- AseParserByJhs . . . . 4 matches
AngleAxis2Matrix (tmp_rot, pM->Axis, pM->Angle);
// AngleAxis2Quat (&pM->pRotKey[nTmpCount].q, v, -t);
AngleAxis2Quat (&pM->pRotKey[nTmpCount].q, v, t);
AngleAxis2Quat (&pNodeList[i]->pRotKey[0].q, pNodeList[i]->Axis, pNodeList[i]->Angle);
- UnityStudy . . . . 2 matches
transform.rotation *= Quaternion.AngleAxis(Input.GetAxis("Horizontal") *30.0 * Time.deltaTime, Vector3(0, 0, 1));
transform.rotation *= Quaternion.AngleAxis(Input.GetAxis("Vertical") *30.0 * Time.deltaTime, Vector3(1, 0, 0));
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