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Java Script/2011년스터디/김수경

1. JavaScript Source Code

1.1. 11일

  • 2011.html

<html>
<head>
<title>Javascript</title>
   <script src="gugu.js" type="text/javascript"></script>
   <link rel="stylesheet" type="text/css" href="2011.css" />
</head>
<body onload="gu();">
//<body onload="s();">
</body>
</html>
  • gugu.js

function gugu(dan){
    for(var i = 1; i <= 9; i++){
        document.write(dan + " X " + i + " = " + (dan * i) + "<br/>");
    }
}

function gu(){
    for(var i = 2; i <= 9; i++){
        gugu(i);
        document.write("<br/>");
    }
}

function g(){
    for(var i = 2; i <= 9; i++){
        for(var j = 1; j <= 9; j++){
           document.write(i + " X " + j + " = " + (i * j) + "<br/>");
        }
        document.write("<br/>");
    }
}
  • sum.js

function s(){
    var score = {"지혜":{"국어":90, "수학":90},"수경":{"국어":90, "수학":40}, "정근":{"국어":80, "수학":100}};
    for(var i in score){
        document.write("<" + i + "><br/>");
        for(var j in score[i]){
            document.write(j + " : " + score[i][j] + "<br/>");
        }
    }
}

1.2. 18일


var Person = Class.extend({
  init: function(isDancing){
    this.dancing = isDancing;
  },
  dance: function(){
    return this.dancing;
  }
});
var Ninja = Person.extend({
  init: function(){
    this._super( false );
  },
  dance: function(){
    // Call the inherited version of dance()
    return this._super();
  },
  swingSword: function(){
    return true;
  }
});

var p = new Person(true);
p.dance(); // => true

var n = new Ninja();
n.dance(); // => false
n.swingSword(); // => true

// Should all be true
p instanceof Person && p instanceof Class &&
n instanceof Ninja && n instanceof Person && n instanceof Class
  • Simple Class Creation and Inheritance

(function(){
  var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
  // The base Class implementation (does nothing)
  this.Class = function(){};
  
  // Create a new Class that inherits from this class
  Class.extend = function(prop) {
    var _super = this.prototype;
    
    // Instantiate a base class (but only create the instance,
    // don't run the init constructor)
    initializing = true;
    var prototype = new this();
    initializing = false;
    
    // Copy the properties over onto the new prototype
    for (var name in prop) {
      // Check if we're overwriting an existing function
      prototype[name] = typeof prop[name] == "function" && 
        typeof _super[name] == "function" && fnTest.test(prop[name]) ?
        (function(name, fn){
          return function() {
            var tmp = this._super;
            
            // Add a new ._super() method that is the same method
            // but on the super-class
            this._super = _super[name];
            
            // The method only need to be bound temporarily, so we
            // remove it when we're done executing
            var ret = fn.apply(this, arguments);        
            this._super = tmp;
            
            return ret;
          };
        })(name, prop[name]) :
        prop[name];
    }
    
    // The dummy class constructor
    function Class() {
      // All construction is actually done in the init method
      if ( !initializing && this.init )
        this.init.apply(this, arguments);
    }
    
    // Populate our constructed prototype object
    Class.prototype = prototype;
    
    // Enforce the constructor to be what we expect
    Class.constructor = Class;

    // And make this class extendable
    Class.extend = arguments.callee;
    
    return Class;
  };
})();
  • Initialization

function Person(){}
function Ninja(){}
Ninja.prototype = new Person();
// Allows for instanceof to work:
(new Ninja()) instanceof Person

if ( !initializing )
  this.init.apply(this, arguments);
  • Super Method

var Person = Class.extend({
  init: function(isDancing){
    this.dancing = isDancing;
  }
});
var Ninja = Person.extend({
  init: function(){
          this._super( false );
  }
});

var p = new Person(true);
p.dancing; // => true

var n = new Ninja();
n.dancing; // => false 

1.3. 신나는 야구게임

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