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JavaScript/2011년스터디/URLHunter (rev. 1.8)

Java Script/2011년스터디/URL Hunter

URLHunter를 만들어보자!!

박정근

  • The Hunter.html

<heml>
    <head>
        <title>The Hunter</title>
        <script language ="Javascript" src ="Hunter.js"></script>
    </head>
    <body onload ="replash()">
	You should kill all the monsters.
	Your gun point is 'O' and 'a' is Monsters.
	
    </body>
</html>

  • Hunter.js

var replash = function(){
    setInter = setInterval("URLChange();",100);
}
var CrtURL = (document.URL.indexOf('#') == -1)? document.URL+'#': document.URL.slice(0,document.URL.indexOf('#')+1);
var URLChange = function(){
    if(map.peace){
	clearInterval(setInter);
	location.href = CrtURL + "You Killed monsters!!";
	alert("The World has peace!");
    }else{
	map.makeS();
        location.href = CrtURL + "  |" + map.s.join('') + "|";
    }
}
document.onkeydown = KeyInput;
function KeyInput(e){
    var code = (window.event)? window.event.keyCode: e.which;
    if(code == 39)  map.H.right();
    else if (code == 37) map.H.left();
    else if (code == 32) map.kill();
    
}



function Monster(w){
    this.where = w;
    this.alive = true;
    this.right = function(){this.where = (this.where+1)%50;}
    this.left = function(){ 
	this.where = (this.where-1<0)? 49: this.where-1;
    }
    this.randomMove = function(){
	if (this.alive){
	    var t = (Math.floor(Math.random()*100)%3);
	    if(t==0)
		this.right();
	    else if(t==1)
		this.left();
	}else{
	    this.where = -1;
	}
    }
}
function Hunter(w){
    this.where = w;
    this.right = function(){this.where = (this.where+1)%50;}
    this.left = function(){ 
	this.where = (this.where-1<0)? 49: this.where-1;
    }
}
function Map(){
    this.peace = false;
    this.a1 = new Monster(Math.floor(Math.random()*50));
    this.a2 = new Monster(Math.floor(Math.random()*50));
    this.a3 = new Monster(Math.floor(Math.random()*50));
    this.a4 = new Monster(Math.floor(Math.random()*50));
    this.H = new Hunter(3);
    this.s = new Array(50);
    this.makeS = function(){
	if((this.a1.where == -1)&&(this.a2.where == -1)&&(this.a3.where == -1)&&(this.a4.where == -1))  this.peace = true;
	
	this.a1.randomMove();
	this.a2.randomMove();
	this.a3.randomMove();
	this.a4.randomMove();
	
	if (this.a1.alive)	this.s[this.a1.where] = 'a';
	if (this.a2.alive)	this.s[this.a2.where] = 'a';
	if (this.a3.alive)	this.s[this.a3.where] = 'a';
	if (this.a4.alive)	this.s[this.a4.where] = 'a';
	if((this.H.where==this.a1.where)||(this.H.where==this.a2.where)||(this.H.where==this.a3.where)||(this.H.where==this.a4.where))
	    this.s[this.H.where] = '@';
	else
	    this.s[this.H.where] = 'O';
	
	var i=0;
	for(i = 0; i<50;i++){
	    if((i!=this.a1.where)&&(i!=this.a2.where)&&(i!=this.a3.where)&&(i!=this.a4.where)&&(i!=this.H.where))
		this.s[i] = '-';
	}
    }
    this.deada1 = function(){	this.a1.alive = false;    }
    this.deada2 = function(){	this.a2.alive = false;    }
    this.deada3 = function(){	this.a3.alive = false;    }
    this.deada4 = function(){	this.a4.alive = false;    }
    this.kill = function(){
	if (this.H.where == this.a1.where)  this.deada1();
	else if(this.H.where == this.a2.where)  this.deada2();
	else if(this.H.where == this.a3.where)  this.deada3();
	else if(this.H.where == this.a4.where)  this.deada4();
    }
    this.allkill = function(){
	this.deada1();
	this.deada2();
	this.deada3();
	this.deada4();
    }
}
var map = new Map()
map.makeS();

The hunter


The Hunter.html

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