자꾸 치기 귀찮은 윈도우즈 기본으로 만들기!
~cpp
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
MSG msg;
HWND hWnd;
WNDCLASS wc;
wc.lpszClassName = "DXTEST";
wc.lpfnWndProc = WndProc;
wc.style = CS_VREDRAW | CS_HREDRAW;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon( NULL, IDI_APPLICATION );
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
wc.hbrBackground = (HBRUSH) (GetStockObject(BLACK_BRUSH));
wc.lpszMenuName = NULL;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
RegisterClass( &wc );
hWnd = CreateWindowEx( 0, "DXTEST", "DXTEST",
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL );
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
while(true)
{
if( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) )
{
if( 0 == GetMessage(&msg, NULL, 0, 0 ) )
{
// WM_QUIT was posted, so exit
return (int)msg.wParam;
}
// Translate and dispatch the message
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
{
// 이곳엔 메세지를 받지 않았을때 하는 일을 적어준다.
// 그래픽 표시라던지.. 기타 등등..
}
}
return (int)msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case WM_DESTROY:
PostQuitMessage(0);
break;
}
return DefWindowProc(hWnd, msg, wParam, lParam);
}