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UDK/2012년스터디


1.

1.1.

2.


    • . ㅋㅋㅋ

3.


4.1. 3 24

4.1.1.

O
X
O
X

4.1.2.


  • ?

4.1.4.

  • UDK . . UDK 겁군 -_-;; 그 . CG . ,, -

  • 과 UDK 과 UDK . UDK . -_-; . 그고 UDK ㅋㅋ 근 . -

  • ... . 그 1 게걸... 3 ..
    • : (?)
    • 기 : 게게 꼭 고, 고, 고, (?) , 그고 UDK
    • : 경과, 경 .
      • , 과, 과, 그, 과, , , .
      • , ,
      • UDK .
      • , (?), , , 기, , , , (?) ,,, . -

  • 5 까???ㅋㅋㅋㅋ -

  • 고, , , , ...... -

  • 그게 그게 간...ㅋㅋㅋ -

4.2. 4 4 (게 )

4.2.1.

O
X
O
X

4.2.2.




4.3. 4 7

4.3.1.

O
O
O
O

4.3.2.


    • - ? ㅋ
    • 5 10

4.3.3.


!
basic coverage
Erosion Flow map


4.3.4.

  • . 간고 고.. . 각 고 공 ,, . 그고 Unreal Script . -

  • . -

5.

  • -_-ㅋㅋㅋ
  • : , , 7 ~
  • : ,

5.1. 7 3

5.1.3.

5.2. 7 5

5.2.2.

  • 3D Max ... -_-;
  • UDK (..) -_-;;;;
  • ..? ㅋㅋㅋㅋ
  • DefaultCharInfo.ini
  • :

5.3. 7 10

5.3.3.

  • 3D Max ... ( -_-;;;)

  • ...

5.4. 7 16

5.4.1. Kismet

5.4.2. 3D Max

5.5. 7 17

5.5.1. 3D Max 2

  • .
  • Mesh -_-
  • Point Object 겨 - ( .. 그 Point .... 고)
  • -_-
  • 결과 .................. 3 -_-?

5.5.2. Collision event

.

// called when actor collided with wall physically.
event HitWall(Vector HitNormal, Actor Wall, PrimitiveComponent WallComp)

// HitWall with pawn
event bool NotifyHitWall(vector HitNormal, actor Wall)

// NotifyHitWall with falling pawn
event NotifyFallingHitWall(vector HitNormal, actor Wall);

// called when actor landed at FloorActor
event Landed(vector HitNormal, Actor FloorActor);

5.6. 7 24

5.6.1. ...?


  • (개 ...)


5.6.2.


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