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UDK/2012년스터디


1.

1.1.

  • , , ,

2.


    • . ㅋㅋㅋ

3.


4.

4.1. 3 24

4.1.1.

O
X
O
X

4.1.2.


  • ?

4.1.4.

  • UDK . . UDK -_-;; . CG . 한테 ,, -

  • UDK 툴 UDK . UDK . -_-; . UDK툴 ㅋㅋ . -

  • ... . 1 ... 한 3 확하 ..
    • : 화(?)
    • : , , , (?) 해, UDK
    • : , .
      • , 호, , , , , , .
      • , 풍 ,
      • UDK .
      • , (?), , , , , , 팅, (?) ,,, . -

  • 5 ???ㅋㅋㅋㅋ -

  • , , , 호, ... ... -

  • ...ㅋㅋㅋ -

4.2. 4 4 ( )

4.2.1.

O
X
O
X

4.2.2.

  • 테크


4.3. 4 7

4.3.1.

O
O
O
O

4.3.2.


    • - ? ㅋ
    • 5 10

      • -

4.3.3.


!
basic coverage
히 Erosion Flow map


4.3.4.

  • 트하 . .. . ,, . Unreal Script . -

  • . -

5.

  • -_-ㅋㅋㅋ
  • : , 화, 7 ~
  • : ,

5.1. 7 3

5.1.1.

O
O

5.1.3.

  • UDK nFringe
  • 한 Hello World


5.2. 7 5

5.2.1.

O
O

5.2.2.

  • 해 3D Max ... -_-;
  • UDK ( ..) 황 -_-;;;;
  • ..? ㅋㅋㅋㅋ
  • DefaultCharInfo.ini 파
  • :

5.3. 7 10

5.3.1.

O
O

5.3.3.

  • 3D Max ... ( -_-;;;)
  • 튜토
  • ...

5.4. 7 16

5.4.1. Kismet

5.4.2. 3D Max

5.5. 7 17

5.5.1. 3D Max 2

  • .
  • Mesh -_-
  • Point Object - ( .. 포트해 Point .... )
  • -_-
  • .................. 3 -_-?

5.5.2. Collision event


// called when actor collided with wall physically.
event HitWall(Vector HitNormal, Actor Wall, PrimitiveComponent WallComp)

// HitWall with pawn
event bool NotifyHitWall(vector HitNormal, actor Wall)

// NotifyHitWall with falling pawn
event NotifyFallingHitWall(vector HitNormal, actor Wall);

// called when actor landed at FloorActor
event Landed(vector HitNormal, Actor FloorActor);

5.6. 7 24

5.6.1. ...?


  • ( ...)
  • 한 학

5.6.2.


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