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데블스캠프2017/강화학습으로컴퓨터에게고전게임플레이시키기 (rev. 1.50)

데블스캠프2017/강화학습으로컴퓨터에게고전게임플레이시키기

1. machine learning

  1. Supervised learning
  2. Unsupervised learning
  3. Reinforcement learning

1.1. supervised learning

  • 학습을 시킬 때 input으로 value와 label을 함께 전달
  • Learning from difference between prediction and target
  • e.g. mnist, classification

1.2. unsupervised learning

  • input: value만 입력, projection등으로 전처리한 값들로 계산
  • Cluster by distance between inputs
  • Human can't predict the outcome
  • e.g. clustering

1.3. reinforcement learning

  • 일종의 unsupervised learning
  • input : environment, reward, output : action
  • Learn from try
  • Model free
  • e.g. game play, stock trading

1.4. reinforcement learning

  • Q learning
  • Q learning + Neural Network
  • DQN : Deep Q Learning
    • hidden layer를 늘리는게 다가 아니다!

1.5. Basic knowledge

  • MDP : Markov Decision Process
  • Bellman equation
  • Dynamic programming
  • Value, Polish
  • Value function, Polish function
  • Value iteration, Polish iteration

1.6. 실습

1.7. Reference

1.9. 하고싶은 말

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