Difference between r1.12 and the current
@@ -180,177 +180,4 @@
}}}
== 신나는 야구게임 ==
[http://jquery.com/ JQuery]를 사용한 ToyProgram
{{{
<html>
<head>
<title>ZeroPage</title>
<link rel="stylesheet" type="text/css" href="Baseball.css" />
<link href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/themes/start/jquery-ui.css" rel="stylesheet" type="text/css"/>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js"></script>
<script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/jquery-ui.min.js"></script>
<script src="Baseball.js" type="text/javascript"></script>
</head>
<body>
<div id="container" class="ui-widget">
<h1>신나는 야구게임!</h1>
<form onsubmit="return false;">
세 자리 수 입력 : <input type="text" id="number" maxlength="3"/>
<input type="submit" id="guess" value="Go!"/><br/>
<div class="box ui-widget-content ui-corner-all" id="log" readonly="true"></div><br/>
<input type="button" id="new" value="New Game"/>
<span class="box ui-widget-content" id="notification">새 게임 시작 버튼을 눌러주세요.</span>
</form>
</div>
</body>
</html>
}}}
* Baseball.js
{{{
(function ($, undefined) {
var isNumber = function(key){
return ((key >= 48) && (key <= 57)) || ((key >= 96) && (key <= 105));
}
var isSpecialKey = function(key){
return (key === 13) || (key === 8) || (key === 37) || (key === 39) || (key === 46) || (key === 116);
}
var makeQuestion = function(){
var number, index;
for(index = 0; index < 3; index++){
do{
number = makeNumber();
}while(isIn(number, answer));
answer[index] = number;
}
}
var isIn = function(number, set){
for(var i in set){
if(number === set[i]) return true;
}
return false;
}
var makeNumber = function(){
return Math.floor(Math.random() * 10);
}
var checkNumber = function(number){
var strike = 0, ball = 0;
for(var index = 0; index < 3; index++){
if(isBall(number, index)) ball++;
if(isStrike(number, index)) strike++;
}
printResult(strike, ball);
}
var printResult = function(strike, ball){
var log = $("#log");
log.append(count + ">>> [" + $("#number").val() + "] ");
if(strike === 3){
log.append("Bingo!<br/>");
endGame();
}else{
log.append(strike + " strike, " + ball + " ball.<br/>");
}
log.scrollTop(999999999);
}
var endGame = function(){
//$("#number").readonly = "true";
}
var isProper = function(input){
return (input.length === 3)
}
var getNumber = function(number, input){
var index, square;
for(index = 0; index < 3; index++){
square = Math.pow(10, 2-index);
number[index] = Math.floor(input/square);
input -= number[index]*square;
}
}
var isBall = function(number, index){
return ((number[index] === answer[(index+1)%3]) || (number[index] === answer[(index+2)%3]));
}
var isStrike = function(number, index){
return number[index] === answer[index];
}
$(document).ready(function() {
$(":button, :submit").button();
$("#new").click(function (){
$("#notification").text("새로운 게임이 시작되었습니다.");
$("#log").html("새 게임 시작>>><br/>");
//$("#number").readonly = "false";
answer = [];
count = 0;
makeQuestion();
$("#number").focus();
});
$("form").submit(function (){
var number = [], input = $("#number").val();
if(isProper(input)){
count++;
getNumber(number, input);
checkNumber(number);
}
$("#number").val("");
});
$("#number").keydown(function(e){
if(!(isNumber(e.keyCode) || isSpecialKey(e.keyCode))){
return false;
}
});
$("#container").dialog({width: "380px", resizable: "false", title: "Linflus"});
});
}) (jQuery);
}}}
* Baseball.css
{{{
*{
font-family: 'NanumGothic', '나눔고딕', sans-serif;
font-size: small;
}
h1 {
font-family: 'NanumPen', '나눔손글씨 펜', sans-serif;
font-size: 50px;
text-align: center;
color: deepskyblue;
}
.box{
width: 100%;
}
#notification{
display: block;
position: relative;
top: 13px;
border-width: 1px 0 0 0;
padding-top: 2px;
clear: both;
}
#log{
height: 100px;
overflow: auto;
padding: 2px;
clear: both;
}
#number{
width: 40%;
}
#new, #guess{
float: right;
}
}}}
== 신나는 야구게임 ==
* Baseball.html
* [숫자야구/김수경]
- JavaScript/2011년스터디/3월이전
- JavaScript/2011년스터디/7월이전
- JavaScript/2011년스터디/JSON-js분석
- JavaScript/2011년스터디/URLHunter
- JavaScript/2011년스터디/박정근
- JavaScript/2011년스터디/서지혜
- JavaScript/2011년스터디/윤종하
1. JavaScript Source Code ¶
1.1. 11일 ¶
- 2011.html
<html> <head> <title>Javascript</title> <script src="gugu.js" type="text/javascript"></script> <link rel="stylesheet" type="text/css" href="2011.css" /> </head> <body onload="gu();"> //<body onload="s();"> </body> </html>
- gugu.js
function gugu(dan){ for(var i = 1; i <= 9; i++){ document.write(dan + " X " + i + " = " + (dan * i) + "<br/>"); } } function gu(){ for(var i = 2; i <= 9; i++){ gugu(i); document.write("<br/>"); } } function g(){ for(var i = 2; i <= 9; i++){ for(var j = 1; j <= 9; j++){ document.write(i + " X " + j + " = " + (i * j) + "<br/>"); } document.write("<br/>"); } }
- sum.js
function s(){ var score = {"지혜":{"국어":90, "수학":90},"수경":{"국어":90, "수학":40}, "정근":{"국어":80, "수학":100}}; for(var i in score){ document.write("<" + i + "><br/>"); for(var j in score[i]){ document.write(j + " : " + score[i][j] + "<br/>"); } } }
1.2. 18일 ¶
var Person = Class.extend({ init: function(isDancing){ this.dancing = isDancing; }, dance: function(){ return this.dancing; } }); var Ninja = Person.extend({ init: function(){ this._super( false ); }, dance: function(){ // Call the inherited version of dance() return this._super(); }, swingSword: function(){ return true; } }); var p = new Person(true); p.dance(); // => true var n = new Ninja(); n.dance(); // => false n.swingSword(); // => true // Should all be true p instanceof Person && p instanceof Class && n instanceof Ninja && n instanceof Person && n instanceof Class
- Simple Class Creation and Inheritance
(function(){ var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/; // The base Class implementation (does nothing) this.Class = function(){}; // Create a new Class that inherits from this class Class.extend = function(prop) { var _super = this.prototype; // Instantiate a base class (but only create the instance, // don't run the init constructor) initializing = true; var prototype = new this(); initializing = false; // Copy the properties over onto the new prototype for (var name in prop) { // Check if we're overwriting an existing function prototype[name] = typeof prop[name] == "function" && typeof _super[name] == "function" && fnTest.test(prop[name]) ? (function(name, fn){ return function() { var tmp = this._super; // Add a new ._super() method that is the same method // but on the super-class this._super = _super[name]; // The method only need to be bound temporarily, so we // remove it when we're done executing var ret = fn.apply(this, arguments); this._super = tmp; return ret; }; })(name, prop[name]) : prop[name]; } // The dummy class constructor function Class() { // All construction is actually done in the init method if ( !initializing && this.init ) this.init.apply(this, arguments); } // Populate our constructed prototype object Class.prototype = prototype; // Enforce the constructor to be what we expect Class.constructor = Class; // And make this class extendable Class.extend = arguments.callee; return Class; }; })();
- Initialization
function Person(){} function Ninja(){} Ninja.prototype = new Person(); // Allows for instanceof to work: (new Ninja()) instanceof Person if ( !initializing ) this.init.apply(this, arguments);
- Super Method
var Person = Class.extend({ init: function(isDancing){ this.dancing = isDancing; } }); var Ninja = Person.extend({ init: function(){ this._super( false ); } }); var p = new Person(true); p.dancing; // => true var n = new Ninja(); n.dancing; // => false