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[Lovely]boy^_^/Arcanoid

1. Korean

1.1. ์ผ์ง€

1.1.1. Until 10/16

  • ๊ณต ์›€์ง์ž„
  • ๋น„ํ–‰๊ธฐ ์›€์ง์ž„
  • ๋น„ํ–‰๊ธฐ์™€ ๊ณต์˜ ์ถฉ๋Œ ์ฒดํฌ(์œ„์—์„œ ๋ถ€๋”ช์น˜๋“  ์˜†์—์„œ ๋ถ€๋”ช์น˜๋“ )
  • ๊ณต์ด๋ž‘ ๋ธ”๋ก๋“ค ์ถฉ๋Œ ์ฒดํฌ(์•ฝ๊ฐ„ ์‚๋ฆฌ์‚๋ฆฌํ•˜๋‹ค?--; ์ด๋™๋Ÿ‰์ด 1์ด ์•„๋‹Œ 2๊ฐ€ ๋˜์–ด ๋ฒ„๋ ค์„œ ๊ทธ๋ ‡๋‹ค.)
  • ์žฅ๋‚˜๋ผ ๋ฐฐ๊ฒฝํ™”๋ฉด์—์„œ ๊ทธ๋ƒฅ ํŒŒ๋ž€ ํ•˜๋Š˜ ๋ฐฐ๊ฒฝ์œผ๋กœ ๋ฐ”๊ฟจ๋‹ค. ์ขŒํ‘œ ๊ณ„์‚ฐ ์‚ฝ์งˆ๋กœ ์ธํ•ด ์•ผ์ž์ˆ˜๊ฐ€ ์งค๋ ค๋ฒ„๋ ธ๋‹ค.
  • ์˜›๋‚ ์—๋Š” 1ms๊นŒ์ง€ ๋ฉ€ํ‹ฐ ํƒ€์ด๋จธ๊ฐ€ ๋จนํ˜”๋Š”๋ฐ, ์ง€๊ธˆ ํ•˜๋Š”๊ฑด 5ms ์ดํ•˜๋กœ ํ•˜๋‹ˆ๊นŒ ๋Š๊ธด๋‹ค. ์™œ๊ทธ๋Ÿด๊นŒ
  • ์Šคํ…Œ์ด์ง€๋Š” ์—ญ์‹œ ํŒŒ์ผ๋กœ ์ฒ˜๋ฆฌ

1.1.2. 10/17

  • ์ ์ˆ˜, ๊นจ๋œจ๋ฆฐ ๋ธ”๋ก, ๊ฑธ๋ฆฐ ์‹œ๊ฐ„ ๋‚˜์˜ด
  • ์•ฝ๊ฐ„ ์–ด์„คํ”„๊ธด ํ•˜์ง€๋งŒ ์›€์ง์ด๋Š” ๋ฐ”์— ๋งž์„๋•Œ ๊ฐ๋„ ๋ฐ”๋€๋‹ค. ์†๋„๋ฅผ ์ •ํ™•ํžˆ ์œ ์ง€ํ•˜๊ธด ํž˜๋“ค๋“ฏ ํ•˜๋‹ค.
  • ๋ฉ€ํ‹ฐ ํƒ€์ด๋จธ ํ•ด๊ฒฐ๋ดค๋‹ค. ๊ฐ์ฒด๊ฐ€ ๋„ˆ๋ฌด ํฌ๋ฉด ๊ทธ๋Ÿฐ๊ฐ€ ๋ณด๋‹ค. ์ „๋ถ€ ํฌ๊ธฐ๋ฅผ 1/4๋กœ ์ค„์˜€๋”๋‹ˆ 1ms๊นŒ์ง€ ๋จนํžŒ๋‹ค.
  • ์•„๋ฌด๋ฆฌ ์ƒ๊ฐํ•ด๋„ ๋ฐฐ์—ด์˜ ํ–‰๊ณผ ์—ด์€ ๋„ˆ๋ฌด ํ—ท๊ฐˆ๋ฆฐ๋‹ค. ํ•œ๋™์•ˆ ๊ทธ๋ฆผ์ด 90๋„ํšŒ์ „๋˜์„œ ๋‚˜์˜ค๋”๋‹ˆ, ์ €๊ฑฐ ๊ณ ์น˜๋‹ˆ๊นŒ ๋˜๋Š”๊ตฐ.
  • ์†Œ์Šค์— ์ด๊ฒƒ์ €๊ฒƒ ๋ง‰ ๋„ฃ๋‹ค ๋ณด๋‹ˆ ์ง€๊ธˆ ์ฝ”๋“œ๊ฐ€ ์ƒ๋‹นํžˆ ์ง€์ €๋ถ„ํ•ด์กŒ๋‹ค. ์ค‘๋ณต์„ ์ตœ๋Œ€ํ•œ ์—†์• ๋Š” ๋ฐฉํ–ฅ์œผ๋กœ ํ•ด๋†”์„œ ์ค‘๋ณต์€ ๋ณ„๋ฃจ ์—†์ง€๋งŒ, ํ•œ ๋ฉ”์†Œ๋“œ๊ฐ€ ๋„ˆ๋ฌด ๊ธธ๊ณ , ํด๋ž˜์Šค ๋ณ„ ์—ญํ•  ๋ถ„๋‹ด์ด ์ œ๋Œ€๋กœ ์ด๋ค„์ง€์ง€ ์•Š์€๊ฒƒ ๊ฐ™๋‹ค. ๋ชจ๋“  ์ถฉ๋Œ๋ฃจํ‹ด์ด ๋‹ค CArcaBall์— ์ง‘์ค‘๋˜์–ด ์žˆ๋‹ค.
  • ... ์ƒ๊ฐํ•ด๋ณด๋‹ˆ ๋ฐ์ดํ„ฐ ํ†ต์‹  ๊ณต๋ถ€๋ฅผ ์•ˆํ•˜๊ณ  ์žˆ์—ˆ๋‹ค. ์ œ๊ธธ--; ๊ณต๋ถ€ํ•˜์Ÿˆ

1.1.3. 10/18

  • ์•„์ดํ…œ ๋–จ์–ด์ง„๋‹ค.
  • ์ปจํ…Œ์ด๋„ˆ์— ํฌ์ธํ„ฐ ์•ˆ ๋„ฃ์„๋ผ๊ณ  ๋ณต์‚ฌ ์ƒ์„ฑ์ž, ๋Œ€์ž… ์—ฐ์‚ฐ์ž ์ด๋Ÿฐ๊ฒƒ๋„ ๋งŒ๋“ค์–ด์•ผ ํ–ˆ๋‹ค..--;
  • ์ „์ฒด์ ์ธ ๋””์ž์ธ ๋ณ€ํ™” : ๋จผ์ €๋ฒˆ๊ฒŒ ๋ถ„์‚ฐ์‹์ด์—ˆ๋‹ค๋ฉด, ์ด๋ฒˆ๊ฑด ์ปค๋‹ค๋ž€ ๊ด€๋ฆฌ ํด๋ž˜์Šค์—์„œ ์•Œ์•„์„œ ํ•˜๋Š” ์‹์œผ๋กœ ๋ฐ”๊ผˆ๋‹ค. OOP๋กœ๋ถ€ํ„ฐ ์ ์  ๋ฉ€์–ด์ง€๋Š”๊ฑฐ ๊ฐ™๊ธด ํ•˜์ง€๋งŒ..--;
  • ์ ์  ๋ฐฐ๋“œ๋ณผํ™” ๋˜๊ฐ€๊ณ  ์žˆ๋‹ค.--;

1.1.4. 10/28

  • ๊ทธ๋™์•ˆ ์‹œํ—˜๊ธฐ๊ฐ„์ด๋ผ ์ข€ ์‰ฌ์—ˆ๋‹ค.
  • ์ถฉ๋Œ์ฒ˜๋ฆฌ ๋ฒ„๊ทธ ์ œ๊ฑฐํ–ˆ๋‹ค.
  • ๋ฏธ์‚ฌ์ผ ๋‚˜๊ฐ€๋Š” ๊ฒƒ๋งŒ ๋„ฃ์œผ๋ฉด ๋œ๋‹ค.
  • ๊ณต ์—ฌ๋Ÿฌ๊ฐœ ๋Œ์•„๋Œ•๊ธฐ๋Š”๊ฒƒ๋„ ๋„ฃ์–ด๋ณผ๊นŒ ํ•œ๋‹ค.

1.1.5. 10/29

  • ๋ฏธ์‚ฌ์ผ ๋‚˜๊ฐ€๋Š” ๋ฃจํ‹ด ์™„์„ฑ

1.1.6. 10/30

  • ๋งค๋ฒˆ ๋А๋ผ๋Š” ๊ฑฐ์ง€๋งŒ C++์€ ๋ฆฌํŒฉํ† ๋งํ•˜๊ธฐ๊ฐ€ ์ •๋ง ํž˜๋“ ๊ฒƒ ๊ฐ™๋‹ค. ์ด๊ฑฐ ๊ณ ์น˜๋ฉด, ํ—ค๋”๋„ ๊ณ ์ณ์•ผ ํ•˜๊ณ  ::์•ž์—๊ฒƒ๋„ ๊ณ ์ณ์ค˜์•ผ ํ•˜๊ณ .. ์•„ ์งœ์ฆ๋‚˜.--;
  • ์—ด์‹ฌํžˆ ๋ฆฌํŒฉํ† ๋ง ์ค‘. ๋‹ค๋ฅธ ๊ฐ์ฒด๋ณด๋‹ค ๊ณต ๊ฐ์ฒด ๋ฉ์น˜๊ฐ€ ์ปค์ง€๋Š”๊ฑด ์–ด์ฉ”์ˆ˜ ์—†๋Š”๊ฑด๊ฐ€..
  • ์ด์ฏค์—์„œ ์†๋–ผ์ž

1.1.7. 11/12

  • ์ œ์ถœํ›„ ๋ฐœํ‘œ ๊ทธ๋ฆฌ๊ณ  ๋

1.2. ์บก์ณ ํ™”๋ฉด 10/30(์™„์„ฑ๋ณธ)

1.4. Class

~cpp 
CArcaObject - ์•Œ์นด๋…ธ์ด๋“œ์— ๋“ฑ์žฅํ•˜๋Š” ๋ชจ๋“  ์˜ค๋ธŒ์ ํŠธ๋“ค์˜ ๋ถ€๋ชจ ํด๋ž˜์Šค(์œ„์น˜, ํฌ๊ธฐ, ๋น„ํŠธ๋งต, getter/setter)
CArcaBall : public CArcaObject - ๊ณต
CArcaBar : public CArcaObject - ๋ฐ”
CArcaBlock : public CArcaObject - ๋ธ”๋ก
CArcaBackground - ๋ฐฐ๊ฒฝ
CArcaItem : public CArcaObject - ์•„์ดํ…œ
CArcaMissile : public CArcaObject - ๋ฏธ์‚ฌ์ผ

CArcaDoc : ์œ„์˜ ๊ฐ์ฒด๋“ค์„ ํฌํ•จํ•œ๋‹ค. ๋ธ”๋ก์€ ๋ฒกํ„ฐ๋กœ ์ €์žฅํ•œ๋‹ค. ์•„์ดํ…œ์€ ๋จผ์ € ๋‚˜์˜จ๊ฑธ ๋จผ์ € ๋จน๊ฒŒ ๋˜๋ฏ€๋กœ ๋ฑ์œผ๋กœ ์ €์žฅํ•œ๋‹ค.
CArcaView : ๊ทธ๋ ค์ค€๋‹ค.

1.5. ์‚ฌ์šฉํ•˜๋Š” ํŠน์ˆ˜ ๊ธฐ๋Šฅ

  • MMTimer
  • ๋”๋ธ”๋ฒ„ํผ๋ง & ๋น„ํŠธ๋งต ๋งˆ์Šคํ‚น

1.6. ๊ณ ๋ฏผ์ค‘

  • ์ง€๋‚œ๋ฒˆ์— ํ• ๋•Œ๋Š” ๋ฌด์กฐ๊ฑด 45๋„๋กœ ํ•ด์„œ ๋ณ„๋ฃจ ์ƒ๊ฐ์•ˆํ–ˆ์ง€๋งŒ..
  • ์ด๋ฒˆ์—๋Š” ์›€์ง์ด๋Š” ๋ฐ”์— ๋งž์œผ๋ฉด ๊ฐ๋„๊ฐ€ ๊บพ์—ฌ์•ผ ํ•œ๋‹จ๋‹ค...
  • ์ง€๋‚œ๋ฒˆ์—” x๋กœ 1, y๋กœ 1 ์ด๋ ‡๊ฒŒ ์›€์ง์˜€์ง€๋งŒ.. ์ด๋ฒˆ์— ๋Œ€๊ฐ์„  ๊ธธ์ด ๋ฃจํŠธ2์—๋‹ค๊ฐ€ cos22.5, sin22.5 ์ด๋Ÿฐ๊ฑธ ํ•ด๋ฒ„๋ฆฌ๋ฉด.. ์บ์ŠคํŒ… ๋ ๋•Œ 1,0 ์ด ๋˜๋ฉด์„œ ์ˆ˜์ง, ๋˜๋Š” ์ˆ˜ํ‰์œผ๋กœ๋งŒ ์›€์ง์ผ ์ˆ˜๊ฐ€ ์žˆ๋‹ค.
  • ๊ทธ๋Ÿฌ์ž๊ณ  ์ด๋™๋Ÿ‰์„ ๋Š˜๋ฆฌ์ž๋‹ˆ, ์ถฉ๋Œ์ฒ˜๋ฆฌ๊ฐ€ ์• ๋งคํ•ด์ง€๊ณ  ๋ถ€๋“œ๋Ÿฝ์ง€๋„ ์•Š๊ฒŒ ๋˜๋”๋ž€ ๋ง์ด๋‹ค.
  • ๊ธฐ๋Šฅ ์ถ”๊ฐ€๋ฅผ ํ•ด์•ผ ํ•˜๋Š”๋ฐ ๋ญ˜ ํ•ด์•ผ ํ• ๊นŒ. ๊ฑ ๊ฐค๋Ÿฌ๊ทธ๋ฅผ ๋งŒ๋“ค์–ด๋ฒ„๋ฆด๊นŒ..--;

1.7. ์žก๋‹ด

1.7.1. MFC์— ๊ด€ํ•ด?

  • MFC ์ฑ…์— ๋ณด๋ฉด ๋น„ํŠธ๋งต ๋˜๋Š” GDI ์“ธ๋•Œ CPen pen, *pOldPen ์ด๋ ‡๊ฒŒ ํ•ด์„œ ๋ญ”๊ฐ€ ์ด์ƒํ•œ ์ง“์„ ํ•˜๋Š”๋ฐ ๊ฐ ์ ์œผ๋กœ๋Š” ์™œ ๊ทธ๋ ‡๊ฒŒ ํ•˜๋Š”์ง€ ์ดํ•ด๋ฅผ ๋ชปํ•˜๊ฒ ๋‹ค. ๊ทธ๋ƒฅ ๋ฉค๋ฒ„์— ๋„ฃ์–ด๋ฒ„๋ฆฌ๋ฉด pOldPen ์ด๋Ÿฐ๊ฑฐ ์•ˆํ•ด๋„ ๋˜๋˜๋ฐ.. ์•„์‹œ๋Š”๋ถ„์€ ๊ฐˆ์ณ ์ฃผ์„ธ์š”.^^;
    • ์ •ํ™•ํžˆ ๋ฌด์Šจ ์ด์ƒํ•œ ์ง“์ด๋ผ๋Š” ๊ฑฐ์ง€? ์ฝ”๋“œ๋ฅผ ๋ณด์—ฌ์ฃผ๋ผ --์ƒ๋ฏผ
      • ์Œ. ์˜ˆ๋ฅผ ๋“ค์ž๋ฉด ๋‹ค์Œ๊ณผ ๊ฐ™์€..

~cpp 
...
CDC *pDC = GetDC();
CPen pen, *pOldPen;
pen.CreatePen(~~);
oldpen = pDC->SelectObject(&pen);
... ๊ทธ๋ ค์ค€๋‹ค ...
pDC->SelectObject(pOldPen);
pen.DeleteObject();

  • ๋Œ€์ถฉ ์ด๋Ÿฐ๊ฑด๋ฐ์š”. ์ €๋Š” ์™œ ์ €๋ ‡๊ฒŒ ํ•˜๋Š”์ง€ ์ž˜ ๋ชฐ๋ผ์„œ, ๊ทธ๋ƒฅ ์ด๋Ÿฐ์‹์œผ๋กœ ํ•˜๊ฑฐ๋“ ์š”.

~cpp 
// ํ—ค๋”
CPen pen;
...

// ์†Œ์Šค OnInitialUpdate() ๋งž๋‚˜? ์–ด์จŒ๋“  ์ดˆ๊ธฐํ™” ํ•˜๋Š”๊ฑฐ์—์„œ
pen.CreatePen(๋งŒ๋“ ๋‹ค.);
//ํ•ด์ฃผ๊ณ 

//๊ทธ๋ ค์ค„๋•Œ๋Š” pDC->SelectObject(&pen);
//์ด๋Ÿฐ์‹์œผ๋กœ ํ•ด์„œ ๊ทธ๋ฆฌ๋‹ค๊ฐ€

//OnDestroy()์—์„œ DeleteObject()ํ•˜๋Š” ๋ฐฉ์‹์„ ์“ฐ๊ฑฐ๋“ ์š”.
  • ๊ณ ๋กœ ์š”์ง€๋Š”.. ์•„--; ์™œ ์ด๋ ‡๊ฒŒ ์ „๋‹ฌ์ด ์•ˆ๋ผ์ง€. ์ €๋ ‡๊ฒŒ ํฌ์ธํ„ฐ ๋งŒ๋“ค์—ˆ๋‹ค๊ฐ€ ๊ทธ๋ฆฌ๋‹ค๊ฐ€ ๋‹ค์‹œ ์„ ํƒํ•˜๋‹ค๊ฐ€ ํ•˜๋Š” ์ด์œ ๋ฅผ ์ž˜ ๋ชจ๋ฅด๊ฒ ๋‹ค๋Š”..^^;
  • ์ „์ž์˜ ์ฝ”๋“œ์— ์–ต๋งค์ด๋Š”๊ฑฐ ๊ฐ™์€๋ฐ, ์ „์ž์˜ ์ฝ”๋“œ์˜ ์ „์ œ๊ฐ€ ์—ฌ๋Ÿฌ๋ช…์ด ๋™์‹œ์— ๊ทธ๋ฆด๋ ค๊ณ  ๋‹ฌ๋ ค๋“ค๋•Œ์˜ ์ƒํ™ฉ์œผ๋กœ ์ƒ๊ฐํ•˜์ž. gdi์—์„œ๋Š” event driven ์ด๊ธฐ ๋•Œ๋ฌธ์— ๋ชจ๋“  ์ฑ…์˜ ์˜ˆ์ œ๋“ค์ด ํ•ญ์ƒ ๊ทธ๋Ÿฐ ๊ฒฝ์šฐ๋ฅผ ์ƒ์ •ํ•˜๊ณ  ๋ฐ”๋กœ ์ด์ „์˜ ๊ฐ์ฒด๋กœ ๊ทธ๋ฆฌ๊ธฐ ์ƒํƒœ๋กœ์˜ ๋ณต๊ท€๋ฅผ ์ „์ œ๋กœ ํ•˜์—ฌ ์ž‘์„ฑ๋˜์–ด ์žˆ๋‹ค. ํ•˜์ง€๋งŒ, ๋„ค๊ฐ€ ๊ทธ๋ฆฌ๊ณ ์ž ํ•˜๋Š” ์˜์—ญ์ด์•ผ ๊ณ„์† ํ•˜๋‚˜๋กœ ์„ ํƒ๋˜์–ด ์žˆ์–ด๋„ ์•„๋ฌด ์ƒ๊ด€ ์—†๋Š”๊ฑธ. CPen ์ด ์–ด๋””๋กœ ๋„๋ง๊ฐ€๋Š” ๊ฒƒ๋„ ์•„๋‹ˆ๊ณ  ๋ง์ด์ง€.

    ๋‚˜๋Š” ์ข€๋” ์š•์‹ฌ์„ ๋ถ€๋ ค์„œ, pDC ๊นŒ์ง€ ๋ณด๊ด€ํ•˜์—ฌ ~cpp GetDC๋กœ ์–ป์ง€๋„ ์•Š๊ณ  ๊ทธ๋ฆด๋ ค๊ณ  ์‹œ๋„ ํ–ˆ๋Š”๋ฐ, ํ•ด๋ด ๊ฒฐ๊ณผ๋ฅผ ์•Œ์ˆ˜ ์žˆ์„๊บผ์•ผ. pDC๋Š” ๋Š์ž„์—†์ด ๋ณ€ํ™”๋ฅผ ์‹œ๋„ํ•˜๋Š” ๋…€์„์ด๋ผ ์ƒํƒœ ์œ ์ง€๊ฐ€ ๋˜์ง€ ์•Š๋”๊ตฐ. ๋ฐ”๋กœ ์ „๊นŒ์ง€ ๊ฐ€์ง„ pDC๋Š” ์˜›๋‚  ๋…€์„์ด๋ผ ์ด๊ฑฐ์ง€, ๊ฒฐ๋ก ์œผ๋กœ ๋„ค๊ฐ€ ์˜๋„ํ•˜๋Š” ๋Œ€๋กœ ์ƒํƒœ ์ €์žฅ์ด ๊ฐ€๋Šฅํ•œ GDI Object๋ฅผ ๊ทธ๋ ‡๊ฒŒ ์“ฐ๋Š”๊ฑฐ ๋ถ€๋‹ด์—†๋‹ค. --neocoin

์—ฌ๋‹ด์œผ๋กœ, ์ „์— MFCStudy ๋กœ ํ• ๋•Œ ๊ฐ๋„ ๊ณ„์‚ฐ๊นŒ์ง€ ๋„ฃ์—ˆ๋‹ค๋ฉด ์ข‹์„๋ป” ํ–ˆ์ง€? ^^;; ํ•˜์ง€๋งŒ ์•„๋งˆ ๊ทธ๋•Œ ๋„ฃ์—ˆ์œผ๋ฉด ๋” ์‹œ๊ฐ„์ด ๊ฑธ๋ ธ์„๊บผ ๊ฐ™์•„์„œ;; ์–ด์ด ์ธ์ˆ˜ ๊ณผ๊ฑฐ ์†Œ์Šค๋ฅผ ๋‚˜์—๊ฒŒ ๋„˜๊ฒจ ์ฟจ๋Ÿญ. ๋†๋‹ด์ด๊ณ , ์•„ ์ง„์ž‘ ์†Œ์Šค ๊ฒ‰์–ด ๋‘˜๊ป„ ^^;; --neocoin

ํ‘ ใ… .ใ…  ์˜ˆ์ „ ์†Œ์Šค๊ฐ€ ์žˆ์—ˆ๋‹ค๋ฉด ์ œ๊ฐ€ ์ด๊ฑฐ ๋งŒ๋“ค๊ณ  ์žˆ๊ฒ ์–ด์š”?; ๊ณ ์ŠคํŠธ ์‚ฝ์งˆ๋กœ ์‹ธ๊ทธ๋ฆฌ ๋‚ ๋ ธ๋”๋‹ˆ๋งŒ, ์ƒ๊ฐ๋„ ๋ชปํ•œ ZP ์ž๋ฃŒ์‹ค์— ์‹คํ–‰ํŒŒ์ผ๋งŒ ๋ฉ๊ทธ๋ผ๋‹ˆ ๋‚จ์•„์žˆ์„์ค„์€..;
์ง„์งœ ์†Œ์Šค ๊ฒ‰์–ด์„œ ๋งํฌ ํ•ด๋‘˜๊ป„ ๋‹ค๋“ค ์˜›๋‚  ์†Œ์Šค ๋ณด๋ฉด ์ •๋ง ์žฌ๋ฏธ์žˆ์„ํ…๋ฐ --neocoin

1.7.2. STL

  • ์ •๋ง STL์€ ๋‚ด ํ‘œํ˜„์˜ ํญ์„ ๋„“ํ˜€์ฃผ๋Š” ๊ฒƒ ๊ฐ™๋‹ค. ์ •๋ง ์ข‹๋‹ค.

1.8. Tutorial

  • ์‹œ์ž‘ํ• ๋•Œ๋Š” Space
  • ๋ธ”๋ก์ด ๊นจ์กŒ์„๋•Œ ๋‚˜์˜ค๋Š” ์•„์ดํ…œ์„ 20๊ฐœ ๋จน์œผ๋ฉด ๋ฏธ์‚ฌ์ผ์ด ํ•˜๋‚˜ ์ƒ๊ธด๋‹ค. Ctrl์„ ๋ˆ„๋ฅด๋ฉด ๋ฏธ์‚ฌ์ผ ๋ฐœ์‚ฌ. ์ง€๋‚˜๊ฐ€๋Š” ์ฝ”์Šค์— ์žˆ๋Š” ๋ธ”๋ก๋“ค์˜ ๋‚ด๊ตฌ๋„ 1์”ฉ ๊ฐ์†Œ.(๋ฏธ์‚ฌ์ผ์ด ์ด์ƒํ•˜๊ฒŒ ์ƒ๊ฒผ๋‹ค. ๊ณ ์ณ์•ผ๊ฒ ๋‹ค.)
  • ๋

2. English

2.1. Diary

2.1.1. Until 10/16

  • Ball can move.
  • Plane can move.
  • Game can check a collision shuttle and ball.
  • Game can check a collision ball and blocks, but it has a few bugs. maybe ball's move amount is 2, not 1.
  • I change a background picture from a Jang na ra picture to a blue sky picture. but my calculation of coordinate mistake cuts tree picture.
  • My previous arcanoid could process 1ms of multi media timer, but this version of arcanoid can't process over 5ms of multi media timer. why..
  • I process stage datas as files.

2.1.2. 10/17

  • Game can exhibit score, number of broken blocks, and time.
  • When a ball collides with a moving bar, its angle changes, but it's crude. Maybe it is hard that maintains a speed of a ball.
  • I resolve a problem of multi media timer(10/16). its problem is a size of a object. if its size is bigger than some size, its translation takes long time. So I reduce a size of a object to 1/4, and game can process 1ms of multi media timer.
  • A array's row and column is so confused. A long time, screen picture rotates a 90 angle, but I fixed that as change row and column.
  • Now sources become very dirty, because I add a new game skill. I always try to eliminate a duplication, and my source has few duplication. but method's length is so long, and responsiblity of classes is not divided appropriately. All collision routine is focusing on CArcaBall class.
  • ... I don't have studied a data communication. shit. --; let's study hard.

2.1.3. 10/18

  • Game can generate items.
  • I don't want pointers in container, so I had to make a copy constructor, substitute operator.--;
  • I change a design of a arcanoid. - previous version is distribute, but this version is that god class(CArcanoidDoc)' admins a total routine. in my opinion, it's more far from OOP.--;
  • It becomes like the badball--;



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