Javascript
//
}}}
* gugu.js
{{{
function gugu(dan){
for(var i = 1; i <= 9; i++){
document.write(dan + " X " + i + " = " + (dan * i) + " ");
}
}
function gu(){
for(var i = 2; i <= 9; i++){
gugu(i);
document.write(" ");
}
}
function g(){
for(var i = 2; i <= 9; i++){
for(var j = 1; j <= 9; j++){
document.write(i + " X " + j + " = " + (i * j) + " ");
}
document.write(" ");
}
}
}}}
* sum.js
{{{
function s(){
var score = {"지혜":{"국어":90, "수학":90},"수경":{"국어":90, "수학":40}, "정근":{"국어":80, "수학":100}};
for(var i in score){
document.write("<" + i + "> ");
for(var j in score[i]){
document.write(j + " : " + score[i][j] + " ");
}
}
}
}}}
== 18일 ==
* [http://ejohn.org/blog/simple-javascript-inheritance/ Simple JavaScript Inheritance]
{{{
var Person = Class.extend({
init: function(isDancing){
this.dancing = isDancing;
},
dance: function(){
return this.dancing;
}
});
var Ninja = Person.extend({
init: function(){
this._super( false );
},
dance: function(){
// Call the inherited version of dance()
return this._super();
},
swingSword: function(){
return true;
}
});
var p = new Person(true);
p.dance(); // => true
var n = new Ninja();
n.dance(); // => false
n.swingSword(); // => true
// Should all be true
p instanceof Person && p instanceof Class &&
n instanceof Ninja && n instanceof Person && n instanceof Class
}}}
* Simple Class Creation and Inheritance
{{{
(function(){
var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
// The base Class implementation (does nothing)
this.Class = function(){};
// Create a new Class that inherits from this class
Class.extend = function(prop) {
var _super = this.prototype;
// Instantiate a base class (but only create the instance,
// don't run the init constructor)
initializing = true;
var prototype = new this();
initializing = false;
// Copy the properties over onto the new prototype
for (var name in prop) {
// Check if we're overwriting an existing function
prototype[name] = typeof prop[name] == "function" &&
typeof _super[name] == "function" && fnTest.test(prop[name]) ?
(function(name, fn){
return function() {
var tmp = this._super;
// Add a new ._super() method that is the same method
// but on the super-class
this._super = _super[name];
// The method only need to be bound temporarily, so we
// remove it when we're done executing
var ret = fn.apply(this, arguments);
this._super = tmp;
return ret;
};
})(name, prop[name]) :
prop[name];
}
// The dummy class constructor
function Class() {
// All construction is actually done in the init method
if ( !initializing && this.init )
this.init.apply(this, arguments);
}
// Populate our constructed prototype object
Class.prototype = prototype;
// Enforce the constructor to be what we expect
Class.constructor = Class;
// And make this class extendable
Class.extend = arguments.callee;
return Class;
};
})();
}}}
* Initialization
{{{
function Person(){}
function Ninja(){}
Ninja.prototype = new Person();
// Allows for instanceof to work:
(new Ninja()) instanceof Person
if ( !initializing )
this.init.apply(this, arguments);
}}}
* Super Method
{{{
var Person = Class.extend({
init: function(isDancing){
this.dancing = isDancing;
}
});
var Ninja = Person.extend({
init: function(){
this._super( false );
}
});
var p = new Person(true);
p.dancing; // => true
var n = new Ninja();
n.dancing; // => false
}}}
== 신나는 야구게임 ==
* 숫자야구/김수경