U E D R , A S I H C RSS

[Lovely]boy^_^/Arcanoid

1. Korean

1.1. ง€

1.1.1. Until 10/16

  • ณต ›€งž„
  • ๋น„–‰ธฐ ›€งž„
  • ๋น„–‰ธฐ™€ ณต˜ ถฉ๋Œ ฒดฌ(œ„—„œ ๋ถ€๋”ช˜๋“  ˜†—„œ ๋ถ€๋”ช˜๋“ )
  • ณตด๋ž‘ ๋ธ”๋ก๋“ค ถฉ๋Œ ฒดฌ(•„ ‚๋ฆฌ‚๋ฆฌ•˜‹ค?--; ด๋™๋Ÿ‰ด 1•„‹Œ 2ฐ€ ๋˜–ด ๋ฒ„ „œ ธ๋ ‡๋‹ค.)
  • žฅ๋‚˜ผ ๋ฐฐฒฝ™”๋ฉด—„œ ธ๋ƒฅ ŒŒ๋ž€ •˜๋Š˜ ๋ฐฐฒฝœผ๋กœ ๋ฐ”ฟจ๋‹ค. ขŒ‘œ „‚ฐ ‚ฝงˆ๋กœ ••žˆ˜ฐ€ งค๋ ค๋ฒ„ ธ๋‹ค.
  • ˜›๋‚ —๋Š” 1msนŒง€ ๋ฉ€‹ƒ€ด๋จธฐ€ ๋จน˜”๋Š”๋ฐ, ง€ธˆ •˜๋Š”ฑด 5ms •˜๋กœ •˜‹ˆนŒ ๋Šธด๋‹ค. ™œธ๋ŸดนŒ
  • Šค…Œง€๋Š” —ญ‹œ ŒŒผ๋กœ ˜๋ฆฌ

1.1.2. 10/17

  •  ˆ˜, นจ๋œจ๋ฆฐ ๋ธ”๋ก, ฑธ๋ฆฐ ‹œ„ ๋‚˜˜
  • •„ –ด„”„ธด •˜ง€๋งŒ ›€งด๋Š” ๋ฐ”— ๋งž„•Œ ฐ๋„ ๋ฐ”๋€๋‹ค. †๋„๋ฅผ  •™•žˆ œ ง€•˜ธด ž˜๋“ค๋“ฏ •˜‹ค.
  • ๋ฉ€‹ƒ€ด๋จธ •ฒฐ๋ดค๋‹ค. ฒดฐ€ ๋„ˆ๋ฌด ฌ๋ฉด ธ๋Ÿฐฐ€ ๋ณด๋‹ค.  „๋ถ€ ฌธฐ๋ฅผ 1/4๋กœ „˜€๋”๋‹ˆ 1msนŒง€ ๋จนžŒ๋‹ค.
  • •„๋ฌด๋ฆฌ ƒฐ•ด๋„ ๋ฐฐ—ด˜ –‰ณผ —ด€ ๋„ˆ๋ฌด —ฐˆ๋ฆฐ๋‹ค. •œ๋™•ˆ ธ๋ฆผด 90๋„šŒ „๋˜„œ ๋‚˜˜ค๋”๋‹ˆ,  €ฑฐ  ˜‹ˆนŒ ๋˜๋Š”ตฐ.
  • †ŒŠค— ฒƒ €ฒƒ ๋ง‰ ๋„ฃ๋‹ค ๋ณด๋‹ˆ ง€ธˆ ฝ”๋“œฐ€ ƒ๋‹žˆ ง€ €๋ถ„•กŒ๋‹ค. ‘๋ณต„ œ๋Œ€•œ —†• ๋Š” ๋ฐฉ–ฅœผ๋กœ •ด๋†”„œ ‘๋ณต€ ๋ณ„๋ฃจ —†ง€๋งŒ, •œ ๋ฉ”†Œ๋“œฐ€ ๋„ˆ๋ฌด ธธ , ด๋ž˜Šค ๋ณ„ —ญ•  ๋ถ„‹ œ๋Œ€๋กœ ด๋ค„ง€ง€ •Š€ฒƒ ฐ™๋‹ค. ๋ชจ๋“  ถฉ๋Œ๋ฃจ‹ด ๋‹CArcaBall— ‘‘๋˜–ด žˆ๋‹ค.
  • ... ƒฐ•ด๋ณด๋‹ˆ ๋ฐ„†ต‹  ณต๋ถ€๋ฅผ •ˆ•˜  žˆ—ˆ๋‹ค.  œธธ--; ณต๋ถ€•˜Ÿˆ

1.1.3. 10/18

  • •„…œ ๋–จ–ด„‹ค.
  • ปจ…Œด๋„ˆ— ฌ„•ˆ ๋„„  ๋ณต‚ฌ ƒ„ž, ๋Œ€ž… —ฐ‚ฐž ด๋Ÿฐฒƒ๋„ ๋งŒ๋“ค–ด•–ˆ๋‹ค..--;
  •  „ฒด ธ ๋””žธ ๋ณ€™” : ๋จผ €๋ฒˆฒŒ ๋ถ„‚ฐ‹—ˆ๋‹ค๋ฉด, ด๋ฒˆฑด ปค๋‹ค๋ž€ ด€๋ฆฌ ด๋ž˜Šค—„œ •Œ•„„œ •˜๋Š” ‹œผ๋กœ ๋ฐ”ผˆ๋‹ค. OOP๋กœ๋ถ€„   ๋ฉ€–ดง€๋Š”ฑฐ ฐ™ธด •˜ง€๋งŒ..--;
  •    ๋ฐฐ๋“œ๋ณผ™” ๋˜ฐ€  žˆ๋‹ค.--;

1.1.4. 10/28

  • ธ๋™•ˆ ‹œ—˜ธฐ„ด๋ข€ ‰ฌ—ˆ๋‹ค.
  • ถฉ๋Œ˜๋ฆฌ ๋ฒ„ œฑฐ–ˆ๋‹ค.
  • ๋ฏธ‚ฌผ ๋‚˜ฐ€๋Š” ฒƒ๋งŒ ๋„œผ๋ฉด ๋œ‹ค.
  • ณต —ฌ๋Ÿฌœ ๋Œ•„๋Œ•ธฐ๋Š”ฒƒ๋„„–ด๋ณผนŒ •œ‹ค.

1.1.5. 10/29

  • ๋ฏธ‚ฌผ ๋‚˜ฐ€๋Š” ๋ฃจ‹™„„

1.1.6. 10/30

  • ๋งค๋ฒˆ ๋А๋ผ๋Š” ฑฐง€๋งŒ C++€ ๋ฆฌŒฉ† ๋ง•˜ธฐฐ€  •๋ง ž˜๋“ ฒƒ ฐ™๋‹ค. ฑฐ  ˜๋ฉด, —ค๋”๋„  ณ••˜  ::•ž—ฒƒ๋„  ณ˜••˜ .. •„ œ๋‚˜.--;
  • —ด‹žˆ ๋ฆฌŒฉ† ๋ง ‘. ๋‹ค๋ฅธ ฒด๋ณด๋‹ณต ฒด ๋ฉ˜ฐ€ ปคง€๋Š”ฑด –ดฉ”ˆ˜ —†๋Š”ฑดฐ€..
  • ฏค—„œ †๋–ผž

1.1.7. 11/12

  •  œœ›„ ๋ฐœ‘œ ธ๋ฆฌ  ๋

1.2. บกณ ™”๋ฉด 10/30(™„„ฑ๋ณธ)

1.4. Class

~cpp 
CArcaObject - •Œนด๋…ธด๋“œ— ๋“ฑžฅ•˜๋Š” ๋ชจ๋“  ˜ค๋ธŒ Šธ๋“ค˜ ๋ถ€๋ชจ ด๋ž˜Šค(œ„˜, ฌธฐ, ๋น„Šธ๋งต, getter/setter)
CArcaBall : public CArcaObject - ณต
CArcaBar : public CArcaObject - ๋ฐ”
CArcaBlock : public CArcaObject - ๋ธ”๋ก
CArcaBackground - ๋ฐฐฒฝ
CArcaItem : public CArcaObject - •„…œ
CArcaMissile : public CArcaObject - ๋ฏธ‚ฌผ

CArcaDoc : œ„˜ ฒด๋“ค„ ฌ••œ‹ค. ๋ธ”๋ก€ ๋ฒก„ฐ๋กœ  €žฅ•œ‹ค. •„…œ€ ๋จผ € ๋‚˜˜ฑธ ๋จผ € ๋จนฒŒ ๋˜๋ฏ€๋กœ ๋ฑœผ๋กœ  €žฅ•œ‹ค.
CArcaView : ธ๋ ค€๋‹ค.

1.5. ‚ฌšฉ•˜๋Š” Šนˆ˜ ธฐ๋Šฅ

  • MMTimer
  • ๋”๋ธ”๋ฒ„ผ๋ง & ๋น„Šธ๋งต ๋งˆŠค‚น

1.6.  ๋ฏผ‘

  • ง€๋‚œ๋ฒˆ— • •Œ๋Š” ๋ฌดกฐฑด 45๋„๋กœ •„œ ๋ณ„๋ฃจ ƒฐ•ˆ–ˆง€๋งŒ..
  • ด๋ฒˆ—๋Š” ›€งด๋Š” ๋ฐ”— ๋งžœผ๋ฉด ฐ๋„ฐ€ บพ—ฌ••œ‹จ๋‹ค...
  • ง€๋‚œ๋ฒˆ—” x๋กœ 1, y๋กœ 1 ด๋ ‡ฒŒ ›€ง˜€ง€๋งŒ.. ด๋ฒˆ— ๋Œ€ฐ„  ธธด ๋ฃจŠธ2—๋‹ฐ€ cos22.5, sin22.5 ด๋Ÿฐฑธ •ด๋ฒ„๋ฆฌ๋ฉด.. บŠคŒ… ๋ •Œ 1,0 ด ๋˜๋ฉด„œ ˆ˜ง, ๋˜๋Š” ˆ˜‰œผ๋กœ๋งŒ ›€งˆ˜ฐ€ žˆ๋‹ค.
  • ธ๋Ÿฌž  ด๋™๋Ÿ‰„ ๋Š˜๋ฆฌž๋‹ˆ, ถฉ๋Œ˜๋ฆฌฐ€ • ๋งค•ง€  ๋ถ€๋“œ๋Ÿฝง€๋„ •ŠฒŒ ๋˜๋”๋ž€ ๋งด๋‹ค.
  • ธฐ๋Šฅ ถ”ฐ€๋ฅผ •••˜๋Š”๋ฐ ๋ญ˜ ••• นŒ. ฑ ฐค๋Ÿฌธ๋ฅผ ๋งŒ๋“ค–ด๋ฒ„๋ฆดนŒ..--;

1.7. žก๋‹

1.7.1. MFC— ด€•ด?

  • MFC ฑ…— ๋ณด๋ฉด ๋น„Šธ๋งต ๋˜๋Š” GDI “ธ๋•Œ CPen pen, *pOldPen ด๋ ‡ฒŒ •„œ ๋ญ”ฐ€ ƒ•œ ง“„ •˜๋Š”๋ฐ   œผ๋กœ๋Š” ™œ ธ๋ ‡ฒŒ •˜๋Š”ง€ •ด๋ฅผ ๋ชป•˜ ‹ค. ธ๋ƒฅ ๋ฉค๋ฒ„— ๋„–ด๋ฒ„๋ฆฌ๋ฉด pOldPen ด๋Ÿฐฑฐ •ˆ•ด๋„ ๋˜๋˜๋ฐ.. •„‹œ๋Š”๋ถ„€ ฐˆณ ฃผ„š”.^^;
    •  •™•žˆ ๋ฌดŠจ ƒ•œ ง“ด๋ผ๋Š” ฑฐง€? ฝ”๋“œ๋ฅผ ๋ณด—ฌฃผ๋ผ --ƒ๋ฏผ
      • Œ. ˜ˆ๋ฅผ ๋“คž๋ฉด ๋‹Œณผ ฐ™€..

~cpp 
...
CDC *pDC = GetDC();
CPen pen, *pOldPen;
pen.CreatePen(~~);
oldpen = pDC->SelectObject(&pen);
... ธ๋ ค€๋‹ค ...
pDC->SelectObject(pOldPen);
pen.DeleteObject();

  • ๋Œ€ถฉ ด๋Ÿฐฑด๋ฐš”.  €๋Š” ™œ  €๋ ‡ฒŒ •˜๋Š”ง€ ž˜ ๋ชฐ๋„œ, ธ๋ƒฅ ด๋Ÿฐ‹œผ๋กœ •˜ฑฐ๋“ š”.

~cpp 
// —ค๋”
CPen pen;
...

// †ŒŠค OnInitialUpdate() ๋งž๋‚˜? –ดจŒ๋“  ดˆธฐ™” •˜๋Š”ฑฐ—„œ
pen.CreatePen(๋งŒ๋“ ‹ค.);
//•ฃผ 

//ธ๋ „•Œ๋Š” pDC->SelectObject(&pen);
//ด๋Ÿฐ‹œผ๋กœ •„œ ธ๋ฆฌ๋‹ฐ€

//OnDestroy()—„œ DeleteObject()•˜๋Š” ๋ฐฉ‹„ “ฐฑฐ๋“ š”.
  •  ๋กœ š”ง€๋Š”.. •„--; ™œ ด๋ ‡ฒŒ  „‹•ˆ๋ผง€.  €๋ ‡ฒŒ ฌ„ฐ ๋งŒ๋“ค—ˆ๋‹ฐ€ ธ๋ฆฌ๋‹ฐ€ ๋‹‹œ „ ƒ•˜‹ฐ€ •˜๋Š” œ ๋ฅผ ž˜ ๋ชจ๋ฅด ‹ค๋Š”..^^;
  •  „ž˜ ฝ”๋“œ— –ต๋งคด๋Š”ฑฐ ฐ™€๋ฐ,  „ž˜ ฝ”๋“œ˜  „ œฐ€ —ฌ๋Ÿฌ๋ช…ด ๋™‹œ— ธ๋ฆด๋  ‹ฌ๋ ค๋“ค๋•Œ˜ ƒ™ฉœผ๋กœ ƒฐ•˜ž. gdi—„œ๋Š” event driven ธฐ ๋•Œ๋ฌธ— ๋ชจ๋“  ฑ…˜ ˜ˆ œ๋“ค•ƒ ธ๋Ÿฐ ฒฝšฐ๋ฅผ ƒ ••˜  ๋ฐ”๋กœ  „˜ ฒด๋กœ ธ๋ฆฌธฐ ƒƒœ๋กœ˜ ๋ณต€๋ฅผ  „ œ๋กœ •˜—ฌ ž‘„ฑ๋˜–ด žˆ๋‹ค. •˜ง€๋งŒ, ๋„ฐ€ ธ๋ฆฌ ž •˜๋Š” ˜—ญ•„† •˜๋‚˜๋กœ „ ƒ๋˜–ด žˆ–ด๋„ •„๋ฌด ƒด€ —†๋Š”ฑธ. CPen –ด๋””๋กœ ๋„๋งฐ€๋Š” ฒƒ๋„ •„‹ˆ  ๋งง€.

    ๋‚˜๋Š” ข€๋” š•‹„ ๋ถ€๋ „œ, pDC นŒง€ ๋ณดด€•˜—ฌ ~cpp GetDC๋กœ –ปง€๋„ •Š  ธ๋ฆด๋   ‹œ๋„ –ˆ๋Š”๋ฐ, •ด๋ด ฒฐณผ๋ฅผ •Œˆ˜ žˆ„บผ•ผ. pDC๋Š” ๋Šž„—†ด ๋ณ€™”๋ฅผ ‹œ๋„•˜๋Š” ๋…€„ด๋ƒƒœ œ ง€ฐ€ ๋˜ง€ •Š๋”ตฐ. ๋ฐ”๋กœ  „นŒง€ ฐ€„ pDC๋Š” ˜›๋‚  ๋…€„ด๋ฑฐง€, ฒฐ๋ก œผ๋กœ„ฐ€ ˜๋„•˜๋Š” ๋Œ€๋กœ ƒƒœ  €žฅฐ€๋Šฅ•œ GDI Object๋ฅผ ธ๋ ‡ฒŒ “ฐ๋Š”ฑฐ ๋ถ€๋‹—†๋‹ค. --neocoin

—ฌ๋‹œผ๋กœ,  „— MFCStudy ๋กœ • •Œ ฐ๋„ „‚ฐนŒง€ ๋„—ˆ๋‹ค๋ฉด ‹„๋ป” –ˆง€? ^^;; •˜ง€๋งŒ •„๋งˆ ธ๋•Œ ๋„—ˆœผ๋ฉด ๋” ‹œ„ฑธ๋ „บผ ฐ™•„„œ;; –ดˆ˜ ณผฑฐ †ŒŠค๋ฅผ ๋‚˜—ฒŒ ๋„˜ฒจ ฟจ๋Ÿญ. ๋†๋‹ , •„ „ž‘ †ŒŠค ฒ‰–ด ๋‘˜„ ^^;; --neocoin

‘ ใ… .ใ…  ˜ˆ „ †ŒŠคฐ€ žˆ—ˆ๋‹ค๋ฉด  œฐ€ ฑฐ ๋งŒ๋“ค  žˆ –ดš”?;  ŠคŠธ ‚ฝงˆ๋กœ ‹ธ๋ฆฌ ๋‚  ธ๋”๋‹ˆ๋งŒ, ƒฐ๋„ ๋ชป•œ ZP ž๋ฃŒ‹— ‹–‰ŒŒผ๋งŒ ๋ฉธ๋ผ๋‹ˆ ๋‚จ•„žˆ„„€..;
„œ †ŒŠค ฒ‰–ด„œ ๋งฌ •ด๋‘˜„‹ค๋“ค ˜›๋‚  †ŒŠค ๋ณด๋ฉด  •๋ง žฌ๋ฏธžˆ„…๋ฐ --neocoin

1.7.2. STL

  •  •๋ง STL€ ๋‚ด ‘œ˜„˜ ญ„„“˜€ฃผ๋Š” ฒƒ ฐ™๋‹ค.  •๋ง ‹‹ค.

1.8. Tutorial

  • ‹œž‘• •Œ๋Š” Space
  • ๋ธ”๋กนจกŒ„•Œ ๋‚˜˜ค๋Š” •„…œ„ 20œ ๋จนœผ๋ฉด ๋ฏธ‚ฌ•˜๋‚˜ ƒธด๋‹ค. Ctrl„ ๋ˆ„๋ฅด๋ฉด ๋ฏธ‚ฌผ ๋ฐœ‚ฌ. ง€๋‚˜ฐ€๋Š” ฝ”Šค— žˆ๋Š” ๋ธ”๋ก๋“ค˜ ๋‚ดตฌ๋„ 1”ฉ ฐ†Œ.(๋ฏธ‚ฌƒ•˜ฒŒ ƒฒผ๋‹ค.  ณ• ‹ค.)
  • ๋

2. English

2.1. Diary

2.1.1. Until 10/16

  • Ball can move.
  • Plane can move.
  • Game can check a collision shuttle and ball.
  • Game can check a collision ball and blocks, but it has a few bugs. maybe ball's move amount is 2, not 1.
  • I change a background picture from a Jang na ra picture to a blue sky picture. but my calculation of coordinate mistake cuts tree picture.
  • My previous arcanoid could process 1ms of multi media timer, but this version of arcanoid can't process over 5ms of multi media timer. why..
  • I process stage datas as files.

2.1.2. 10/17

  • Game can exhibit score, number of broken blocks, and time.
  • When a ball collides with a moving bar, its angle changes, but it's crude. Maybe it is hard that maintains a speed of a ball.
  • I resolve a problem of multi media timer(10/16). its problem is a size of a object. if its size is bigger than some size, its translation takes long time. So I reduce a size of a object to 1/4, and game can process 1ms of multi media timer.
  • A array's row and column is so confused. A long time, screen picture rotates a 90 angle, but I fixed that as change row and column.
  • Now sources become very dirty, because I add a new game skill. I always try to eliminate a duplication, and my source has few duplication. but method's length is so long, and responsiblity of classes is not divided appropriately. All collision routine is focusing on CArcaBall class.
  • ... I don't have studied a data communication. shit. --; let's study hard.

2.1.3. 10/18

  • Game can generate items.
  • I don't want pointers in container, so I had to make a copy constructor, substitute operator.--;
  • I change a design of a arcanoid. - previous version is distribute, but this version is that god class(CArcanoidDoc)' admins a total routine. in my opinion, it's more far from OOP.--;
  • It becomes like the badball--;



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