= Orthogonal projection coordinate system 만들기 = {{{#!vim java public void onSurfaceChanged(GL10 gl, int width, int height) { this.m_width = width; this.m_height = height; if(buffer == null) { Util.LOGD("make framebuffer"); world = new World(); m_cam = world.getCamera(); // light mass world.setAmbientLight(0xff, 0xff, 0xff); // making background plane float[] coordinates = { // position of vertices 0.0f, 0.0f, 0.0f, m_width, 0.0f, 0.0f, 0.0f, m_height, 0.0f, m_width, m_height, 0.0f }; float[] uvs = { // how uv mapped? 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f }; int[] indices = { // index of each coordinate 0, 2, 1, 1, 2, 3 }; // make plane Object3D plane = new Object3D(coordinates, uvs, indices, RMObject2D.getTextureIDByColor(Color.white)); plane.build(); Util.LOGD("center: " + plane.getTransformedCenter()); world.addObject(plane); RMLine line = new RMLine(new Vector2f(-100, -100), new Vector2f(200, 200), 2, Color.blue); line.addToWorld(world); RMFillBox box = new RMFillBox(100, 100, 200, 200, Color.black); box.addToWorld(world); // FOV settings m_cam.setFOVLimits(0.1f, 2.0f); m_cam.setFOV(0.1f); // set up camera // z = (width/2) / tan(fov/2) m_cam.setPosition(m_width/2, m_height/2, (float) -(m_width/2/Math.tan(m_cam.getFOV()/2.0f))); m_cam.lookAt(plane.getTransformedCenter()); fixCubePosition(); // configuration to view far object Config.farPlane = Math.abs(m_cam.getPosition().z) + 1000f; } // make framebuffer if(buffer != null) buffer.dispose(); buffer = new FrameBuffer(m_width, m_height, FrameBuffer.SAMPLINGMODE_NORMAL); } }}}