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Direct3D

DirectX 9.0 μ—μ„œλŠ” ApplicationWizard λΌ μ§€μ›ν•œλ‹€. κ·Έ μ „κΉŒμ§€λŠ” λ­”κ°€ ν—ˆμˆ ν•˜κ²Œ λ³΄μ˜€λŠ”λ°. 9.0μ—μ„œλŠ” ν™•μ‹€ν•œ ν”„λ ˆμž„μ›Œν¬μ˜ λͺ¨μŠ΅μ„ 보여μ€λ‹€.

기본적인 클래슀인 CD3DApplication 이 있고, 이것을 상속받은 CMyD3DApplication을 μ‚¬μš©ν•˜μ—¬ ν•˜κ³ μ‹Άμ€ 일을 ν•  수 μžˆλ‹€.

~cpp 
CMyD3DApplication->Render() : μ‹€μ œ λ Œλ”λ§μ„ μˆ˜ν–‰ν•˜λŠ” λΆ€λΆ„
CMyD3DApplication->RenderText() : 화면에 κΈ€μ”¨λΌ λ Œλ”λ§ν•˜λŠ” λΆ€λΆ„
CMyD3DApplication->InitDeviceObject() : 였브젝트의 μ΄ˆκΈ°ν™”λΌ μˆ˜ν–‰ν•˜λŠ” λΆ€λΆ„
CMyD3DApplication->RestoreDeviceObject() : λ Œλ”λ§ 방법을 μ„ΈνŒ…ν•˜λŠ” λΆ€λΆ„
CMyD3DApplication->DeleteDeviceObject() : λ”°λ‘œ μƒμ„±ν•œ κ°μ²΄λΌ λ¦΄λ¦¬μ¦ˆν•˜λŠ” λΆ€λΆ„
( 참고둜 μžμ‹ μ΄ μƒμ„±ν•œ κ°μ²΄λΌ λ¦΄λ¦¬μ¦ˆν•˜μ§€ μ•ŠμœΌλ©΄, ν”„λ‘œκ·Έλž¨ μ’…λ£Œμ‹œ μ—λŸ¬λΌ λ‚Έλ‹€. )

이것저것 뒀져보면 D3DX 와 κ²°ν•©ν•˜μ—¬ 훨씬 νŽΈν•˜κ²Œ D3Dν”„λ‘œκ·Έλž˜λ°μ„ ν•  수 μžˆλ‹€.


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