~cpp 
// Knight.cpp: implementation of the CKnight class.
//
//////////////////////////////////////////////////////////////////////
#include "Knight.h"
#include "iostream"
using namespace std;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CKnight::CKnight(int sr, int sc)
{
	int tempHorizontal[] = {2, 1, -1, -2, -2, -1, 1, 2};
	int tempVertical[] = {-1, -2, -2, -1, 1, 2, 2, 1};
	for (int row = 0 ; row < 8 ; row++){
		for (int col = 0 ; col < 8 ; col++) {
			m_ChessBoard[row][col] = 0;
			m_Footprint[row * 8 + col] = 0;
		}
		m_Horizontal[row] = tempHorizontal[row];
		m_Vertical[row] = tempVertical[row];
	}
	m_Move = 0;
	
	m_CurrentRow = sr, m_CurrentColumn = sc;
}
CKnight::~CKnight()
{
}
void CKnight::showNightTour()
{
	for (int row = 0 ; row < 8 ; row++) {
		printf("\n\n");
		for (int col = 0 ; col < 8 ; col++)
			printf("%d\t", m_ChessBoard[col][row]);
	}
	printf("\n\n경 로 :\n");
	for (int counter = 0 ; counter < 64 ; counter++){
		printf(" %d", m_Footprint[counter]);
		if (counter % 32 == 31)
			printf("\n");
	}
	printf("이동횟수 : %d\n", m_Move);
	system("pause");
	system("cls");
}
void CKnight::showPosition()
{
	printf("(%d, %d)", m_CurrentRow, m_CurrentColumn);
}
void CKnight::tour()
{
	for (int counter = 1 ; counter < 65 ; counter++) {
		m_ChessBoard[m_CurrentRow][m_CurrentColumn] = counter;
		
		int direction = -1;
		while (++direction <= 8 && m_ChessBoard[m_CurrentRow][m_CurrentColumn] < 64) {
			if (direction > 7) {		// BackStep
				direction = m_Footprint[--counter];
				int rewind = (direction + 4) % 8;
				m_ChessBoard[m_CurrentRow][m_CurrentColumn] = 0;
				m_CurrentRow += m_Horizontal[rewind];
				m_CurrentColumn += m_Vertical[rewind];
				continue;
			}
			m_CurrentRow += m_Horizontal[direction];
			m_CurrentColumn += m_Vertical[direction];
			if (m_CurrentRow < 0 || m_CurrentRow > 7
				|| m_CurrentColumn < 0 || m_CurrentColumn > 7
				|| m_ChessBoard[m_CurrentRow][m_CurrentColumn] != 0){
				m_CurrentRow -= m_Horizontal[direction];
				m_CurrentColumn -= m_Vertical[direction];
				continue;
			}
			m_Footprint[counter] = direction;
			m_Move++;
			break;
		}
	}
}