~cpp import java.awt.*; import java.awt.event.*; import javax.swing.*; public class TicTacToe extends JFrame { private static final int O = 1; private static final int X = 2; int board[][]; int turn = 1; Image notImage; Image crossImage; boolean exit = false; public TicTacToe() { board = new int[3][3]; setBounds(10, 10, 800, 600); setBackground(Color.white); show(); addMouseListener(new MouseAdapter() { public void mouseClicked(MouseEvent e) { if (exit) JOptionPane.showMessageDialog( null, "Player" + turn + "Win!"); else { int row, col; if (100 <= e.getX() && e.getX() <= 400 && 100 <= e.getY() && e.getY() <= 400) { row = (int) ((e.getX() - 100) / 100); col = (int) ((e.getY() - 100) / 100); if (!checkBoard(row, col)) { board[row][col] = turn; if (turn == O) turn = X; else turn = O; } } repaint(); if (checkWin()) { if (turn == 1) turn = 2; else turn = 1; JOptionPane.showMessageDialog( null, "Player" + turn + "Win!"); } } } }); } public boolean checkBoard(int r, int c) { if (board[r][c] != 0) return true; else return false; } public boolean checkWin() { for (int i = 0; i < 3; i++) { if ((board[i][0] == O && board[i][1] == O && board[i][2] == O) || (board[i][0] == X && board[i][1] == X && board[i][2] == X) || (board[0][i] == O && board[1][i] == O && board[2][i] == O) || (board[0][i] == X && board[1][i] == X && board[2][i] == X)) { exit = true; return true; } } if ((board[0][0] == O && board[1][1] == O && board[2][2] == O) || (board[0][0] == X && board[1][1] == X && board[2][2] == X) || (board[0][2] == O && board[1][1] == O && board[2][0] == O) || (board[0][2] == X && board[1][1] == X && board[2][0] == X)) { exit = true; return true; } return false; } public static void main(String args[]) { TicTacToe ttt = new TicTacToe(); ttt.setDefaultCloseOperation(EXIT_ON_CLOSE); } public void paint(Graphics g) { setTitle("Player " + turn + " 차례"); for (int i = 0; i <= 3; i++) { g.drawLine(100, 100 + 100 * i, 400, 100 + 100 * i); g.drawLine(100 + 100 * i, 100, 100 + 100 * i, 400); } for (int i = 0; i <= 2; i++) for (int j = 0; j <= 2; j++) if (board[i][j] == 1) g.drawOval(100 + 100 * i, 100 + 100 * j, 100, 100); else if (board[i][j] == 2) { g.drawLine( 100 + 100 * i, 100 + 100 * j, 200 + 100 * i, 200 + 100 * j); g.drawLine( 100 + 100 * i, 200 + 100 * j, 200 + 100 * i, 100 + 100 * j); } } }