- DermubaTriangle/조현태 . . . . 28 matches
== [DermubaTriangle/조현태] ==
POINT GetTrianglePoint(int houseNumber)
POINT trianglePoint;
trianglePoint.x = 0; trianglePoint.y = 0;
for (; trianglePoint.y * trianglePoint.y <= houseNumber; ++trianglePoint.y);
--trianglePoint.y;
houseNumber -= trianglePoint.y * trianglePoint.y;
for (trianglePoint.x = trianglePoint.y * (-1); 0 < houseNumber; ++trianglePoint.x)
return trianglePoint;
double GetHousePointX(POINT trianglePoint)
return trianglePoint.x * 0.5;
double GetHousePointY(POINT trianglePoint)
if ((0 == abs(trianglePoint.y) % 2 && 0 == abs(trianglePoint.x) % 2) ||
(1 == abs(trianglePoint.y) % 2 && 1 == abs(trianglePoint.x) % 2))
return trianglePoint.y * (sqrt(3.0) / 2);
return ((trianglePoint.y - 1) * (sqrt(3.0) / 2)) + (sqrt(3.0) / 3);
double GetHouseDistance(POINT trianglePointOne, POINT trianglePointAnother)
return sqrt(pow(GetHousePointX(trianglePointOne) - GetHousePointX(trianglePointAnother), 2) +
pow(GetHousePointY(trianglePointOne) - GetHousePointY(trianglePointAnother), 2));
printf("%.3f\n", GetHouseDistance(GetTrianglePoint(houseNumberOne), GetTrianglePoint(houseNumberAnother)));
- 조영준/파스칼삼각형/이전버전 . . . . 16 matches
* PTriangle 클래스를 갈아 엎었습니다.
* PTriangle 클래스만 똑 떼서 파스칼 삼각형을 필요로 하는 다른 프로그램에서 쓸 수 있게 손을 봤습니다.
namespace PascalTriangle
PTriangle pTriangle = new PTriangle(lines);
Printer printer = new Printer(lines, pTriangle.getMax().ToString().Length+1);
printer.print(pTriangle.Next());
=== PTriangle.cs ===
namespace PascalTriangle
class PTriangle
private int[][] _triangle; //파스칼 삼각형
public int[][] triangle { get { return _triangle; } }
public PTriangle(int row)
_triangle = new int[this._row][];
_triangle[0] = new int[] { 1 };
if (this._row > 1) _triangle[1] = new int[] { 1, 1 };
_triangle[i] = new int[i+1];
_triangle[i][0] = 1; //줄의 맨 처음
_triangle[i][i] = 1; //줄의 맨 마지막
_triangle[i][j+1] = _triangle[i-1][j] + _triangle[i-1][j+1]; //파스칼 삼각형 규칙
_max = _triangle[row-1][(row-1)/2];
- 마름모출력/문보창 . . . . 4 matches
def show_up_triangle(pattern, size):
def show_down_triangle(pattern, size):
show_up_triangle(pattern, size)
show_down_triangle(pattern, size)
- AseParserByJhs . . . . 3 matches
// a triangle in the model
int vertIndex[3]; // indicies for the verts that make up this triangle
} triangle_t;
- MedusaCppStudy/석우 . . . . 3 matches
int triangle();
triangle();
int triangle()
- OpenGL스터디_실습 코드 . . . . 2 matches
//start drawing triangle
glBegin(GL_TRIANGLES);
// Center square as two triangles
- JavaScript/2011년스터디/윤종하 . . . . 1 match
<head><title>파스칼의 삼각형 (Pascal's triangle by javascript)</title></head>
- UML . . . . 1 match
This diagram describes the structure of a simple Restaurant System. UML shows [[Inheritance_(computer_science)|Inheritance]] relationships with a [[triangle]]; and containers with [[rhombus|diamond shape]]. Additionally, the role of the relationship may be specified as well as the cardinality. The Restaurant System has any number of Food dishes(*), with one Kitchen(1), a Dining Area(contains), and any number of staff(*). All of these objects are associated to one Restaurant.
- WebGL . . . . 1 match
gl.drawElements(gl.TRIANGLES, buffer.index.length, gl.UNSIGNED_SHORT, 0);
//index is triangle point index of suface
- 그래픽스세미나/1주차 . . . . 1 match
|| [상규] || [http://165.194.17.15/~lsk8248/wiki/Seminar/%b1%d7%b7%a1%c7%c8%bd%ba%bc%bc%b9%cc%b3%aa/1%c1%d6%c2%f7/Triangle.zip API Ver.] ||
|| [남훈] || Upload:gl_triangle_znth.rar ||
|| [창섭] || Upload:MFCTriangle.zip MFC Ver. ||
|| 윤정수 || Upload:HW1_DrawTriangle.zip ||
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