[[pagelist(^JavaScript/)]] [[TableOfContents]] = JavaScript Source Code = == 11일 == * 2011.html {{{ Javascript // }}} * gugu.js {{{ function gugu(dan){ for(var i = 1; i <= 9; i++){ document.write(dan + " X " + i + " = " + (dan * i) + "
"); } } function gu(){ for(var i = 2; i <= 9; i++){ gugu(i); document.write("
"); } } function g(){ for(var i = 2; i <= 9; i++){ for(var j = 1; j <= 9; j++){ document.write(i + " X " + j + " = " + (i * j) + "
"); } document.write("
"); } } }}} * sum.js {{{ function s(){ var score = {"지혜":{"국어":90, "수학":90},"수경":{"국어":90, "수학":40}, "정근":{"국어":80, "수학":100}}; for(var i in score){ document.write("<" + i + ">
"); for(var j in score[i]){ document.write(j + " : " + score[i][j] + "
"); } } } }}} == 18일 == * [http://ejohn.org/blog/simple-javascript-inheritance/ Simple JavaScript Inheritance] {{{ var Person = Class.extend({ init: function(isDancing){ this.dancing = isDancing; }, dance: function(){ return this.dancing; } }); var Ninja = Person.extend({ init: function(){ this._super( false ); }, dance: function(){ // Call the inherited version of dance() return this._super(); }, swingSword: function(){ return true; } }); var p = new Person(true); p.dance(); // => true var n = new Ninja(); n.dance(); // => false n.swingSword(); // => true // Should all be true p instanceof Person && p instanceof Class && n instanceof Ninja && n instanceof Person && n instanceof Class }}} * Simple Class Creation and Inheritance {{{ (function(){ var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/; // The base Class implementation (does nothing) this.Class = function(){}; // Create a new Class that inherits from this class Class.extend = function(prop) { var _super = this.prototype; // Instantiate a base class (but only create the instance, // don't run the init constructor) initializing = true; var prototype = new this(); initializing = false; // Copy the properties over onto the new prototype for (var name in prop) { // Check if we're overwriting an existing function prototype[name] = typeof prop[name] == "function" && typeof _super[name] == "function" && fnTest.test(prop[name]) ? (function(name, fn){ return function() { var tmp = this._super; // Add a new ._super() method that is the same method // but on the super-class this._super = _super[name]; // The method only need to be bound temporarily, so we // remove it when we're done executing var ret = fn.apply(this, arguments); this._super = tmp; return ret; }; })(name, prop[name]) : prop[name]; } // The dummy class constructor function Class() { // All construction is actually done in the init method if ( !initializing && this.init ) this.init.apply(this, arguments); } // Populate our constructed prototype object Class.prototype = prototype; // Enforce the constructor to be what we expect Class.constructor = Class; // And make this class extendable Class.extend = arguments.callee; return Class; }; })(); }}} * Initialization {{{ function Person(){} function Ninja(){} Ninja.prototype = new Person(); // Allows for instanceof to work: (new Ninja()) instanceof Person if ( !initializing ) this.init.apply(this, arguments); }}} * Super Method {{{ var Person = Class.extend({ init: function(isDancing){ this.dancing = isDancing; } }); var Ninja = Person.extend({ init: function(){ this._super( false ); } }); var p = new Person(true); p.dancing; // => true var n = new Ninja(); n.dancing; // => false }}} == 신나는 야구게임 == * [숫자야구/김수경]