<html>
<head>
<title>URL Hunter</title>
<script>
var mapSize=50;
var hunter=25;
var map=new Array(mapSize);
var mopNum=15;
var time=0;
function mapInitialize(){
for (var i=0; i<mapSize; i++) {
map[i] = '-';
}
i=0;
map[hunter] = 'O'
while (i<15) {
var temp=Math.floor(Math.random()*50);
if(map[temp] != 'a' && temp != 25){
map[temp] = 'a';
i++;
}
}
}
function mapDraw(){
location.href="./URLHunter.html#|||" + map.join('') + "|||";
}
function timeCheck(){
setInterval("time+=1", 1000);
}
function gamePlay(){
switch(event.keyCode) {
case 37: // move left
if (hunter != 0) {
if (map[hunter] == 'O') {
if (map[hunter-1] == 'a') {
map[hunter-1] = '@';
map[hunter] = '-';
hunter--;
break;
}
else {
map[hunter-1] = 'O';
map[hunter] = '-';
hunter--;
break;
}
}
else {
if (map[hunter-1] == 'a') {
map[hunter-1] = '@';
map[hunter] = 'a';
hunter--;
break;
}
else {
map[hunter-1] = 'O';
map[hunter] = 'a';
hunter--;
break;
}
}
}
else break;
case 39: //move right
if (hunter != mapSize-1) {
if (map[hunter] == 'O') {
if (map[hunter+1] == 'a') {
map[hunter+1] = '@';
map[hunter] = '-';
hunter++;
break;
}
else {
map[hunter+1] = 'O';
map[hunter] = '-';
hunter++;
break;
}
}
else {
if (map[hunter+1] == 'a') {
map[hunter+1] = '@';
map[hunter] = 'a';
hunter++;
break;
}
else {
map[hunter+1] = 'O';
map[hunter] = 'a';
hunter++;
break;
}
}
}
else break;
case 32: //kill
if (map[hunter] == '@') {
map[hunter] = 'O';
mopNum--;
break;
}
else break;
}
mapDraw();
}
function gameFin(){
if (mopNum==0) alert("you spent " + time + " seconds");
}
</script>
</head>
<body onload="mapInitialize(); mapDraw(); timeCheck();" onkeydown="gamePlay(); gameFin();">
Move with Arrow Key and press Space Bar to kill
<br>tic-tok
</body>
</html>
<html>
<meta charset = "utf-8">
<head>
<title>URL Hunter by MeYou</title>
<script>
var lineLength = 40;
var hunterLoca = 20;
var enemyNumber = 10;
var URLline = new Array(lineLength);
var time = 0;
function initializeURL () {
for(var i = 0; i < lineLength; i++){
URLline[i] = '-';
}
URLline[hunterLoca] = 'O';
allocEnemy();
printMap();
}
function allocEnemy () {
for(var i = 0; i < enemyNumber; i++){
var enemyLoca = Math.floor(Math.random()*lineLength);
if(enemyLoca == hunterLoca || URLline[enemyLoca] == 'a'){
i--;
continue;
}
URLline[enemyLoca] = 'a';
}
}
function checkTime () {
setInterval("time++",1000);
setInterval(function e () {moveEnemy();},333);
}
function printMap () {
location.href = "./URLHunter.html#|||" + URLline.join('') + "|||";
}
function moveEnemy () {
for(var i = 0; i < lineLength; i++){
var temp = Math.floor(Math.random()*3) - 1;
if(URLline[i] == 'a'){
if(URLline[i + temp] == '-'){
URLline[i] = '-';
URLline[i + temp] = 'a';
}
else if(URLline[i + temp] == 'O'){
URLline[i] = '-';
URLline[i + temp] = '@';
}
}
else if(URLline[i] == '@'){
if(URLline[i + temp] == '-'){
URLline[i] = 'O';
URLline[i + temp] = 'a';
}
}
}
printMap();
}
function keyboardInput() {
switch(event.keyCode){
case 37: //left
if(hunterLoca == 0)
break;
if(URLline[hunterLoca] == '@'){
URLline[hunterLoca] = 'a';
if(URLline[hunterLoca - 1] == '-')
URLline[hunterLoca - 1] = 'O';
else if(URLline[hunterLoca - 1] == 'a')
URLline[hunterLoca - 1] = '@';
}
else if(URLline[hunterLoca] == 'O'){
URLline[hunterLoca] = '-';
if(URLline[hunterLoca - 1] == '-')
URLline[hunterLoca - 1] = 'O';
else if(URLline[hunterLoca - 1] == 'a')
URLline[hunterLoca - 1] = '@';
}
hunterLoca--;
break;
case 39: //right
if(hunterLoca == lineLength - 1)
break;
if(URLline[hunterLoca] == '@'){
URLline[hunterLoca] = 'a';
if(URLline[hunterLoca + 1] == '-')
URLline[hunterLoca + 1] = 'O';
else if(URLline[hunterLoca + 1] == 'a')
URLline[hunterLoca + 1] = '@';
}
else if(URLline[hunterLoca] == 'O'){
URLline[hunterLoca] = '-';
if(URLline[hunterLoca + 1] == '-')
URLline[hunterLoca + 1] = 'O';
else if(URLline[hunterLoca + 1] == 'a')
URLline[hunterLoca + 1] = '@';
}
hunterLoca++;
break;
case 32: //space
if(URLline[hunterLoca] == '@'){
URLline[hunterLoca] = 'O';
enemyNumber--;
}
break;
}
printMap();
}
function checkGameEnd() {
if(enemyNumber == 0)
alert("게임 클리어! [걸린 시간 : " + time + "초]");
}
</script>
</head>
<body onload = "initializeURL(); checkTime();" onkeydown = "keyboardInput();" onkeyup = "checkGameEnd();">
URL Hunter
</body>
</html>
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<script>
var maps = new Array(40),
enemy = {
remind : 10
},
hunter_position = 20,
start_time = undefined,
current_time = undefined;
enemy.position = new Array(enemy.remind);
enemy.move = function() {
var temp;
for( var i = 0; i < enemy.position.length; i++ ) {
temp = Math.floor(Math.random()*3)-1;
if( enemy.position[i] != null && maps[enemy.position[i]+temp] == "-" ) {
enemy.position[i] += temp;
}else{
continue;
}
}
}
function init_map() {
var index = 0;
start_time = new Date();
for( var i = 0; i < enemy.position.length; i++ ) {
enemy.position[i] = null;
}
while( enemy.position.indexOf(null) != -1 ) {
var temp = Math.floor(Math.random()*40);
if( temp != 20 && enemy.position.indexOf(temp) == -1 ) { enemy.position[index++] = temp; }
}
print_map();
}
function update_map() {
for( var i = 0; i < maps.length; i++ ) {
maps[i] = "-";
}
for( i = 0; i < enemy.position.length; i++ ) {
maps[enemy.position[i]] = "a";
}
if( maps[hunter_position] == "a" ) {
maps[hunter_position] = "@";
}else{
maps[hunter_position] = "O";
}
}
function print_map() {
current_time = new Date();
update_map();
location.href = "./url_hunter.html#||"+maps.join("")+"||";
check_end();
}
function move_hunter(direction) {
if( direction == "left" && hunter_position > 0 ){
hunter_position--;
}
if( direction == "right" && hunter_position < 39 ){
hunter_position++;
}
}
function key_input() {
switch(event.keyCode) {
case 37: //Left
move_hunter("left");
print_map();
break;
case 39: //Right
move_hunter("right");
print_map();
break;
case 32: //Space
if( maps[hunter_position] == "@" ) {
var temp = enemy.position.indexOf(hunter_position);
enemy.position[temp] = null;
}
print_map();
break;
default:
break;
}
}
function check_end() {
if( enemy.position.every(function(element, index, array){ return (element == null); }) ) {
location.href = "./url_hunter.html#||"+maps.join("")+"||";
clearInterval(timer1);
clearInterval(timer2);
clearInterval(timer3);
return true;
}
}
function print_time() {
document.getElementById("time").innerHTML = ((current_time.getTime() - start_time.getTime())/1000);
}
var timer1 = setInterval(enemy.move, 500);
var timer2 = setInterval(print_map, 500)
var timer3 = setInterval(print_time, 100);
</script>
</head>
<body onload="init_map();" onkeydown="key_input();">
<!-- <input type="button" value="pause" onclick="pause_game();"/> -->
<!-- <input type="button" value="continue" onclick="continue_game();"/> -->
<input type="button" value="restart" onclick="location.href='./url_hunter.html'">
<p>Time : <span id="time">0</span> Sec</p>
</body>
</html>
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<script>
var map=new Array(50);
var hunter=25;
var count;
function make_map(){
for(count=0;count<50;count++)
map[count] = '-';
make_a();
map[hunter]='0';
reshow();
}
function make_a(){
for(count=0;count<10;count++){
a=Math.floor(Math.random()*50);
if(map[a]=='-') map[a]='a';
else count--;
}
}
function move_a(){
var temp;
for(count=0;count<50;count++){
if(map[count]=='a'){
temp=count;
temp=temp+(Math.floor(Math.random()*3)-1);
if(temp<0) temp=49+temp;
if(temp>50) temp=temp-49;
if(map[temp]=='-'){
map[temp]='a';
map[count]='-';
}
}
}
}
function keyboard(){
switch(event.keyCode){
case 37://left
if(hunter>0) hunter--;
if(map[hunter]=='a') map[hunter]='@';
else map[hunter]='O';
if(map[hunter+1]=='@') map[hunter+1]='a';
else map[hunter+1]='-';
reshow();
break;
case 39://right
if(hunter<49) hunter++;
if(map[hunter]=='a') map[hunter]='@';
else map[hunter]='O';
if(map[hunter-1]=='@') map[hunter-1]='a';
else map[hunter-1]='-';
reshow();
break;
case 32://SpaceBar
if(map[hunter]=='@') map[hunter]='O';
reshow();
break;
}
}
function reshow(){
location.href="./URL_Hunter.html#|"+map.join('')+"|";
move_a();
}
</script>
</head>
<body onload="make_map();" onkeydown="keyboard();">
</body>
</html>