Difference between r1.8 and the current
@@ -268,3 +268,211 @@
}}}
근데 치완선배랑 똑같은 버그 ㅋㅋㅋㅋㅋㅋㅋ시간아 멈춰라.....
근데 치완선배랑 똑같은 버그 ㅋㅋㅋㅋㅋㅋㅋ시간아 멈춰라.....
* clearInterval(timecheck); , var timecheck = function (){} 이런 구문이면 가능했던걸로 기억하는데 실험해보시죠! - [이원준]
* 오오 이거 뭐야. 귀찮다. 안할래. - [최다인]
== [이원준] ==
{{{
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<script>
var maps = new Array(40),
enemy = {
remind : 10
},
hunter_position = 20,
start_time = undefined,
current_time = undefined;
enemy.position = new Array(enemy.remind);
enemy.move = function() {
var temp;
for( var i = 0; i < enemy.position.length; i++ ) {
temp = Math.floor(Math.random()*3)-1;
if( enemy.position[i] != null && maps[enemy.position[i]+temp] == "-" ) {
enemy.position[i] += temp;
}else{
continue;
}
}
}
function init_map() {
var index = 0;
start_time = new Date();
for( var i = 0; i < enemy.position.length; i++ ) {
enemy.position[i] = null;
}
while( enemy.position.indexOf(null) != -1 ) {
var temp = Math.floor(Math.random()*40);
if( temp != 20 && enemy.position.indexOf(temp) == -1 ) { enemy.position[index++] = temp; }
}
print_map();
}
function update_map() {
for( var i = 0; i < maps.length; i++ ) {
maps[i] = "-";
}
for( i = 0; i < enemy.position.length; i++ ) {
maps[enemy.position[i]] = "a";
}
if( maps[hunter_position] == "a" ) {
maps[hunter_position] = "@";
}else{
maps[hunter_position] = "O";
}
}
function print_map() {
current_time = new Date();
update_map();
location.href = "./url_hunter.html#||"+maps.join("")+"||";
check_end();
}
function move_hunter(direction) {
if( direction == "left" && hunter_position > 0 ){
hunter_position--;
}
if( direction == "right" && hunter_position < 39 ){
hunter_position++;
}
}
function key_input() {
switch(event.keyCode) {
case 37: //Left
move_hunter("left");
print_map();
break;
case 39: //Right
move_hunter("right");
print_map();
break;
case 32: //Space
if( maps[hunter_position] == "@" ) {
var temp = enemy.position.indexOf(hunter_position);
enemy.position[temp] = null;
}
print_map();
break;
default:
break;
}
}
function check_end() {
if( enemy.position.every(function(element, index, array){ return (element == null); }) ) {
location.href = "./url_hunter.html#||"+maps.join("")+"||";
clearInterval(timer1);
clearInterval(timer2);
clearInterval(timer3);
return true;
}
}
function print_time() {
document.getElementById("time").innerHTML = ((current_time.getTime() - start_time.getTime())/1000);
}
var timer1 = setInterval(enemy.move, 500);
var timer2 = setInterval(print_map, 500)
var timer3 = setInterval(print_time, 100);
</script>
</head>
<body onload="init_map();" onkeydown="key_input();">
<!-- <input type="button" value="pause" onclick="pause_game();"/> -->
<!-- <input type="button" value="continue" onclick="continue_game();"/> -->
<input type="button" value="restart" onclick="location.href='./url_hunter.html'">
<p>Time : <span id="time">0</span> Sec</p>
</body>
</html>
}}}
* 여러 구문들을 넣어보려고 했으나 실패했습니다. ㅠ
== 김용준 ==
{{{
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<script>
var map=new Array(50);
var hunter=25;
var count;
function make_map(){
for(count=0;count<50;count++)
map[count] = '-';
make_a();
map[hunter]='0';
reshow();
}
function make_a(){
for(count=0;count<10;count++){
a=Math.floor(Math.random()*50);
if(map[a]=='-') map[a]='a';
else count--;
}
}
function move_a(){
var temp;
for(count=0;count<50;count++){
if(map[count]=='a'){
temp=count;
temp=temp+(Math.floor(Math.random()*3)-1);
if(temp<0) temp=49+temp;
if(temp>50) temp=temp-49;
if(map[temp]=='-'){
map[temp]='a';
map[count]='-';
}
}
}
}
function keyboard(){
switch(event.keyCode){
case 37://left
if(hunter>0) hunter--;
if(map[hunter]=='a') map[hunter]='@';
else map[hunter]='O';
if(map[hunter+1]=='@') map[hunter+1]='a';
else map[hunter+1]='-';
reshow();
break;
case 39://right
if(hunter<49) hunter++;
if(map[hunter]=='a') map[hunter]='@';
else map[hunter]='O';
if(map[hunter-1]=='@') map[hunter-1]='a';
else map[hunter-1]='-';
reshow();
break;
case 32://SpaceBar
if(map[hunter]=='@') map[hunter]='O';
reshow();
break;
}
}
function reshow(){
location.href="./URL_Hunter.html#|"+map.join('')+"|";
move_a();
}
</script>
</head>
<body onload="make_map();" onkeydown="keyboard();">
</body>
</html>
}}}
* a가 워프를 탐;;
상위 문서로: ProjectD
1. 송치완 ¶
발퀄주의
<html> <head> <title>URL Hunter</title> <script> var mapSize=50; var hunter=25; var map=new Array(mapSize); var mopNum=15; var time=0; function mapInitialize(){ for (var i=0; i<mapSize; i++) { map[i] = '-'; } i=0; map[hunter] = 'O' while (i<15) { var temp=Math.floor(Math.random()*50); if(map[temp] != 'a' && temp != 25){ map[temp] = 'a'; i++; } } } function mapDraw(){ location.href="./URLHunter.html#|||" + map.join('') + "|||"; } function timeCheck(){ setInterval("time+=1", 1000); } function gamePlay(){ switch(event.keyCode) { case 37: // move left if (hunter != 0) { if (map[hunter] == 'O') { if (map[hunter-1] == 'a') { map[hunter-1] = '@'; map[hunter] = '-'; hunter--; break; } else { map[hunter-1] = 'O'; map[hunter] = '-'; hunter--; break; } } else { if (map[hunter-1] == 'a') { map[hunter-1] = '@'; map[hunter] = 'a'; hunter--; break; } else { map[hunter-1] = 'O'; map[hunter] = 'a'; hunter--; break; } } } else break; case 39: //move right if (hunter != mapSize-1) { if (map[hunter] == 'O') { if (map[hunter+1] == 'a') { map[hunter+1] = '@'; map[hunter] = '-'; hunter++; break; } else { map[hunter+1] = 'O'; map[hunter] = '-'; hunter++; break; } } else { if (map[hunter+1] == 'a') { map[hunter+1] = '@'; map[hunter] = 'a'; hunter++; break; } else { map[hunter+1] = 'O'; map[hunter] = 'a'; hunter++; break; } } } else break; case 32: //kill if (map[hunter] == '@') { map[hunter] = 'O'; mopNum--; break; } else break; } mapDraw(); } function gameFin(){ if (mopNum==0) alert("you spent " + time + " seconds"); } </script> </head> <body onload="mapInitialize(); mapDraw(); timeCheck();" onkeydown="gamePlay(); gameFin();"> Move with Arrow Key and press Space Bar to kill <br>tic-tok </body> </html>
버그: 게임이 끝나도 시간이 안 멈춤
2. 최다인 ¶
제껀 움직입니다!!
<html> <meta charset = "utf-8"> <head> <title>URL Hunter by MeYou</title> <script> var lineLength = 40; var hunterLoca = 20; var enemyNumber = 10; var URLline = new Array(lineLength); var time = 0; function initializeURL () { for(var i = 0; i < lineLength; i++){ URLline[i] = '-'; } URLline[hunterLoca] = 'O'; allocEnemy(); printMap(); } function allocEnemy () { for(var i = 0; i < enemyNumber; i++){ var enemyLoca = Math.floor(Math.random()*lineLength); if(enemyLoca == hunterLoca || URLline[enemyLoca] == 'a'){ i--; continue; } URLline[enemyLoca] = 'a'; } } function checkTime () { setInterval("time++",1000); setInterval(function e () {moveEnemy();},333); } function printMap () { location.href = "./URLHunter.html#|||" + URLline.join('') + "|||"; } function moveEnemy () { for(var i = 0; i < lineLength; i++){ var temp = Math.floor(Math.random()*3) - 1; if(URLline[i] == 'a'){ if(URLline[i + temp] == '-'){ URLline[i] = '-'; URLline[i + temp] = 'a'; } else if(URLline[i + temp] == 'O'){ URLline[i] = '-'; URLline[i + temp] = '@'; } } else if(URLline[i] == '@'){ if(URLline[i + temp] == '-'){ URLline[i] = 'O'; URLline[i + temp] = 'a'; } } } printMap(); } function keyboardInput() { switch(event.keyCode){ case 37: //left if(hunterLoca == 0) break; if(URLline[hunterLoca] == '@'){ URLline[hunterLoca] = 'a'; if(URLline[hunterLoca - 1] == '-') URLline[hunterLoca - 1] = 'O'; else if(URLline[hunterLoca - 1] == 'a') URLline[hunterLoca - 1] = '@'; } else if(URLline[hunterLoca] == 'O'){ URLline[hunterLoca] = '-'; if(URLline[hunterLoca - 1] == '-') URLline[hunterLoca - 1] = 'O'; else if(URLline[hunterLoca - 1] == 'a') URLline[hunterLoca - 1] = '@'; } hunterLoca--; break; case 39: //right if(hunterLoca == lineLength - 1) break; if(URLline[hunterLoca] == '@'){ URLline[hunterLoca] = 'a'; if(URLline[hunterLoca + 1] == '-') URLline[hunterLoca + 1] = 'O'; else if(URLline[hunterLoca + 1] == 'a') URLline[hunterLoca + 1] = '@'; } else if(URLline[hunterLoca] == 'O'){ URLline[hunterLoca] = '-'; if(URLline[hunterLoca + 1] == '-') URLline[hunterLoca + 1] = 'O'; else if(URLline[hunterLoca + 1] == 'a') URLline[hunterLoca + 1] = '@'; } hunterLoca++; break; case 32: //space if(URLline[hunterLoca] == '@'){ URLline[hunterLoca] = 'O'; enemyNumber--; } break; } printMap(); } function checkGameEnd() { if(enemyNumber == 0) alert("게임 클리어! [걸린 시간 : " + time + "초]"); } </script> </head> <body onload = "initializeURL(); checkTime();" onkeydown = "keyboardInput();" onkeyup = "checkGameEnd();"> URL Hunter </body> </html>
3. 이원준 ¶
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <script> var maps = new Array(40), enemy = { remind : 10 }, hunter_position = 20, start_time = undefined, current_time = undefined; enemy.position = new Array(enemy.remind); enemy.move = function() { var temp; for( var i = 0; i < enemy.position.length; i++ ) { temp = Math.floor(Math.random()*3)-1; if( enemy.position[i] != null && maps[enemy.position[i]+temp] == "-" ) { enemy.position[i] += temp; }else{ continue; } } } function init_map() { var index = 0; start_time = new Date(); for( var i = 0; i < enemy.position.length; i++ ) { enemy.position[i] = null; } while( enemy.position.indexOf(null) != -1 ) { var temp = Math.floor(Math.random()*40); if( temp != 20 && enemy.position.indexOf(temp) == -1 ) { enemy.position[index++] = temp; } } print_map(); } function update_map() { for( var i = 0; i < maps.length; i++ ) { maps[i] = "-"; } for( i = 0; i < enemy.position.length; i++ ) { maps[enemy.position[i]] = "a"; } if( maps[hunter_position] == "a" ) { maps[hunter_position] = "@"; }else{ maps[hunter_position] = "O"; } } function print_map() { current_time = new Date(); update_map(); location.href = "./url_hunter.html#||"+maps.join("")+"||"; check_end(); } function move_hunter(direction) { if( direction == "left" && hunter_position > 0 ){ hunter_position--; } if( direction == "right" && hunter_position < 39 ){ hunter_position++; } } function key_input() { switch(event.keyCode) { case 37: //Left move_hunter("left"); print_map(); break; case 39: //Right move_hunter("right"); print_map(); break; case 32: //Space if( maps[hunter_position] == "@" ) { var temp = enemy.position.indexOf(hunter_position); enemy.position[temp] = null; } print_map(); break; default: break; } } function check_end() { if( enemy.position.every(function(element, index, array){ return (element == null); }) ) { location.href = "./url_hunter.html#||"+maps.join("")+"||"; clearInterval(timer1); clearInterval(timer2); clearInterval(timer3); return true; } } function print_time() { document.getElementById("time").innerHTML = ((current_time.getTime() - start_time.getTime())/1000); } var timer1 = setInterval(enemy.move, 500); var timer2 = setInterval(print_map, 500) var timer3 = setInterval(print_time, 100); </script> </head> <body onload="init_map();" onkeydown="key_input();"> <!-- <input type="button" value="pause" onclick="pause_game();"/> --> <!-- <input type="button" value="continue" onclick="continue_game();"/> --> <input type="button" value="restart" onclick="location.href='./url_hunter.html'"> <p>Time : <span id="time">0</span> Sec</p> </body> </html>
- 여러 구문들을 넣어보려고 했으나 실패했습니다. ㅠ
4. 김용준 ¶
<!DOCTYPE html> <html> <head> <meta charset="utf-8"/> <script> var map=new Array(50); var hunter=25; var count; function make_map(){ for(count=0;count<50;count++) map[count] = '-'; make_a(); map[hunter]='0'; reshow(); } function make_a(){ for(count=0;count<10;count++){ a=Math.floor(Math.random()*50); if(map[a]=='-') map[a]='a'; else count--; } } function move_a(){ var temp; for(count=0;count<50;count++){ if(map[count]=='a'){ temp=count; temp=temp+(Math.floor(Math.random()*3)-1); if(temp<0) temp=49+temp; if(temp>50) temp=temp-49; if(map[temp]=='-'){ map[temp]='a'; map[count]='-'; } } } } function keyboard(){ switch(event.keyCode){ case 37://left if(hunter>0) hunter--; if(map[hunter]=='a') map[hunter]='@'; else map[hunter]='O'; if(map[hunter+1]=='@') map[hunter+1]='a'; else map[hunter+1]='-'; reshow(); break; case 39://right if(hunter<49) hunter++; if(map[hunter]=='a') map[hunter]='@'; else map[hunter]='O'; if(map[hunter-1]=='@') map[hunter-1]='a'; else map[hunter-1]='-'; reshow(); break; case 32://SpaceBar if(map[hunter]=='@') map[hunter]='O'; reshow(); break; } } function reshow(){ location.href="./URL_Hunter.html#|"+map.join('')+"|"; move_a(); } </script> </head> <body onload="make_map();" onkeydown="keyboard();"> </body> </html>
- a가 워프를 탐;;