Refactoring


1. Chapter 8 Organizing Data p169

1.1. Self Encapsulate Field p171

  • You are accessing a field directly, but the coupling to the field is becoming awkward.
    Create getting and setting methods for the field and use only those to access the field.

~cpp 
    private int _low, _high;
    boolean includes (int arg){
        return arg >= _low && arg <= _high;
    }

~cpp 
    private int _low, _high;
    boolean includes (int arg){
        return arg >= getLow() && arg <= getHigh();
    }
    int getLow() {return _low;}
    int getHigh() {return _high;}

1.2. Replace Data Value with Object p175

  • You have a data item that needs additional data or behavior.
    Turn the data item into an object.


1.3. Change Value to Reference p179

  • You have a class with many equal instances that you want to replace with a single object.
    Turn the object into a reference object.


1.4. Change Reference to Value p183

  • You have a reference object that is small, immutable, and awkward to manage.
    Turn it into a balue object.


1.5. Replace Array with Object p186

  • You have an array in which certain elements mean different things.
    Replace the array with an object that has a field for each element.

~cpp 
    String[] row = new String[3];
    row [0] = "Liverpool";
    row [1] = "15";
~cpp 
    Performance row = new Performance();
    row.setName("Liverpool");
    row.setWins("15");

1.6. Duplicate Observed Data p189

  • You have domain data available only in a GUI control, and domain methods need access.
    Copy the data to a domain object. Set up an observer to synchronize the two pieces of data.


1.7. Change Unidirectional Association to Bidirectional p197

  • You have two classes that need to use each other's features, but there is only a one-way link.
    Add back pointers, and change modifiers to update both sets.


1.8. Change Bidirectional Association to Unidirectional p200

  • You have a two-way associational but one class no longer needs features from the other.
    Drop the unneeded end of the association.


1.9. Replace Magic Number with Symbolic Constant p204

  • You have a literal number with a paricular meaning.
    Crate a constant, name it after the meaning, and replace the number with it.

~cpp 
    double potentialEnergy(double mass, double height){
        return mass * 9.91 * height;
    }
~cpp 
    double potentialEnergy(double mass, double height){
        return mass * GRAVITATION_CONSTNAT * height;
    }
    static final double GRAVITATIONAL_CONSTANT = 9,81;

1.10. Encapsulate Field p206

  • There is a public field.
    Make it private and provide accessors.

~cpp 
    public String _name;
~cpp 
    private String _name;
    public String getName() {return _name;}
    public void setName(String arg) { _name = arg;}

1.11. Encapsulate Collection p208

  • A method return a collection.
    Make it return a read-only view and provide add/remove methods.


1.12. Replace Record with Data Class p217

  • You need to interface with a record structure in a traditional programming environment.
    Make a dumb data object for the record.

1.13. Replace Type Code with Class p218

  • A class has a numeric type code that does not affect its behavior.
    Replace the number with a new class.


1.14. Replace Type Code with Subclasses p223

  • You have an immutable type code that affects the bahavior of a class.
    Replace the type code with subclasses.


1.15. Replace Type code with State/Strategy p227

  • You have a type code that affects the behavior of a class, but you cannot use subclassing.
    REplace the type code with a state object.


1.16. Replace Subclass with Fields p232

  • You have subclasses that vary only in methods that return constant data.
    Change the mehtods to superclass fields and eliminate the subclasses.



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last modified 2021-02-07 05:27:53