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게임프로그래밍 (rev. 1.3)

게임프로그래밍



2. Setting Up SDL

= Source Codes=


#include "SDL.h"

int main(int argc,char **argv)
{
SDL_Surface *pScreen;
SDL_Init(SDL_INIT_EVERYTHING);
pScreen = SDL_SetVideoMode(640,480,32,SDL_SWSURFACE);
SDL_FillRect(pScreen,&pScreen->clip_rect,SDL_MapRGB(pScreen->format,0,0,255));
SDL_Flip(pScreen);
SDL_Delay(2000);
}
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