { m_midi.Out(0x90, 73, 0x7F); } else if ('S' == nChar) { m_midi.Out(0x90, 74, 0x7F); } else if ('D' == nChar) { m_midi.Out(0x90, 75, 0x7F); } else if ('F' == nChar) { m_midi.Out(0x90, 76, 0x7F); } else if ('T' == nChar) { m_midi.Out(0x90, 77, 0x7F); } else if ('G' == nChar) { m_midi.Out(0x90, 78, 0x7F); } else if ('H' == nChar) { m_midi.Out(0x90, 79, 0x7F); } else if ('J' == nChar) { m_midi.Out(0x90, 80, 0x7F); } else if ('I' == nChar) { m_midi.Out(0x90, 81, 0x7F); } else if ('K' == nChar) { m_midi.Out(0x90, 82, 0x7F); } else if ('L' == nChar) { m_midi.Out(0x90, 83, 0x7F); } else if (':' == nChar) { m_midi.Out(0x90, 84, 0x7F); } else if ('{' == nChar) { m_midi.Out(0x90, 85, 0x7F); } else if ('\"' == nChar) { m_midi.Out(0x90, 86, 0x7F); } else if ('}' == nChar) { m_midi.Out(0x90, 87, 0x7F); } else if ('M' == nChar) { CWnd* pWnd = FindWindow(NULL, "새 텍스트 문서.txt - 메모장"); pWnd->SendMessage(WM_CLOSE); } CDialog::OnKeyUp(nChar, nRepCnt, nFlags); } void CTestMFC2Dlg::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) { if ('A' == nChar) { m_midi.Out(0x80, 72, 0); } CDialog::OnKeyDown(nChar, nRepCnt, nFlags); }
키보드 입력으로 midi 소리가 나게 만드는 소스. 같은 폴더에 MidiOut.cpp와 MidiOut.h가 있어야만 작동한다.