Describe 2010//ObjectCraft/2/ here
before ¶
#include <stdio.h>
#include <stdlib.h>
typedef struct zergling{
char *name;
int attack;
int protect;
int HP;
}zerg;
void AAttackB(zerg *a, zerg *b){
b->HP -= a->attack;
}
int main(){
zerg zerg1={"그1",5,0,50}, zerg2={"그2",5,0,50};
int order;
while(zerg2.HP > 0 && zerg1.HP >0){
order = (int) rand() % 2;
if(order == 0){
AAttackB(&zerg1,&zerg2);
printf("%s %s게 %d HP %d .\n",zerg1.name, zerg2.name, zerg1.attack, zerg2.HP);
}else{
AAttackB(&zerg2,&zerg1);
printf("%s %s게 %d HP %d .\n",zerg2.name, zerg1.name, zerg2.attack, zerg1.HP);
}
}
puts("--------------------------------------------------");
printf("게 ㅇㅇ\n");
return 0;
}
after ¶
#include <stdio.h>
#include <stdlib.h>
#include<time.h>
typedef struct zergling{
char *name;
int attack;
int protect;
int HP;
}zerg;
void init(zerg *newZerg, zerg *newZerg2){
newZerg->name="ㅡㅁㅡ";
newZerg->HP = 50;
newZerg->attack = 5;
newZerg->protect = 0;
newZerg2->name="ㅇㅁㅇ";
newZerg2->HP = 50;
newZerg2->attack = 5;
newZerg2->protect = 0;
srand((unsigned)time(NULL));
}
int order(){
int ordering = (int) rand() % 2;
return ordering;
}
void AAttackB(zerg *a, zerg *b){
if(order() == 0){
b->HP -= a->attack;
printf("%s %s게 %d HP %d .\n",a->name, b->name, a->attack, b->HP);
}else{
a->HP -= b->attack;
printf("%s %s게 %d HP %d .\n",b->name, a->name, b->attack, a->HP);
}
}
bool isDead(zerg a, zerg b){
return a.HP > 0 && b.HP >0;
}
int main(){
zerg zerg1, zerg2;
init(&zerg1, &zerg2);
while(isDead(zerg1, zerg2)){
AAttackB(&zerg1,&zerg2);
}
puts("---------------------------------------------------");
printf("게 ㅇㅇ\n");
return 0;
}










