== [DermubaTriangle/조현태] == === 느낀점 및 설명 === 설겆이 하기 귀찮아서.. 또하나..^^ === 소스 === {{{~cpp #include #include #include using namespace std; POINT GetTrianglePoint(int houseNumber) { POINT trianglePoint; trianglePoint.x = 0; trianglePoint.y = 0; for (; trianglePoint.y * trianglePoint.y <= houseNumber; ++trianglePoint.y); --trianglePoint.y; houseNumber -= trianglePoint.y * trianglePoint.y; for (trianglePoint.x = trianglePoint.y * (-1); 0 < houseNumber; ++trianglePoint.x) { --houseNumber; } return trianglePoint; } double GetHousePointX(POINT trianglePoint) { return trianglePoint.x * 0.5; } double GetHousePointY(POINT trianglePoint) { if ((0 == abs(trianglePoint.y) % 2 && 0 == abs(trianglePoint.x) % 2) || (1 == abs(trianglePoint.y) % 2 && 1 == abs(trianglePoint.x) % 2)) { return trianglePoint.y * (sqrt(3.0) / 2); } else { return ((trianglePoint.y - 1) * (sqrt(3.0) / 2)) + (sqrt(3.0) / 3); } } double GetHouseDistance(POINT trianglePointOne, POINT trianglePointAnother) { return sqrt(pow(GetHousePointX(trianglePointOne) - GetHousePointX(trianglePointAnother), 2) + pow(GetHousePointY(trianglePointOne) - GetHousePointY(trianglePointAnother), 2)); } void main() { int houseNumberOne; int houseNumberAnother; while ( cin >> houseNumberOne >> houseNumberAnother) { printf("%.3f\n", GetHouseDistance(GetTrianglePoint(houseNumberOne), GetTrianglePoint(houseNumberAnother))); } } }}} ---- [DermubaTriangle]