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  • PrettyPrintXslt . . . . 62 matches
          <xsl:template match="/">
          <xsl:apply-templates select="." mode="xmlverb" />
          </xsl:template>
          <xsl:template match="/" mode="xmlverb">
          <xsl:apply-templates mode="xmlverb">
          </xsl:apply-templates>
          </xsl:template>
          <xsl:template match="verb:wrapper">
          <xsl:apply-templates mode="xmlverb" />
          </xsl:template>
          <xsl:template match="verb:wrapper" mode="xmlverb">
          <xsl:apply-templates mode="xmlverb" />
          </xsl:template>
          <xsl:template match="*" mode="xmlverb">
          <xsl:call-template name="xmlverb-ns" />
          <xsl:call-template name="xmlverb-attrs" />
          <xsl:apply-templates mode="xmlverb" />
          </xsl:template>
          <xsl:template name="xmlverb-attrs">
          <xsl:call-template name="html-replace-entities">
  • ReadySet 번역처음화면 . . . . 32 matches
         Software development projects require a lot of "paperwork" in the form of requirements documents, design documents, test plans, schedules, checklists, release notes, etc. It seems that everyone creates the documents from a blank page, from the documents used on their last project, or from one of a handful of high-priced proprietary software engineering template libraries. For those of us who start from a blank page, it can be a lot of work and it is easy to forget important parts. That is not a very reliable basis for professional engineering projects.
         ReadySET is an open source project to produce and maintain a library of reusable software engineering document templates. These templates provide a ready starting point for the documents used in software development projects. Using good templates can help developers work more quickly, but they also help to prompt discussion and avoid oversights.
          * Templates for many common software engineering documents. Including:
          * Project proposal template
          * Project plan template
          * Use case template
          * QA plan template
          * Several design templates
          * System test case template
          * Release checklist template
         This is an open source project that you are welcome to use for free and help make better. Existing packages of software engineering templates are highly costly and biased by the authorship of only a few people, by vendor-client relationships, or by the set of tools offered by a particular vendor.
         These templates are in pure XHTML with CSS, not a proprietary file format. That makes them easier to edit and to track changes using freely available tools and version control systems. The templates are designed to always be used on the web; they use hyperlinks to avoid duplicating information.
         The templates are not burdened with information about individual authorship or document change history. It is assumed that professional software developers will keep all project documents in version control systems that provide those capabilities.
         These templates are not one-size-fits-all and they do not attempt to provide prescriptive guidance on the overall development process. We are developing a broad library of template modules for many purposes and processes. The templates may be filled out in a suggested sequence or in any sequence that fits your existing process. They may be easily customized with any text or HTML editor.
         We will build templates for common software engineering documents inspired by our own exprience.
         I assume that the user takes ultimate responsibility for the content of all their actual project documents. The templates are merely starting points and low-level guidance.
         This project does not attempt to provide powerful tools for reorganizing the templates, mapping them to a given software development process, or generating templates from a underlying process model. This project does not include any application code for any tools, users simply use text editors to fill in or customize the templates.
         These templates are based on templates originally used to teach software engineering in a university project course. They are now being enhanced, expanded, and used more widely by professionals in industry.
         The template set is fairly complete and ready for use in real projects. You can [http://readyset.tigris.org/servlets/ProjectDocumentList download] recent releases. We welcome your feedback.
          *1. Briefly browse all templates
  • MoreEffectiveC++/Techniques2of3 . . . . 31 matches
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T> // T를 가리키는 스마트 포인터
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
  • MoreEffectiveC++/Appendix . . . . 30 matches
         These books contain not just a description of what's in the language, they also explain the rationale behind the design decisions — something you won't find in the official standard documents. The Annotated C++ Reference Manual is now incomplete (several language features have been added since it was published — see Item 35) and is in some cases out of date, but it is still the best reference for the core parts of the language, including templates and exceptions. The Design and Evolution of C++ covers most of what's missing in The Annotated C++ Reference Manual; the only thing it lacks is a discussion of the Standard Template Library (again, see Item 35). These books are not tutorials, they're references, but you can't truly understand C++ unless you understand the material in these books
         Murray's book is especially strong on the fundamentals of template design, a topic to which he devotes two chapters. He also includes a chapter on the important topic of migrating from C development to C++ development. Much of my discussion on reference counting (see Item 29) is based on the ideas in C++ Strategies and Tactics.
         Carroll and Ellis discuss many practical aspects of library design and implementation that are simply ignored by everybody else. Good libraries are small, fast, extensible, easily upgraded, graceful during template instantiation, powerful, and robust. It is not possible to optimize for each of these attributes, so one must make trade-offs that improve some aspects of a library at the expense of others. Designing and Coding Reusable C++ examines these trade-offs and offers down-to-earth advice on how to go about making them. ¤ MEC++ Rec Reading, P30
         The first part of the book explains C++ for FORTRAN programmers (now there's an unenviable task), but the latter parts cover techniques that are relevant in virtually any domain. The extensive material on templates is close to revolutionary; it's probably the most advanced that's currently available, and I suspect that when you've seen the miracles these authors perform with templates, you'll never again think of them as little more than souped-up macros. ¤ MEC++ Rec Reading, P33
         Items 9, 10, 26, 31 and 32 attest to the remarkable utility of the auto_ptr template. Unfortunately, few compilers currently ship with a "correct" implementation.1 Items 9 and 28 sketch how you might write one yourself, but it's nice to have more than a sketch when embarking on real-world projects. ¤ MEC++ auto_ptr, P2
         template<class T>
          template<class U> // copy constructor member
          auto_ptr(auto_ptr<U>& rhs); // template (see Item 28):
          template<class U> // assignment operator
          auto_ptr<T>& // member template (see
         template<class U> // make all auto_ptr classes
         template<class T>
         template<class T>
         template<class T>
         template<class T>
          template<class U>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
  • AcceleratedC++/Chapter11 . . . . 29 matches
          여기서는 '''template class'''를 이용한다.
         template <class T> class Vec {
         template <class T> class Vec {
         template <class T> class Vec {
         template <class T> class Vec {
         template <class T> class Vec {
         template <class T> class Vec {
         template <class T> class Vec {
         template <class T> class Vec {
         template <class T> class Vec {
         template<class T> Vec<T>& Vec<T>::operator=(const Vec& rhs) {
         template <class T> class Vec {
         template<class T> class Vec {
         template<class T> class allocator {
         template<class In, class For> For uninitialized_copy(In, In, For);
         template <class T> class Vec {
         template <class T> void Vec<T>::create()
         template <class T> void Vec<T>::create(size_type n, const T& val)
         template <class T>
         template <class T> void Vec<T>::uncreate()
  • MoreEffectiveC++/Techniques1of3 . . . . 21 matches
         이제까지 거쳐왔던 코드들은 어느 정도의 형태가 잡혀 있다. 이것을 라이브러리로 만들어 놓고, 일정한 규칙으로 만들수는 없을까? (참고로 이와 비슷한 기술이 Item 29 reference-counting에 등장한다. 참고 해보자.) template가 이를 가능하게 해준다.
         다음과 같은 template를 이용해서
         template<class BeingCounted>
         template<class BeingCounted>
         template<class BeingCounted>
         template<class BeingCounted>
         이제 위의 template를 바탕으로 글 초반에 누누히 설명한 object-counting에 기반한 Printer클래스를 만들어 본다.
         template<class BeingCounted>
         스마트 포인터는 built-in 포인터와 같이 강한 형 안정성을 가져야 하기 떄문에 template로 구현된다. 대다수 스마트 포인터의 모습은 다음과 같이 보여진다.:
         template<class T> // 스마트 포인터를 위한 템플릿
         template<class T> // 분산 DB상에 객체를 가리키는 스마트 포인터
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
  • AcceleratedC++/Chapter14 . . . . 20 matches
         template <class T> class Handle {
         template<class T> Handle<T>& Handle<T>::operator=(const Handle& rhs) {
         template<class T> T& Handle<T>::operator*() const {
         template<class T> T* Handle<T>::operator->() const {
         template <class T> class Ref_handle {
         template <class T>
         template <class T> Ref_handle<T>::~Ref_handle()
         template <class T> class Ptr {
         template <class T> T* clone(const T* tp)
         template<class T>
         template<class T>
         template<class T>
         template<class T> Ptr<T>::~Ptr()
         template<>
          template <class In> Str(In i, In j): data(new Vec<char>) {
         template<class T> void Ptr<T>::make_unique() {
         template<class T> void Ptr<T>::make_unique() {
         template<> Vec<char*> clone(const Vec<char>* vp) {
          '''템플릿의 구체화(template specialization)'''
          template<>를 사용하면 특정 인자 타입에 대한 특정 템플릿 함수의 버전을 정의한다.
  • 그래픽스세미나/3주차 . . . . 19 matches
         template <class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
  • PragmaticVersionControlWithCVS/CommonCVSCommands . . . . 14 matches
         cvs checkout: Updating sesame2/sesame2/templates
         U sesame2/sesame2/templates/test.test
         root@eunviho:~/tmpdir/sesame# cvs update -d template
         cvs update: Updating template
         U template/file1.java
         cvs update: Updating template
         root@eunviho:~/tmpdir/sesame# cvs add template2
         Directory /home/CVSHOME/sesame/template2 added to the repository
         root@eunviho:~/tmpdir/sesame# cd template2/
         root@eunviho:~/tmpdir/sesame/template2# cvs add test.txt
         root@eunviho:~/tmpdir/sesame/template2# cvs commit -m "new file added"
         /home/CVSHOME/sesame/template2/test.txt,v <-- test.txt
         cvs commit: Examining template
         cvs commit: Examining template2
  • biblio.xsl . . . . 13 matches
          <xsl:template match="bibliography">
          <xsl:apply-templates select="topic">
          </xsl:apply-templates>
          </xsl:template>
          <xsl:template match="topic">
          <xsl:apply-templates select="../book[not(@type='ref') and @topic=$topic]">
          </xsl:apply-templates>
          </xsl:template>
          <xsl:template match="book">
          <xsl:apply-templates select="comment"/>
          </xsl:template>
          <xsl:template match="comment">
          </xsl:template>
  • AcceleratedC++/Chapter8 . . . . 11 matches
          '''template'''
         template <class T> // type 매개변수의 지정, 이 함수의 scope안에서는 데이터 형을 대신한다.
          * 독자적 방식의 template 모델 Compiler : 최근의 방식. 인스턴스화를 위해서 STL 정의부에 대한 접근이 필요.
         template <class T>
          {{{~cpp template <class In, class X> In find(In begin, In end, const X& x) {
         template <class In, class X> In find(In begin, In end, const X& x) {
         template <class In, class Out> Out copy(In begin, In end, Out dest) {
         template <class For, class X> void replace(For begin, For end, const X& x, const X& y) {
         template <class Bi> void reverse(Bi begin, Bi end) {
         template <class Ran, class X> bool binary_search(Ran begin, Ran end, const X& x) {
         template <class Out> // changed
  • EffectiveC++ . . . . 10 matches
          // template으로
          template class<T>
         template<class T>
         template<class T>
         template<class T>
          template<class T> operator T*() const // 모든 NULL 포인터를 대체한다.
          template<class C, class T) operator T C::*() const // 클래스의 모든 멤버를 대체한다.
         template<class T> class Set: public list<T> { ... };
         template<class T> class Set
         template<class T> void Set<T>::insert(const T& 항목);
  • MoreEffectiveC++/Efficiency . . . . 10 matches
          template<class T>
          template<class NumericalType>
         여기 findCubicleNumber를 적용시키는 한 방법이 있다.;그것은 지역(local)캐쉬로 STL의(Standard Template Library-Item 35 참고) map 객체를 사용한다.
          template<class T> // 동적 배열 T에 관한 클래스 템플릿
          template<class T>
         template<class T>
         만약 당신이 모든 전역 공간안에 있는 stand-alone operator들에 관하여 마음을 놓치 못한다면, 다음과 같은 template을 사용해서 stand-alone 함수들의 사용을 제거할수 있다.:
          template<class T>
          template<class T>
          template<T>
          template<class T>
  • TheJavaMan/숫자야구 . . . . 8 matches
          * To change the template for this generated file go to
          * To change the template for this generated type comment go to
          * To change the template for this generated file go to
          * To change the template for this generated type comment go to
          * To change the template for this generated file go to
          * To change the template for this generated type comment go to
          * To change the template for this generated file go to
          * To change the template for this generated type comment go to
  • CppStudy_2002_1/과제1/상협 . . . . 6 matches
         template <class Any>
         template <class Any>
         template <class Any>
         template <> char* max(char* in[], int i);
         template <class Any>
         template <class Any>
  • Gof/FactoryMethod . . . . 6 matches
          4. Using templates to avoid subclassing. As we've mentioned, another potential problem with factory methods is that they might force you to subclass just to create the appropriate Product objects. Another way to get around this in C++ is to provide a template subclass of Creator that's parameterized by the Product
          template
          template
         With this template, the client supplies just the product class?no subclassing of Creator is required.
         Factory methods are usually called within Template Methods (325). In the document example above, NewDocument is a template method.
  • MoreEffectiveC++/Basic . . . . 6 matches
          * '''두번째 문제는 많은 template class(특히 STL에서) 들에게 아픔을 안겨준다. '''
         아래와 같은 template class 를 선언했다고 가정하면,
         template<class T>
         template<class T>
         첫번째에서 제기된 문제가 이번에는 template class 내부에서 일어 나고 있는 셈이다. 거참 암담한 결과를 초례한다. 문제는 이러한 template class 가 이제는 아예 STL같은 library로 구축되었단 사실. 알아서 잘 기본 생성자 만들어 적용하시라. 다른 방도 없다.
  • MoreEffectiveC++/Miscellany . . . . 6 matches
          * '''템플릿(template)의 확장''' :멤버 템플릿이 허용. 이것은 탬플릿의 명시적 표현을 위한 표준 문법,함수 템플릿에서 non-type 인자들 허용 하는것, 클래스 템플릿이 그들 자신의 템플릿을 인자로 받을수 있는것 이 있다.
          * '''일반적인 목적의 컨테이너와 알고리즘에 대한 지원'''. 표준 C++ 라이브러리에 포함되어 있는 클래스, 함수 템플릿은 Standard Template Library(STL)로 알려져 있다. STL은 표준 C++ 라이브러리의 가장 혁명적인 부분이다. 나는 밑에 이것의 특징을 요약한다.
         '''첫번째''' 라이브러리 안의 거의 모든것이 template이다. 이 책 내에서 나는 아마도 표준 string 클래스를 참고 했다. 그러나 사실 그런 클래스가 아니다. 대신에 문자들의 순서를 표현하는 basic_string 으로 불리는 클래스 템플릿이고, 이 템플릿은 문자형으로 순서를 만든다. 이것은 문자열을 char, wide char, Unide char, 무엇이든 허용한다.
         template<class charT,
         string 형의 사용을 위하여 위의 사항을 완전히 이해할 필요는 없다. 왜냐하면 단지 string은 Template Instantiation from Hell을 위한 typedef 이지만, 그것은 템플릿이 아닌 클래스와 같이 동작한다. 단지, 만약 당신이 문자열을 이루는 문자 형의 custmize가 필요하다면.. 혹은 당신이 문자열을 위한 메모리 할당에 대한 세부적인 조정을 원한다면... basic_string 템플릿은 이들을 할게 해줄것이라는 생각을 마음속에 새겨두어라.
          === The Standard Template Library : 표준 템플릿 라이브러리 ===
         표준 C++ 라이브러리에서 가장 큰 뉴스는 Standard Template Library(표준 템플릿 라이브러리)인 STL이다. (C++ 라이브러리에서 거의 모든것이 템플릿이 된이후 그 이름 STL은 이제 특별한것이 아니다. 그럼에도, 이것은 라이브러리의 알고리즘과 컨테이너의 부분의 이름이다. 그래서 쓰기에 좋은 이름이기도, 나쁜 이름이기도 한다.)
         해당 함수는 배열의 적용이 int에 한정되어 있어서 상속성이 없다. 그래서 그것을 템플릿(template)으로 만들어 본다.
         template<class T>
         template<class Iterator, class T>
         축하한다! 당신은 Standard Template Library의 한 부분을 작성한 것이다. STL은 container와 iterator를 이용하는 알고리즘 묶음을 포함하고 있다. 그리고 find는 그들중에 하나이다.
  • CppStudy_2002_1/과제1/Yggdrasil . . . . 5 matches
         template<class T>
         template<class T>
         template<class T>
         template<class T>
         template<class T>
  • OurMajorLangIsCAndCPlusPlus/Function . . . . 5 matches
         template<typename T>
         template<typename T>
         template<class T> void print(T a)
         template<> void print<const char *>(const char *a)
         template<> void print<int>(int a)
  • 작은자바이야기 . . . . 5 matches
          * strategy 패턴, command 패턴, template method 패턴
          * strategy 패턴 - template method 패턴
          반면에 template method 패턴은 부모 클래스에서 전체적인 틀을 만들어 두고 행동에 해당하는 메소드를 상속 + 오버라이드 해서 확장한다.
          * template method 패턴이 사용됐다. protected로 선언된 service method가 template method에 해당되는데 abstract가 아닌 이유는 기본 구현을 주고 원하는 호출에 대해 오버라이드를 해서 사용하기 위함이다.
  • 5인용C++스터디/템플릿 . . . . 4 matches
         template<typename T>
         template<typename T>
         template<typename T>
         template<typename T>
  • BigBang . . . . 4 matches
         ==== Template ====
          * template과 friend
          * template와 friend 사이에 여러 매핑이 존재한다. many to many, one to many, many to one, one to one : [http://publib.boulder.ibm.com/infocenter/comphelp/v7v91/index.jsp?topic=%2Fcom.ibm.vacpp7a.doc%2Flanguage%2Fref%2Fclrc16friends_and_templates.htm 참고]
          * C, OOP, Template, STL
          * Macro Function이 필요한 경우 - inline template function으로 대체 하면 해결
  • Gof/Command . . . . 4 matches
         undo 할 필요가 없고, 인자를 요구하지 않는 단순한 명령어에 대해서 우리는 command의 receiver를 parameterize하기 위해 class template를 사용할 수 있다. 우리는 그러한 명령들을 위해 template subclass인 SimpleCommand를 정의할 것이다. SimpleCommand는 Receiver type에 의해 parameterize 되고
         template <class Receiver>
         template <class Receiver>
  • MicrosoftFoundationClasses . . . . 4 matches
          === Document Template ===
          도큐먼트 템플릿 객체는 단순히 document 만을 관리하는 것이 아니다. 그들 각각과 관계되어 있는 윈도우와 뷰들도 함께 관리한다. 프로그램에서 각기 다른 종류의 도큐먼트에 대해서 하나씩의 document template이 존재한다. 만약 동일한 형태의 document가 2개이상 존재한다면 그것들을 관리하는데에는 하나의 document template만 있으면 된다.
          하나의 document와 frame window는 한개의 document template에 의해서 생성되며 view는 frame window객체가 생성되면서 자동으로 생성되게 된다.
          {{{~cpp DocumentTemplateClass : CSingleDocTemplate, CMultiDocTemplate}}}
          * {{{~cpp WinMain() 에서 InitInstance() 수행, document template, main frame window, document, view 를 생성한다.}}}
  • MoniWikiPo . . . . 4 matches
         msgid " or alternativly, use one of these templates:\n"
         msgid "To create your own templates, add a page with a 'Template' suffix.\n"
         msgstr "탬플리트를 만드시려면 Template라고 이름이 끝나는 페이지를 만드세요.\n"
         msgid "Use one of the following templates as an initial release :\n"
         msgid "To create your own templates, add a page with a 'Template' suffix."
         msgstr "탬플리트를 만드시려면 Template라고 이름이 끝나는 페이지를 만드세요."
  • django . . . . 4 matches
          * html 이 있는 template 에 많은 것을 바라지 말자. 가능하면 view에서 데이터를 거의다 처리해서 template에 넘기는것이 좋다. template에서 받아온 데어터로 리스트와 맵 변수의 첨자(subscriber)로 사용하려고 했는데 안된다. 이러한 경우에는 view에서 데이터를 아예 가공해서 넘기는 것이 좋다.
          * [http://www2.jeffcroft.com/2006/feb/25/django-templates-the-power-of-inheritance/] : Template HTML 파일 사용법
          * [http://www.b-list.org/weblog/2006/06/13/how-django-processes-request] : Template 에서의 변수 참조에 대한 설명. 필수!!, 리스트나, 맵, 함수등에 접근하는 방법
  • CivaProject . . . . 3 matches
         template<typename ElementType> class Array;
         //template<typename ElementType> typedef shared_ptr< Array<ElementType> > Array_Handle;
         template<typename ElementType>
  • JollyJumpers/황재선 . . . . 3 matches
          * TODO To change the template for this generated file go to
          * Window - Preferences - Java - Code Style - Code Templates
          * TODO To change the template for this generated file go to
          * Window - Preferences - Java - Code Style - Code Templates
          * TODO To change the template for this generated file go to
          * Window - Preferences - Java - Code Style - Code Templates
  • LoadBalancingProblem/임인택 . . . . 3 matches
          * To change this generated comment edit the template variable "typecomment":
          * Window>Preferences>Java>Templates.
          * To change this generated comment edit the template variable "typecomment":
          * Window>Preferences>Java>Templates.
          * To change this generated comment edit the template variable "typecomment":
          * Window>Preferences>Java>Templates.
  • MoreEffectiveC++/Exception . . . . 3 matches
         여기에서 재미있는 기법을 이야기 해본다. 차차 소개될 smart pointer와 더불어 Standard C++ 라이브러리에 포함되어 있는 auto_ptr template 클래스를 이용한 해결책인데 auto_prt은 이렇게 생겼다.
          template<class T>
          template<class T>
  • MoreEffectiveC++/Operator . . . . 3 matches
         template<class T>
         template<class T>
         template<class T>
  • WikiSlide . . . . 3 matches
          * click on one of the listed templates to base your page on the content of the selected template.
         Below the list of templates you will also find a list of existing pages with a similar name. You should always check this list because someone else might have already started a page about the same subject but named it slightly differently.
          * Templates
  • AcceleratedC++/Chapter12 . . . . 2 matches
          template<class In> Str(In b, In e) {
          template <class In> Str(In i, In j) {
  • C++/SmartPointer . . . . 2 matches
         template<class _Ty>
          template<class _OTy>
  • ClassifyByAnagram/김재우 . . . . 2 matches
          * To change template for new class use
          * Code Style | Class Templates options (Tools | IDE Options).
          * To change template for new class use
          * Code Style | Class Templates options (Tools | IDE Options).
          e.printStackTrace(); //To change body of catch statement use Options | File Templates.
  • DebuggingSeminar_2005/AutoExp.dat . . . . 2 matches
         ; AutoExp.Dat - templates for automaticially expanding data
         ; type Name of the type (may be followed by <*> for template
         ;ANSI C++ Standard Template library
  • HelloWorld . . . . 2 matches
         === PHP Web - Template version ===
          include_once "class.CHTemplate.inc";
          $tpl = CHTemplate();
          $tpl->load_file("template_hello.tpl");
         template_hello.tpl
  • HelpOnXmlPages . . . . 2 matches
          <xsl:template match="/">
          </xsl:template>
  • MFC/MessageMap . . . . 2 matches
          * document template object
          * document template object (linked with document activated)
  • MineSweeper/황재선 . . . . 2 matches
          * TODO To change the template for this generated file go to
          * Window - Preferences - Java - Code Style - Code Templates
          * TODO To change the template for this generated file go to
          * Window - Preferences - Java - Code Style - Code Templates
  • Spring/탐험스터디/2011 . . . . 2 matches
          * 과제: SpringSource Tool Suite에서 Spring MVC Template 프로젝트 생성
          1.3 Resttemplate : spring에서 RESTful에 접근하기 위한 template. spring에서 데이터를 받아오는 방법.
          1. Spring MVC Template Project 생성하여 실행해보려다 실패.
  • TemplateLibrary . . . . 2 matches
          * template - 말 그대로, 틀이 되는 text 코드.
          * template 에 모델을 연결해주는 코드
  • UML/CaseTool . . . . 2 matches
         ''[[Code generation]]'' in this context means, that the user creates UML diagrams, which have some connoted model data, from which the UML tool derives (through a conversion process) parts or all of the [[source code]] for the software system that is to be developed. Often, the user can provide some skeleton of the program source code, in the form of a source code [[template]] where predefined tokens are then replaced with program source code parts, emitted by the UML tool during the code generation process.
         Reverse engineering encloses the problematic, that diagram data is normally not contained with the program source, such that the UML tool, at least in the initial step, has to create some ''random layout'' of the graphical symbols of the UML notation or use some automatic ''layout algorithm'' to place the symbols in a way that the user can understand the diagram. For example, the symbols should be placed at such locations on the drawing pane that they don't overlap. Usually, the user of such a functionality of an UML tool has to manually edit those automatically generated diagrams to attain some meaningfulness. It also often doesn't make sense to draw diagrams of the whole program source, as that represents just too much detail to be of interest at the level of the UML diagrams. There are also language features of some [[programming language]]s, like ''class-'' or ''function templates'' of the programming language [[C plus plus|C++]], which are notoriously hard to convert automatically to UML diagrams in their full complexity.
  • XMLStudy_2002/XSL . . . . 2 matches
          <xsl:template match="/">
          </xsl:template>
  • XsltVersion . . . . 2 matches
          <xsl:template match="/">
          </xsl:template>
  • 레밍즈프로젝트/박진하 . . . . 2 matches
         {{{template'<'class TYPE, class ARG_TYPE'>'
         {{{template'<'class TYPE, class ARG_TYPE'>'
  • 장용운/템플릿 . . . . 2 matches
         template <typename T>
         template <typename U>
  • 3D프로그래밍시작하기 . . . . 1 match
          * STL 은 standard template library 입니다.
  • AcceleratedC++/Chapter10 . . . . 1 match
         template<class In, class Pred>
  • ActiveTemplateLibrary . . . . 1 match
         {{|The Active Template Library (ATL) is a set of template-based C++ classes that simplify the programming of Component Object Model (COM) objects. The COM support in Visual C++ allows developers to easily create a variety of COM objects, Automation servers, and ActiveX controls.
  • Bioinformatics . . . . 1 match
         왓슨과 크릭은 DNA의 구조, 특히 쌍을 이룬 nucleotide의 상보성이 유전물질의 정확한 복제기작의 핵심임을 알았다. 그들은 "우리가 가정한 염기쌍 형성원리가 유전 물질의 복기작을 제시하고 있음을 느낄 수 이었다."라고 말하였다. 그들은 이중 나선의 두 가닥이 분리되고 그 각각의 가닥을 주형 (template)으로 하여 새로운 상보적 사슬이 형성된다는 단순한 복제모델을 만들었다.
  • Boost/SmartPointer . . . . 1 match
         // Ray Gallimore pointed out that foo_set was missing a Compare template
  • BoostLibrary/SmartPointer . . . . 1 match
         // Ray Gallimore pointed out that foo_set was missing a Compare template
  • C++ . . . . 1 match
         Bell Labs' Bjarne Stroustrup developed C++ (originally named "C with Classes") during the 1980s as an enhancement to the C programming language. Enhancements started with the addition of classes, followed by, among many features, virtual functions, operator overloading, multiple inheritance, templates, and exception handling. The C++ programming language standard was ratified in 1998 as ISO/IEC 14882:1998, the current version of which is the 2003 version, ISO/IEC 14882:2003. New version of the standard (known informally as C++0x) is being developed.
  • D3D . . . . 1 match
         template <class type>
  • DPSCChapter1 . . . . 1 match
         A '''design pattern''' is a reusable implementation model or architecture that can be applied to solve a particular recurring class of problem. The pattern sometimes describes how methods in a single class or subhierarchy of classes work together; more often, it shows how multiple classes and their instances collaborate. It turns out that particular architectures reappear in different applications and systems to the extent that a generic pattern template emerges, one that experts reapply and customize to new application - and domain-specific problems. Hence, experts know how to apply design patterns to new problems to implement elegant and extensible solutions.
  • EffectiveSTL/Container . . . . 1 match
          template<typename T>
  • Gof/Strategy . . . . 1 match
          * The Booch components - template arguments. - memory allocation strategies.
  • Gof/Visitor . . . . 1 match
         template <class Item>
  • IntelliJ . . . . 1 match
         || ctrl + J || live template ||
  • JCreator . . . . 1 match
          * Ctrl + N - Code template.
  • MoinMoinFaq . . . . 1 match
         convention that will help with consistency is the use of "Template"
         The wiki has a feature called "Templates" which show up when you
         homepage, you should use the HomepageTemplate page, which is available when
         === How do I create a new Template page? ===
         Templates are pages that show up automatically as options when you
         create a blank page. Any page that ends in the word Template will
         etc.), you just define a page that ends in Template, and when creating
         pages of this type, select that template and edit it. The wiki
         fills in the starting content for you. Templates are editable wiki
         To create a Template page, just create a new page called <something>Template
  • NSIS . . . . 1 match
          * http://www.nullsoft.com/free/nsis/makensitemplate.phtml - .nsi code generator
  • NamedPipe . . . . 1 match
          NULL); // no template file
  • NeoCoin/Server . . . . 1 match
         text/html; w3m -dump %s; nametemplate=%s.html; copiousoutput
  • OurMajorLangIsCAndCPlusPlus/2006.1.12 . . . . 1 match
         유사한것, 속도 향상 template - 조현태
  • OurMajorLangIsCAndCPlusPlus/2006.1.5 . . . . 1 match
         조현태 - 유사한것, 속도 향상 template
  • RandomWalk2/Vector로2차원동적배열만들기 . . . . 1 match
          * [http://www.parashift.com/c++-faq-lite/containers-and-templates.html#faq-33.1 Why Arrays are Evil]
          * [http://www.cuj.com/articles/2000/0012/0012c/0012c.htm?topic=articles A Class Template for N-Dimensional Generic Resizable Arrays]
  • TheTrip/황재선 . . . . 1 match
          * TODO To change the template for this generated file go to
          * Window - Preferences - Java - Code Style - Code Templates
  • Velocity . . . . 1 match
         Java 의 TemplateLibrary. FreeMarker 와 함께 현업에서 자바 웹 프로그래밍시에 많이 이용.
         import org.apache.velocity.Template;
          Template tmpl = Velocity.getTemplate("./tmpl/simple.vm");
         simple.vm 화일 - template.
  • [Lovely]boy^_^/Temp . . . . 1 match
         template <typename T>
  • eclipse단축키 . . . . 1 match
          * Content Assist : show template proposals 사용가능한 메소드 이름 보여준다
  • 데블스캠프2004/세미나주제 . . . . 1 match
          - 아! 그리고 template에 대한 내용도.. :-) - [임인택]
  • 데블스캠프2010/일반리스트 . . . . 1 match
         == qsort by template ==
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