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  • 2dInDirect3d/Chapter1
          1. IDirect3D8 객체를 만든다.
          2. 호환성 있는 IDirect3D8 객체를 검사한 후, 적정한 디바이스 타입을 고른다.
          == Purpose of the IDirect3D8 Object ==
          == Creating IDirect3D8 Object ==
         IDirect3D8* Direct3DCreate8 (
         IDirect3D8* pd3d = NULL; // 포인터를 한개 만들어서
         UINT IDirect3D8::GetAdapterCount();
         UINT IDirect3D8::GetAdapterModeCount(
         HRESULT IDirect3D8::EnumAdapterModes(
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