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Unity Study

ฐœš”

  • Unity 3D “ค–ดŠ” ดค€งŒ  •ž‘ จณธ ด —†‹ค! œ ‹ˆํ‹ฐž€ ฌด—‡ธ€? šฐฆฌ€ ํŒŒํ—คณณธ‹ค!

 •

  • งค ชฉš” 7‹œ

ํ•„ˆ˜ š”†Œ

ฐ•˜žฃŒ

  • http://sdrv.ms/11BDdaE
  • งค ดšฉํ•œ ppt, ˜ˆ‹œ ํ”„กœ ํŠธ, ฆฌ†ŒŠค ™ธ ธฐํƒ€ žฃŒ  „€ —ฌธฐ— ˜ฌฆฌฒ Šต‹ˆ‹ค.

ชจž„

5›” 23 (ฒซ ชจž„)

ฐฐšด ‚ดšฉ

  • Unity— Œ€ํ•ด„œ •Œ•„ณดธฐ
    • Unity™€ Unity Pro „ „˜ ฐจด 
    • Unity Android, iOS„ œ ฃŒ‹ค.
  • ฐž˜ …ธํŠธถ— ง ‘ „˜ํ•ดณดธฐ

ํ›„ธฐ

ดด‰ทœ

  • ฒ˜Œœกœ „ํ–‰ํ•˜Š” „œ šฐ„ € ธฐณธ ธ ฒƒงŒ ํ–ˆ—ˆŠ”ฐ.. ฐ˜‘ ข‹„š”. ^^

€ํ•ดฒœ

  • œ ‹ˆํ‹ฐ€ ทธ € ฒŒž„—”„ „ •Œ•˜Š”ฐ, ญ งŽ„š”. ‹œฎฌ ˆดํŒ…„ ” งŽด €›ํ•˜Š” ตฐš”. ฝค‚˜ žฌžˆŠ” •Œ•„ฐ‘‹ˆ‹ค. ด œ ŠฌŠฌ  ‘„ ˜ฉด งŽ€ ณณ— “ธ ฒƒ ฐ™„š”ใ…Žใ…Ž žฌžˆ—ˆŠต‹ˆ‹ค.

ž„€ํ›ˆ


unity € „„ธํ•˜ฒŒ กฐ ˆํ•ด•   ฒƒด งŽ‹คŠ” ฒƒ„ •Œ•˜Šต‹ˆ‹ค. ดฒŒ ด‘›Œ€ ชจ“  €„„ „ •ํ•ด• ˜ธฐ •Œฌธ— กฐธˆ –ด คšธ ฒƒ ฐ™Šต‹ˆ‹ค. ทธž˜„ —ด‹ฌํžˆ ฐฐ›Œ• ฒ Šต‹ˆ‹ค.

žฅํ˜žฌ


œ ‹ˆํ‹ฐ— Œ€ํ•ด„œ ธฐณธ œกœ ฐฐ› Šต‹ˆ‹ค.
•„ดํฐœกœ งŒ“คธฐ œ„ํ•ด„  งฅด ํ•„š”ํ•˜‹คŠ” ฒƒ„ •ŒฒŒ ˜—ˆŠต‹ˆ‹ค..

€žฌ

  • œ ‹ˆํ‹ฐ— Œ€ํ•ด •Œ•„ ˆ˜ žˆŠ” ‹œ„ด—ˆŠต‹ˆ‹ค.
  • •„ ทธฆฌณ  ง‘—„œ ฐพ•„ณด‹ˆ Unity 4 €„Š” ฆฌˆ…Šค €›ํ•˜ธฐ ‹œž‘ํ–ˆ„š”.

5›” 30

ฐฐšด ‚ดšฉ

  • Unity 3D ดšฉํ•ด„œ „‹จํ•œ ฒŒž„„ งŒ“ค–ด ณดž.
    • Cube™€ Sphere Scene— “กํ•œ‹ค.
    • ถ•„ ดšฉํ•ด„œ ฐฒด˜ position™€ rotation “„ กฐ ˆํ•  ˆ˜ žˆ‹ค. ˜ํ•œ ํฌธฐ„ กฐ ˆด €Šฅํ•˜‹ค.
    • Cube™€ Sphere—‹ค€ ค‘ ฅ(Use Gravity)„ “กํ•˜ณ , New Physics „ •„ ž‘„ํ•˜ณ , Cube™€ Sphere— ถ”€ํ•ด„œ Bounce ˆ˜˜ กฐ ˆํ•ด„œ ํ†ตํ†ต ํŠ€Š” ํšจ „ ˆ˜ žˆ‹ค.
    • ฐฒด€ ฐฉํ–ฅํ‚ค ดšฉํ•ด„œ ›€ง ˆ˜ žˆ„ก ํ•˜Š” ฝ”“œ MonoDevelop ํˆด„ ดšฉ, Javascriptกœ ž‘„ํ•ด„œ, Cube— “กํ•œ‹ค.
  • transform.rotation *= Quaternion.AngleAxis(Input.GetAxis("Horizontal") *30.0 * Time.deltaTime, Vector3(0, 0, 1));
    transform.rotation *= Quaternion.AngleAxis(Input.GetAxis("Vertical") *30.0 * Time.deltaTime, Vector3(1, 0, 0));
    • Build ํ•ด„œ ‹ค œ ‹คํ–‰ํŒŒกœ งŒ“ ‹ค.
    • Šคํ”Œž˜‹œ ด€กœ ‚ฌšฉํ•  ด€ Asset— “œž˜ทธ “œกญœกœ “กํ•œ ‹คŒ, Build Setting—„œ Splash Image—„œ „ •ํ•  ˆ˜ žˆ‹ค.
      • Šคํ”Œž˜‹œ ด€Š” œ ฃŒ „ „ด •„‹ˆฉด ํฌธฐ กฐ ˆ—  œํ•œด žˆ‹ค.

ํ›„ธฐ

ดด‰ทœ

  • šฐ„ € „‹จํ•œ ž‘—…€„ฐ~ ใ…‡ใ……ใ…‡ ทธฆฌณ  ‚œด„ ํ™•? (...)

€ํ•ดฒœ

  • ˜คŠ˜€ ‹ค œกœ งŒ“ค–ด ดคŠต‹ˆ‹ค. žฌฐŒ—ˆŠต‹ˆ‹ค.  œŒ€กœ œ ํ›„ธฐŠ”  •ฆฌ ํ›„— ‹ค‹œ ˜ฌ ค “œฆฌฒ Šต‹ˆ‹ค.

ž„€ํ›ˆ


žฅํ˜žฌ


€žฌ

  • ใ…Žใ…Ž ‚˜Š” ฐ”ณด‹ค.
    • ˆ„ตฌƒ? €ํ•ดฒœ ด†ˆ!
    • ง ‘ Object “กํ•ด„œ ชจ–‘ กฐ ˆํ•˜ณ , ค‘ ฅ ํšจ „œฉด„œ „งœ ฒŒž„ ฐ™€ Š‚Œด ‚˜ธฐ ‹œž‘ํ–ˆ„š”.

6›” 6

ฐฐšด ‚ดšฉ

* ฆฌ ‹œฎฌ ˆดํ„ฐ : ฒŒž„ —”„˜ ƒ‹ˆ˜Š” ฆฌ ฒ•™„ ‹คฃจธฐ œ„ํ•ด ํƒ‘žฌํ•˜ณ  žˆ‹ค.
- ฆฌ ํšจ —ฐถœํ•ด คŒ.
- ฒŒž„˜ ณจฒฉ„ ดฃธ. ‹ค œ ™ž‘— Œ€ํ•œ ตฌํ˜„
=> ฆฌ ํ˜„ƒ— Œ€ํ•ด –ดŠ  •„ ดํ•ดํ•˜ฉด„œ ‚ฌšฉํ•ด• ํ•จ.

* กœ ฒŒž„„ งŒ“ค–ด ณดž
- Cube “ก, Asset— Texture ด€ “กํ•œ ํ›„, Cube— ž…ํžŒ‹ค.
- Camera˜ ํฌ€…˜„ ด™ํ•˜ณ , Point Light “กํ•œ ’ค, Cube— ›„ ธ‹ค. ›˜ ฒ”œ„Š” Rangeกœ กฐ • €Šฅํ•˜‹ค.
- plane€ background šฉ„กœ ‚ฌšฉํ•  ˆ˜ žˆ‹ค.

* Prefab -> ฐฒด. „Šทํ•œ ํ˜•งˆ˜ ฐœฒด“ค„ —ฌŸฌ ฐœ งŒ“ค ˆ˜ žˆ‹ค.
- Asset—„œ Prefab„ งŒ“  ’ค—, Object Prefab— “œž˜ทธํ•ด„œ “กํ•œ‹ค. Prefab— “กœ ชจ“  Object— ™ํ•œ „ •(ํ…Šคณ “)ด “กœ‹ค.

* „ธต ตฌกฐํ™” (ฐฒดํ™”)
- Game Object ดšฉํ•ด€‹ค.

ํ›„ธฐ

ดด‰ทœ


€ํ•ดฒœ


ž„€ํ›ˆ


žฅํ˜žฌ


€ํ˜„ˆ


€žฌ

  • ˜คŠ˜€ €‚œฒˆ˜ Cube™€ Sphere ํ™œšฉํ•ด„œ ‹ค œกœ  ‘ํ•  ˆ˜ žˆŠ” ฒŒž„„ งŒ“ค—ˆŠต‹ˆ‹ค. ƒ‹ํžˆ žฌžˆ—ˆ„š”.
  • ฐ™ด ฐธ—ฌํ•˜Š” 13ํ•™ฒˆ“ค€, •„ง ฐฒด ฐฐšฐ€ •Š•˜€งŒ... ดฒˆ— ฐฒด '‹œฐ 'œกœ  ‘ํ•  ˆ˜ žˆ—ˆŠต‹ˆ‹ค. (• “คด ดํ•ดํ–ˆœ ค‚˜???)

˜ฒฌ

  • –˜„“คด ํ›„ธฐ ดƒํ•œ œ„˜—‹ค€ “ฐณ  žˆ‹คใ…‹ใ…‹ใ…‹ - €žฌ
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