U E D R , A S I H C RSS

그래픽스세미나/5주차


1. 개요

일시 : 2003년 3월 31일 월요일 7시
장소 : 7층 PC실 - 세미나실

2. 내용

PPT 파일: Upload:CGSeminar5.zip

3. 숙제

4. ASE File Format

~cpp 
*3DSMAX_ASCIIEXPORT	200
*COMMENT "AsciiExport Version  2.00 - Mon Mar 31 12:46:45 2003"
*SCENE {
	*SCENE_FILENAME ""
	*SCENE_FIRSTFRAME 0
	*SCENE_LASTFRAME 100
	*SCENE_FRAMESPEED 30
	*SCENE_TICKSPERFRAME 160
	*SCENE_BACKGROUND_STATIC 0.0000	0.0000	0.0000
	*SCENE_AMBIENT_STATIC 0.0431	0.0431	0.0431
}
*MATERIAL_LIST {
	*MATERIAL_COUNT 5
	*MATERIAL 0 {
		*MATERIAL_NAME "Material #7"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 1.0000	0.0000	0.0000
		*MATERIAL_DIFFUSE 1.0000	0.0000	0.0000
		*MATERIAL_SPECULAR 0.8980	0.8980	0.8980
		*MATERIAL_SHINE 0.2500
		*MATERIAL_SHINESTRENGTH 0.5000
		*MATERIAL_TRANSPARENCY 0.0000
		*MATERIAL_WIRESIZE 1.0000
		*MATERIAL_SHADING Blinn
		*MATERIAL_XP_FALLOFF 0.0000
		*MATERIAL_SELFILLUM 0.0000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
	}
======================
생략
======================
	*MATERIAL 4 {
		*MATERIAL_NAME "Material #3"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 0.0314	0.6235	0.0588
		*MATERIAL_DIFFUSE 0.0314	0.6235	0.0588
		*MATERIAL_SPECULAR 0.9000	0.9000	0.9000
		*MATERIAL_SHINE 0.2500
		*MATERIAL_SHINESTRENGTH 0.0500
		*MATERIAL_TRANSPARENCY 0.0000
		*MATERIAL_WIRESIZE 1.0000
		*MATERIAL_SHADING Blinn
		*MATERIAL_XP_FALLOFF 0.0000
		*MATERIAL_SELFILLUM 0.0000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
	}
}
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		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.8000	1.8720	1.6800
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
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			*MESH_FACE    9:    A:    6 B:    7 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
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				*MESH_VERTEXNORMAL 5	0.0000	-1.0000	0.0000
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			*MESH_FACENORMAL 10	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 2	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 0	-1.0000	0.0000	0.0000
				*MESH_VERTEXNORMAL 4	-1.0000	0.0000	0.0000
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	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
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}
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			*MESH_FACE    4:    A:    1 B:    5 C:    2 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 4 	*MESH_MTLID 0
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			*MESH_FACE   31:    A:   19 B:   24 C:   18 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 0
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 5	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 0	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 6	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 1	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 1	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 6	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 0	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 2	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 6	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 1	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 7	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 3	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 2	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 7	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 1	0.0000	0.0000	1.0000

=============================
중간 생략
=============================
			*MESH_FACENORMAL 30	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 23	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 18	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 24	0.0000	0.0000	1.0000
			*MESH_FACENORMAL 31	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 19	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 24	0.0000	0.0000	1.0000
				*MESH_VERTEXNORMAL 18	0.0000	0.0000	1.0000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 2
}


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