~cpp
*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2.00 - Mon Mar 31 12:46:45 2003"
*SCENE {
*SCENE_FILENAME ""
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
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*SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431
}
*MATERIAL_LIST {
*MATERIAL_COUNT 5
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*MATERIAL_NAME "Material #7"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 1.0000 0.0000 0.0000
*MATERIAL_DIFFUSE 1.0000 0.0000 0.0000
*MATERIAL_SPECULAR 0.8980 0.8980 0.8980
*MATERIAL_SHINE 0.2500
*MATERIAL_SHINESTRENGTH 0.5000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
}
======================
생략
======================
*MATERIAL 4 {
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*MATERIAL_CLASS "Standard"
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*MATERIAL_DIFFUSE 0.0314 0.6235 0.0588
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*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_XP_TYPE Filter
}
}
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*MESH_FACE 11: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
}
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*MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}
*GEOMOBJECT {
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*NODE_TM {
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*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
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*MESH_NUMVERTEX 6
*MESH_NUMFACES 8
*MESH_VERTEX_LIST {
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}
*MESH_FACE_LIST {
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*MESH_FACE 7: A: 4 B: 5 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0
}
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}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "Plane01"
*NODE_TM {
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*TM_SCALEAXISANG 0.0000
}
*MESH {
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}
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}
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=============================
중간 생략
=============================
*MESH_FACENORMAL 30 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 23 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 18 0.0000 0.0000 1.0000
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}
}
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}