public void onSurfaceChanged(GL10 gl, int width, int height) {
this.m_width = width;
this.m_height = height;
if(buffer == null) {
Util.LOGD("make framebuffer");
world = new World();
m_cam = world.getCamera();
// light mass
world.setAmbientLight(0xff, 0xff, 0xff);
// making background plane
float[] coordinates = { // position of vertices
0.0f, 0.0f, 0.0f,
m_width, 0.0f, 0.0f,
0.0f, m_height, 0.0f,
m_width, m_height, 0.0f
};
float[] uvs = { // how uv mapped?
0.0f, 0.0f,
1.0f, 0.0f,
0.0f, 1.0f,
1.0f, 1.0f
};
int[] indices = { // index of each coordinate
0, 2, 1,
1, 2, 3
};
// make plane
Object3D plane = new Object3D(coordinates, uvs, indices, RMObject2D.getTextureIDByColor(Color.white));
plane.build();
Util.LOGD("center: " + plane.getTransformedCenter());
world.addObject(plane);
// FOV settings
m_cam.setFOVLimits(0.1f, 2.0f);
m_cam.setFOV(0.1f);
// set up camera
// z = (width/2) / tan(fov/2)
m_cam.setPosition(m_width/2, m_height/2, (float) -(m_width/2/Math.tan(m_cam.getFOV()/2.0f)));
m_cam.lookAt(plane.getTransformedCenter());
fixCubePosition();
// configuration to view far object
Config.farPlane = Math.abs(m_cam.getPosition().z) + 1000f;
}
// make framebuffer
if(buffer != null)
buffer.dispose();
buffer = new FrameBuffer(m_width, m_height, FrameBuffer.SAMPLINGMODE_NORMAL);
}