{{{~cpp #include #include using namespace std; struct Poker { int number; char color; }; Poker black[6]; Poker white[6]; ////// 비길경우 비교를 위해 Poker blackPair[5]; Poker whitePair[5]; int i; char temp[255]; ////////////////////////////// 소팅 //////////////////////////////////// bool compare(Poker a, Poker b) { return a.number>b.number; } /////////////////////////////// 입 력 ////////////////////////////////// bool input() { temp[28]=NULL; cin.getline(temp, 255); for(i=0; i<10; i++) { if(temp[28]==NULL) return false; if(i<5) { if(temp[3*i]=='T') black[i].number = 10; else if(temp[3*i]=='J') black[i].number = 11; else if(temp[3*i]=='Q') black[i].number = 12; else if(temp[3*i]=='K') black[i].number = 13; else if(temp[3*i]=='A') black[i].number = 14; else black[i].number = temp[3*i]-48; black[i].color = temp[3*i+1]; } else { if(temp[3*i]=='T') white[i-5].number = 10; else if(temp[3*i]=='J') white[i-5].number = 11; else if(temp[3*i]=='Q') white[i-5].number = 12; else if(temp[3*i]=='K') white[i-5].number = 13; else if(temp[3*i]=='A') white[i-5].number = 14; else white[i-5].number = temp[3*i]-48; white[i-5].color = temp[3*i+1]; } } black[5].number = 0; white[5].number = 0; sort(&black[0], &black[5], compare); sort(&white[0], &white[5], compare); return true; } ///////////////////////////// 풀하우스 결정 //////////////////////////// bool isFullHouse(Poker *card, int turn) { if((card[0].number==card[2].number) && (card[3].number==card[4].number)) { if(turn==1) { blackPair[0].number = card[2].number; blackPair[1].number = card[3].number; } else { whitePair[0].number = card[2].number; whitePair[1].number = card[3].number; } return true; } else if((card[0].number==card[1].number) && (card[2].number==card[4].number)) { if(turn==1) { blackPair[0].number = card[2].number; blackPair[1].number = card[1].number; } else { whitePair[0].number = card[2].number; whitePair[1].number = card[1].number; } return true; } return false; } ///////////////////////////// 포카드 결정 //////////////////////////// bool isFourCard(Poker *card, int turn) { if(card[0].number==card[3].number) { if(turn==1) //블랙 턴일 경우 { blackPair[0].number = card[0].number; blackPair[1].number = card[4].number; } else { whitePair[0].number = card[0].number; whitePair[1].number = card[4].number; } return true; } else if(card[1].number==card[4].number) { if(turn==1) //블랙 턴일 경우 { blackPair[0].number = card[1].number; blackPair[1].number = card[0].number; } else { whitePair[0].number = card[1].number; whitePair[1].number = card[0].number; } return true; } return false; } ///////////////////////////// 트리플 결정 //////////////////////////// bool isThreeCard(Poker *card, int turn) { if(card[0].number==card[2].number) { if(turn==1) //블랙 턴일 경우 { blackPair[0].number = card[0].number; blackPair[1].number = card[3].number; blackPair[2].number = card[4].number; } else { whitePair[0].number = card[0].number; whitePair[1].number = card[3].number; whitePair[2].number = card[4].number; } return true; } else if(card[1].number==card[3].number) { if(turn==1) //블랙 턴일 경우 { blackPair[0].number = card[1].number; blackPair[1].number = card[0].number; blackPair[2].number = card[4].number; } else { whitePair[0].number = card[1].number; whitePair[1].number = card[0].number; whitePair[2].number = card[4].number; } return true; } else if(card[2].number==card[4].number) { if(turn==1) //블랙 턴일 경우 { blackPair[0].number = card[2].number; blackPair[1].number = card[0].number; blackPair[2].number = card[1].number; } else { whitePair[0].number = card[2].number; whitePair[1].number = card[0].number; whitePair[2].number = card[1].number; } return true; } return false; } ///////////////////////////// 투페어 결정 //////////////////////////// bool isTwoPair(Poker *card, int turn) { if((card[0].number==card[1].number)&&(card[2].number==card[3].number)) { if(turn==1) //블랙 턴일 경우 { blackPair[0].number = card[0].number; blackPair[1].number = card[2].number; blackPair[2].number = card[4].number; } else { whitePair[0].number = card[0].number; whitePair[1].number = card[2].number; whitePair[2].number = card[4].number; } return true; } else if((card[0].number==card[1].number)&&(card[3].number==card[4].number)) { if(turn==1) //블랙 턴일 경우 { blackPair[0].number = card[0].number; blackPair[1].number = card[3].number; blackPair[2].number = card[2].number; } else { whitePair[0].number = card[0].number; whitePair[1].number = card[3].number; whitePair[2].number = card[2].number; } return true; } else if((card[1].number==card[2].number)&&(card[3].number==card[4].number)) { if(turn==1) //블랙 턴일 경우 { blackPair[0].number = card[1].number; blackPair[1].number = card[3].number; blackPair[2].number = card[0].number; } else { whitePair[0].number = card[1].number; whitePair[1].number = card[3].number; whitePair[2].number = card[0].number; } return true; } return false; } ///////////////////////////// 원페어 결정 //////////////////////////// bool isOnePair(Poker *card, int turn) { if(card[0].number==card[1].number) { if(turn==1) //블랙 턴일 경우 { blackPair[0].number = card[0].number; blackPair[1].number = card[2].number; blackPair[2].number = card[3].number; blackPair[3].number = card[4].number; } else { whitePair[0].number = card[0].number; whitePair[1].number = card[2].number; whitePair[2].number = card[3].number; whitePair[3].number = card[4].number; } return true; } else if(card[1].number==card[2].number) { if(turn==1) //블랙 턴일 경우 { blackPair[0].number = card[1].number; blackPair[1].number = card[0].number; blackPair[2].number = card[3].number; blackPair[3].number = card[4].number; } else { whitePair[0].number = card[1].number; whitePair[1].number = card[0].number; whitePair[2].number = card[3].number; whitePair[3].number = card[4].number; } return true; } else if(card[2].number==card[3].number) { if(turn==1) //블랙 턴일 경우 { blackPair[0].number = card[2].number; blackPair[1].number = card[0].number; blackPair[2].number = card[1].number; blackPair[3].number = card[4].number; } else { whitePair[0].number = card[2].number; whitePair[1].number = card[0].number; whitePair[2].number = card[1].number; whitePair[3].number = card[4].number; } return true; } else if(card[3].number==card[4].number) { if(turn==1) //블랙 턴일 경우 { blackPair[0].number = card[3].number; blackPair[1].number = card[0].number; blackPair[2].number = card[1].number; blackPair[3].number = card[2].number; } else { whitePair[0].number = card[3].number; whitePair[1].number = card[0].number; whitePair[2].number = card[1].number; whitePair[3].number = card[2].number; } return true; } return false; } ////////////////////////////////// 플러시 결정 ////////////////////////////////// bool isFlush(Poker *card) { for(i=1; i<5; i++) if(card[i].color!=card[i-1].color) return false; return true; } ///////////////////////////////// 스트레이트 결정 //////////////////////////////// bool isStreit(Poker *card) { for(i=1; i<5; i++) if(card[i].number != card[i-1].number-1) return false; return true; } /////////////////////////////// 카드 우선 순위 결정 ///////////////////////////////// int cardpower(Poker *card, int turn) { if(isStreit(card) && isFlush(card)) return 1; else if(isFourCard(card, turn)) return 2; else if(isFullHouse(card, turn)) return 3; else if(isFlush(card)) return 4; else if(isStreit(card)) return 5; else if(isThreeCard(card, turn)) return 6; else if(isTwoPair(card, turn)) return 7; else if(isOnePair(card, turn)) return 8; else return 9; } /////////////////////////////// 큰수 결정 /////////////////////////////// int decideBigger(Poker *card1, Poker *card2) { for(i=0; i<5; i++) { if(card1[i].number>card2[i].number) return 1; else if(card1[i].numbercardpower(white, 2)) return -1; else { if(cardpower(black, 1)==1 || cardpower(black, 1)==4 || cardpower(black, 1)==5 || cardpower(black, 1)==9) return decideBigger(black, white); else return decideBigger(blackPair, whitePair); } } int main() { while(input()) { for(i=0; i<5; i++) { blackPair[i].number=0; whitePair[i].number=0; } int result = decideWinner(); if(result==1) cout <<"Black wins." <