= 실행코드 = {{{~cpp code import javax.swing.JOptionPane; public class BaseBall { private int correctNumber; public static void main(String[] args) { BaseBall oneGame = new BaseBall(); oneGame.setCorrectNumber(); int guess = 0, result = 0; do { guess = oneGame.inputGuess(); result = oneGame.compare(guess); if (result != 30) JOptionPane.showMessageDialog(null, (result / 10) + " Strike, " + (result % 10) + " Ball"); }while (result != 30); oneGame.displayResult(); } public void setCorrectNumber() { int setNumber = 0; do { setNumber = (int) (Math.random() * 10); }while (setNumber == 0); correctNumber = setNumber; do { setNumber = (int) (Math.random() * 10); }while (correctNumber == setNumber); correctNumber = correctNumber * 10 + setNumber; do { setNumber = (int) (Math.random() * 10); }while (((int)(correctNumber / 10)) == setNumber || ((int)(correctNumber % 10)) == setNumber); correctNumber = correctNumber * 10 + setNumber; } public int inputGuess() { String input = JOptionPane.showInputDialog("Enter three different number\n"); int guess = Integer.parseInt(input); return guess; } public int compare(int aGuess) { int compareResult = 0, cCorrect = correctNumber; int firstGuess = (int) (aGuess / 100); int secondGuess = ((int) (aGuess / 10)) % 10; int thirdGuess = aGuess % 10; if (((int)(cCorrect / 100) == firstGuess)) compareResult ++; cCorrect = cCorrect % 100; if (((int)(cCorrect / 10) == secondGuess)) compareResult ++; cCorrect = cCorrect % 10; if (cCorrect == thirdGuess) compareResult ++; compareResult *= 10; cCorrect = correctNumber; if (((int)(cCorrect / 100)) == secondGuess || ((int)(cCorrect / (100))) == thirdGuess) compareResult ++; cCorrect = cCorrect % 100; if (((int)(cCorrect / 10)) == firstGuess || ((int)(cCorrect / (10))) == thirdGuess) compareResult ++; cCorrect = cCorrect % 10; if ((cCorrect == firstGuess) || (cCorrect == secondGuess)) compareResult ++; return compareResult; } public void displayResult() { JOptionPane.showMessageDialog(null, "You are right!\n Answer is " + correctNumber); } } }}} = 잡담 = * 정답을 int변수 3자리 숫자로 표현해서 만들어봤더니 코드만 더 길어졌네요 -0-;; - [문원명] = 개선 시도 = 집에서 놀다가 우연히 여기를 와서 고쳐봅니다. 조금 더 생각해 보시면 되지요. 저에게 재미있는 경험을 주었는데, 문원명 후배님도 보시라고 과정을 만들어 두었습니다. 선행학습으로 JUnit이 있어야 하는데, http://junit.org 에서 궁금하시면 [http://www.devx.com/Java/Article/31983/0/page/2 관련문서]를 보시고 선배들에게 물어보세요. 용기가 내셔서 저를 찾으면... ;; --NeoCoin * 처음에는 Test-Driven Development 에 입각하여 만들어 보려고 했으나, Java를 거의 처음 시작하고 프로그래밍 경험의 공백기간이 길었던게 큰 타격이었습니다ㅠㅠ. 결국에는 문법과 알고리즘에만 신경을 쓰다보니 TDD방식으로 다루기가 쉽지 않네요. 개선 조언을 해 주신 류상민 선배님 감사합니다 ㅎㅎ -[문원명] * 오해가 있을 것 같아서 코멘트 합니다. TDD는 별로 중요하지 않습니다. 결정적으로 저는 '''TDD로 하지 않았습니다.''' 그냥 Refactoring시 Regression Test를 위해서 JUnit 을 썼을 뿐이에요.--NeoCoin * 네, 제가 TDD의 의미를 확실히 하지 못한 것 같습니다. TDD책의 앞부분만 읽어 보았는데, 계속해서 더 읽어야 나가야겠다는 다짐이 드네요. 관심 가져주셔서 고맙습니다 ㅋ -[문원명] == 과정 == 초기의 테스트 가능하도록 원하는 값으로 무작위로 나오는 답안을 세팅하는 함수 추가. {{{~java // ..생략 void setCorrectNumber(int in) { correctNumber = in; } @Test public void test2() { BaseBall oneGame = new BaseBall(); oneGame.setCorrectNumber(123); assertEquals(30, oneGame.compare(123)); assertEquals(10, oneGame.compare(100, 123)); assertEquals(2, oneGame.compare(310, 123)); } //..생략 }}} setCorrectNumber 하기도 귀찮아서 compare 부분을 확장 , 내부에서 쓰일일이 없는 함수로 제거 목적으로 코스 수정 {{{~java @Test public void test2() { BaseBall oneGame = new BaseBall(); assertEquals(30, oneGame.compare(123, 123)); assertEquals(10, oneGame.compare(100, 123)); assertEquals(2, oneGame.compare(310, 123)); } public int compare(int aGuess) { return compare(aGuess, correctNumber); } public int compare(int aGuess, int answer) { correctNumber = answer; int compareResult = 0, cCorrect = correctNumber; //생략 } }}} readability 를 위해 필요없는 typecasting 문법들 제거 (Java Language Specification의 규칙들을 보세요. 해당 typecasting은 거의다 필요 없는겁니다.) 유의미한 단위로 분리 {{{~java public int compare(int aGuess, int answer) { correctNumber = answer; int compareResult = 0, cCorrect = correctNumber; int firstGuess = aGuess / 100 % 10; int secondGuess = aGuess / 10 % 10; int thirdGuess = aGuess % 10; if (cCorrect / 100 == firstGuess) compareResult++; cCorrect = cCorrect % 100; if (cCorrect / 10 == secondGuess) compareResult++; cCorrect = cCorrect % 10; if (cCorrect == thirdGuess) compareResult++; compareResult *= 10; cCorrect = correctNumber; if ((cCorrect / 100) == secondGuess || (cCorrect / 100) == thirdGuess) compareResult++; cCorrect = cCorrect % 100; if ((cCorrect / 10) == firstGuess || (cCorrect / 10) == thirdGuess) compareResult++; cCorrect = cCorrect % 10; if ((cCorrect == firstGuess) || (cCorrect == secondGuess)) compareResult++; return compareResult; } }}} 특정 포지션의 숫자를 얻어오기 위한 반복 부분들 발견, 특정 포지션을 얻어오는 함수 만들기 {{{~java int positionNum(int value, int pos) { if (pos < 1) throw new IndexOutOfBoundsException("pos값은 1이상을 넣어주세요."); int a = value % (int) Math.pow(10, pos); return a / (int) Math.pow(10, pos - 1); } @Test public void getPositionNum() { assertEquals(3, positionNum(123, 1)); assertEquals(2, positionNum(123, 2)); assertEquals(1, positionNum(123, 3)); } }}} 해당 함수를 알고리즘에 적용, Test는 계속 녹색 . 결과 값을 의미를 드러낼수 있도록 변경 더이상 함수가 this.correctNumber에 의존할 필요 없으므로 코드 개선 {{{~java public int compare(int aGuess, int cCorrect) { int firstGuess = positionNum(aGuess,3); int secondGuess = positionNum(aGuess,2); int thirdGuess = positionNum(aGuess,1); int strike=0; if (positionNum(cCorrect,3) == firstGuess) strike++; if (positionNum(cCorrect,2) == secondGuess) strike++; if (positionNum(cCorrect,1) == thirdGuess) strike++; int ball=0; if (positionNum(cCorrect,3) == secondGuess || positionNum(cCorrect,3) == thirdGuess) ball++; if (positionNum(cCorrect,2) == firstGuess || positionNum(cCorrect,2) == thirdGuess) ball++; if ((positionNum(cCorrect,1) == firstGuess) || (positionNum(cCorrect,1) == secondGuess)) ball++; return ball + strike*10; } }}} 코드에 약간 패턴이 보인다. inline시키면 보일것 같다. 그래서 xxxGuess 를 inline {{{~java public int compare(int aGuess, int answer) { int cCorrect = answer; int strike=0; if (positionNum(cCorrect,3) == positionNum(aGuess,3)) strike++; if (positionNum(cCorrect,2) == positionNum(aGuess,2)) strike++; if (positionNum(cCorrect,1) == positionNum(aGuess,1)) strike++; int ball=0; if (positionNum(cCorrect,3) == positionNum(aGuess,2) || positionNum(cCorrect,3) == positionNum(aGuess,1)) ball++; if (positionNum(cCorrect,2) == positionNum(aGuess,3) || positionNum(cCorrect,2) == positionNum(aGuess,1)) ball++; if ((positionNum(cCorrect,1) == positionNum(aGuess,3)) || (positionNum(cCorrect,1) == positionNum(aGuess,2))) ball++; return ball + strike*10; } }}} 숫자 패턴을 파악하고 중복 개선, magic number 제거 {{{~java public int compare(int aGuess, int cCorrect) { final int START_POS = 1,END_POS = 3; int strike = 0; for (int pos = END_POS; pos >=START_POS; pos--) { if (positionNum(cCorrect, pos) == positionNum(aGuess, pos)) strike++; } int ball = 0; for (int corPos = END_POS; corPos >=START_POS; corPos--) { for (int guePos = END_POS; guePos > 0; guePos--) { if (corPos != guePos && positionNum(cCorrect, corPos) == positionNum(aGuess,guePos)) ball++; } } return ball + strike * 10; } }}} 두개의 루프의 정확한 의미 파악, 합침 {{{~java public int compare(int aGuess, int cCorrect) { final int START_POS = 1, END_POS = 3; int strike = 0, ball = 0; for (int corPos = END_POS; corPos >= START_POS; corPos--) { for (int guePos = END_POS; guePos >= START_POS; guePos--) { if (positionNum(cCorrect, corPos) == positionNum(aGuess, guePos)) { if (corPos == guePos) strike++; else ball++; } } } return ball + strike * 10; } }}} 해당 루틴이 지날때 마다 result 값에 10과 1을 더해주는 방식으로 바꿈 {{{~java public int compare(int aGuess, int cCorrect) { final int START_POS = 1, END_POS = 3, STRIKE_DELTA = 10, BALL_DELTA = 1; int result = 0; //10자리가 strike, 1자리고 ball 값 for (int corPos = END_POS; corPos >= START_POS; corPos--) for (int guePos = END_POS; guePos >= START_POS; guePos--) if (positionNum(cCorrect, corPos) == positionNum(aGuess, guePos)) result += (corPos == guePos) ? STRIKE_DELTA : BALL_DELTA; return result; } }}} 기타 overloading된 무의미한 compare를 정리. 소스상 setCorrectNumber를 생성자로 옮김. 더 개선하고 싶으나 그냥 하기 지쳐서 여기서 그만.. {{{~java package test; import static org.junit.Assert.assertEquals; import org.junit.Test; import javax.swing.JOptionPane; public class BaseBall { private int correctNumber; public static void main(String[] args) { final int END_GAME_NUM = 30; BaseBall oneGame = new BaseBall(); while (true) { int result = oneGame.runOneTurn(); if (result == END_GAME_NUM) break; else JOptionPane.showMessageDialog(null, String.format("%d Strike, %d Ball", result / 10, result % 10)); } oneGame.displayResult(); } public int runOneTurn() { return compare(this.correctNumber, inputGuess()); } public BaseBall() { int setNumber = 0; do { setNumber = (int) (Math.random() * 10); } while (setNumber == 0); correctNumber = setNumber; do { setNumber = (int) (Math.random() * 10); } while (correctNumber == setNumber); correctNumber = correctNumber * 10 + setNumber; do { setNumber = (int) (Math.random() * 10); } while (correctNumber / 10 == setNumber || correctNumber % 10 == setNumber); correctNumber = correctNumber * 10 + setNumber; } public int inputGuess() { String input = JOptionPane .showInputDialog("Enter three different number\n"); int guess = Integer.parseInt(input); return guess; } int positionNum(int value, int pos) { if (pos < 1) throw new IndexOutOfBoundsException("pos값은 1이상"); int a = value % (int) Math.pow(10, pos); return a / (int) Math.pow(10, pos - 1); } public int compare(int aGuess, int cCorrect) { final int START_POS = 1, END_POS = 3, STRIKE_DELTA = 10, BALL_DELTA = 1; int result = 0; // 10자리가 strike, 1자리가 ball 값 for (int corPos = END_POS; corPos >= START_POS; corPos--) for (int guePos = END_POS; guePos >= START_POS; guePos--) if (positionNum(cCorrect, corPos) == positionNum(aGuess, guePos)) result += (corPos == guePos) ? STRIKE_DELTA : BALL_DELTA; return result; } public void displayResult() { JOptionPane.showMessageDialog(null, "You are right!\n Answer is " + correctNumber); } @Test public void getPositionNum() { assertEquals(3, positionNum(123, 1)); assertEquals(2, positionNum(123, 2)); assertEquals(1, positionNum(123, 3)); } @Test public void test2() { BaseBall oneGame = new BaseBall(); assertEquals(30, oneGame.compare(123, 123)); assertEquals(10, oneGame.compare(100, 123)); assertEquals(2, oneGame.compare(310, 123)); } } }}}