4.1.4. ¶
5.4.1. Kismet ¶
- Kismet 하.. 크트 트 할 .
Box 행 할 히 합하 .
하 ...?(히 픽 )
큰 할 .
한 "Hello" + "World" Kismet node
. Concatenate Strings ( ) 키
5.4.2. 3D Max ¶
- & 한 3ds max Sonic
- 한 했 한 -_-...
- Mesh ..... ....
- 해 ..
5.5.2. Collision event ¶
테크 .
// called when actor collided with wall physically. event HitWall(Vector HitNormal, Actor Wall, PrimitiveComponent WallComp) // HitWall with pawn event bool NotifyHitWall(vector HitNormal, actor Wall) // NotifyHitWall with falling pawn event NotifyFallingHitWall(vector HitNormal, actor Wall); // called when actor landed at FloorActor event Landed(vector HitNormal, Actor FloorActor);