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Code/RPGMaker (rev. 1.21)

Code/RPG Maker


1. Orthogonal projection coordinate system 만들기


        public void onSurfaceChanged(GL10 gl, int width, int height) {

                this.m_width = width;
                this.m_height = height;

                if(buffer == null) {

                        Util.LOGD("make framebuffer");
                        world = new World();
                        m_cam = world.getCamera();

                        // light mass
                        world.setAmbientLight(0xff, 0xff, 0xff);

                        // making background plane
                        float[] coordinates = { // position of vertices
                                0.0f, 0.0f, 0.0f,
                                m_width, 0.0f, 0.0f,
                                0.0f, m_height, 0.0f,
                                m_width, m_height, 0.0f
                        };

                        float[] uvs = { // how uv mapped?
                                0.0f, 0.0f,
                                1.0f, 0.0f,
                                0.0f, 1.0f,
                                1.0f, 1.0f
                        };

                        int[] indices = { // index of each coordinate
                                0, 2, 1,
                                1, 2, 3
                        };

                        // make plane
                        Object3D plane = new Object3D(coordinates, uvs, indices, RMObject2D.getTextureIDByColor(Color.white));
                        plane.build();
                        Util.LOGD("center: " + plane.getTransformedCenter());
                        world.addObject(plane);

                        // FOV settings
                        m_cam.setFOVLimits(0.1f, 2.0f);
                        m_cam.setFOV(0.1f);

                        // set up camera
                        // z = (width/2) / tan(fov/2)
                        m_cam.setPosition(m_width/2, m_height/2, (float) -(m_width/2/Math.tan(m_cam.getFOV()/2.0f)));
                        m_cam.lookAt(plane.getTransformedCenter());
                        fixCubePosition();

                        // configuration to view far object
                        Config.farPlane = Math.abs(m_cam.getPosition().z) + 1000f;
                }

                // make framebuffer
                if(buffer != null)
                        buffer.dispose();
                buffer = new FrameBuffer(m_width, m_height, FrameBuffer.SAMPLINGMODE_NORMAL);
        }


2. FillBox class

package cau.rpg.maker.object;

import java.awt.Color;

import javax.vecmath.Vector2f;

import com.threed.jpct.Object3D;

public class RMFillBox extends RMObject2D {

        public RMFillBox(float x1, float y1, float x2, float y2, Color color)
        {
                init(x1, y1, x2, y2, color);
        }

        public RMFillBox(Vector2f vStart, Vector2f vEnd, Color color)
        {
                init(vStart.x, vStart.y, vEnd.x, vEnd.y, color);
        }

        private void init(float x1, float y1, float x2, float y2, Color color)
        {
                if(x1 >= x2 || y1 >= y2)
                        return;

                float z = -10f;

                float[] coords = {
                        x1, y1, z,              // up left
                        x1, y2, z,              // bottom left
                        x2, y1, z,              // up right
                        x2, y2, z               // bottom right corner
                };

                float[] uvs = {
                        0f, 0f,
                        0f, 1f,
                        1f, 0f,
                        1f, 1f
                };

                int[] indices = {
                        0, 1, 2,
                        2, 1, 3
                };

                m_polygon = new Object3D(coords, uvs, indices, getTextureIDByColor(color));
        }
}


3. 2D line class

package cau.rpg.maker.object;

import java.awt.Color;

import javax.vecmath.Vector2f;
import javax.vecmath.Vector3f;

import com.threed.jpct.Object3D;

public class RMLine extends RMObject2D {

        private static final Vector3f vectorZ = new Vector3f(0, 0, -1);

        public RMLine(Vector2f vStart, Vector2f vEnd, float width, Color color)
        {
                float z = -10f;
                Vector3f v3Start = new Vector3f(vStart.x, vStart.y, z);
                Vector3f v3End = new Vector3f(vEnd.x, vEnd.y, z);

                // line vector
                Vector3f lineVector = new Vector3f();
                lineVector.sub(v3End, v3Start);

                // calc normal vector of line
                Vector3f normal = new Vector3f();
                normal.cross(lineVector, vectorZ);
                normal.normalize();
                normal.scale(width/2.0f);

                float[] coords = {
                        (vStart.x + normal.x), (vStart.y + normal.y), z,
                        (vStart.x - normal.x), (vStart.y - normal.y), z,
                        (vEnd.x + normal.x), (vEnd.y + normal.y), z,
                        (vEnd.x - normal.x), (vEnd.y - normal.y), z
                };

                float[] uvs = {
                        0f, 0f,
                        0f, 1f,
                        1f, 0f,
                        1f, 1f
                };

                int[] indices = {
                        0, 2, 1,
                        1, 2, 3
                };

                m_polygon = new Object3D(coords, uvs, indices, getTextureIDByColor(color));
        }

}

4. Interpolation


        public void setDepth(float depth)
        {
                float delta = depth - this.depth;

                // move object
                SimpleVector curPosition = m_polygon.getTransformedCenter();
                SimpleVector toCam = MainRenderer.getCamera().getPosition().calcSub(curPosition);
                float a = MainRenderer.getCamera().getPosition().z - this.depth;
                toCam.scalarMul(delta/a);
                m_polygon.translate(toCam);
                Util.LOGD("translate to " + toCam);

                // scale
                m_polygon.scale((a-delta)/a);

                this.depth = depth;
        }

5. Table 클래스의 구현


6. Actors.rvdata Parser: advanced(위 parser 코드와 이어짐)



	
	public void parse2(InputStream is) throws IOException
	{
		is.skip(3);
		int numChar = is.read()-6;
		Util.LOGD("캐릭터 수: " + numChar);
		
		int data;
		byte[] buf;
		while((data = is.read()) != -1) {
			// RPG::Actor(시그니쳐) 찾은 경우
			if(finder_actor[0].addChar((byte) data)) {
				
				// 입력받을 클래스 변수 수
				int numArgs = get_int(is.read());
				
				// 변수 순서가 저장될 행렬
				String result = null;
				List<String> argList = new ArrayList<String>();
				
				// 첫번째 캐릭터
				for(int i=0; i<numArgs; i++) {
					for(;is.read() != 0x3a;);	// 다음 구분자까지 읽는다
					
					// 이름 길이
					int elementNameLen = get_int(is.read());
					buf = new byte[elementNameLen];
					
					// 변수 이름 입력
					is.read(buf);
					result = new String(buf);
					
					// 변수에 들일 값 읽기
					String value = getValue(is);
					Util.LOGD("발견!" + result + " value: " + value);
					argList.add(result);

					// 테이블은 있으면 개수에 포함하지 않는다
					if(value.equals("u"))
						i--;
				}
				
				// 그 이후 캐릭터들
				for(int i=0; i<numChar-1; i++) {
					Util.LOGD((i+2) + "번째 캐릭터 시작");
					for(;is.read() != 0x3b;);	// 시작 시그니쳐 건너뜀
					
					for(int j=0; j<numArgs; j++) {
						for(;is.read() != 0x3b;);	// 다음 구분자까지
						
						// 변수 순서
						int index = get_int(is.read());
						String value = getValue(is);
						
						// 변수값 읽기
						Util.LOGD("발견!" + argList.get(index-1) + " value: " + value);

						// 테이블은 있으면 개수에 포함하지 않는다
						if(value.equals("u"))
							j--;
					}
				}
			}
		}
	}


	
	
	private String getValue(InputStream is) throws IOException
	{
		byte type = (byte) is.read();
		String result = null;
		switch(type) {
		case 0x02:	// table
			result = "table start";
			read_table(is);
			break;
		case '"':	//str
			int len = get_int(is.read());
			if(len < 0)
				len = readShort(is);
			byte[] str = new byte[len];
			is.read(str);
			result = new String(str);
			break;
		case 'i':	// int
			int value = get_int(is.read());
			result = String.valueOf(value);
			break;
		case 'T':
		case 'F':
			result = String.valueOf(type == 'T');
			break;
		case 'u':
			result = "u";
		}
		
		return result;
	}
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last modified 2021-02-07 05:22:57
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