- UnityStudy . . . . 2 matches
transform.rotation *= Quaternion.AngleAxis(Input.GetAxis("Horizontal") *30.0 * Time.deltaTime, Vector3(0, 0, 1));
transform.rotation *= Quaternion.AngleAxis(Input.GetAxis("Vertical") *30.0 * Time.deltaTime, Vector3(1, 0, 0));